
Your main task is to find out who is involved in the spread and experiment on the "E" virus - Ebola, you need to stop the spread of the virus, and at the same time survive yourself! Millions of people may die.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Авторам игры: Надеюсь продолжите делать серию игр) Я помню как восходили серии игр Резидента...и было точно так же...Кому то понравилось,кому то нет,а кому то и вовсе было страшно с первой минуты. Резидент реквием-это конец серии,а из всех похожих игр на Резидент..Эта игра больше похожа,но вот какой будет тут сюжет в серии игр EBOLA,зависит от тех кому по вкусу Резидент и всё похожее.
Не рекомендую. Крайне отрицательные впечатления. Минусы: вы закончите игру в самом начале так и не подобрав код от замка (найдете только в гугле), приходится начинать игру почти сначала и после смерти выкидывает в главное меню, нет фонарика, слишком темно, нет оружия, нет фонарика, утомляет от чрезмерной темноты и беготни по этажам, нет даже минимального лора или описания в игре и других функций
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Traditional Chinese, Portuguese - Portugal, Russian**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muy buen juego, pero me gustaria que tuviera logros para que toda la saga este igual, en cuanto a cromos y logros. Buena mecanica, durabilidad aceptable, con cierta similitud a la saga Resident Evil
не самая лучшая игра говнище такое играю впервые
EBOLA is a survival horror game that wears its influences proudly on its sleeve, drawing heavily from the classic formula of first-person horror: dark corridors, scarce resources, mutated enemies, and an ever-looming threat of infection. Developed by indie creator IndieGamesStudio, it thrusts the player into the role of Logan Johnson, a journalist investigating the mysterious Mole-529 scientific research facility. From the outset, the tone is grim and urgent. The facility is in ruins, the personnel have been slaughtered or transformed, and the virus—an engineered strain based on Ebola—has escaped containment. What follows is a tense journey through claustrophobic spaces where every door could conceal danger, and every footstep echoes with dread. The setting is central to the game’s atmosphere. Mole-529 spans ten levels, each more unnerving than the last, and the environmental storytelling is one of the game’s strengths. The dim lighting, flickering panels, and sterile yet decayed laboratory design create a palpable sense of abandonment. It’s a place that once housed groundbreaking science but now only holds secrets, death, and twisted remnants of experimentation. The game leverages these visuals well, making players feel lost and uneasy. There is no open world or elaborate map; progression is more linear, but the sense of disorientation is intentional, echoing the character’s descent into a nightmare he doesn’t fully understand. Gameplay in EBOLA is a mix of exploration, light puzzle-solving, and combat. You’ll scavenge for ammo, health items, antivirus medication, and key items needed to bypass locked areas or activate machinery. The puzzles aren't especially complex, but they serve their purpose in breaking up the tension. Combat, on the other hand, can feel both tense and awkward. Weapons range from pistols to shotguns and more powerful firearms later in the game, and while the arsenal feels satisfying in concept, the shooting mechanics are rough around the edges. Enemies—infected personnel and grotesque mutants—are relentless and unforgiving. They don’t go down easily, and ammo is limited, which reinforces the survival horror structure. However, hit detection and enemy AI can be inconsistent, sometimes tipping the balance from tense to frustrating. The infection mechanic adds a unique twist to the formula. If Logan is exposed to the virus, he has a limited time to find and administer an antivirus shot, or he’ll die. This urgency ramps up the anxiety, especially in areas where enemies are numerous or resources are scarce. It’s a mechanic that introduces a constant layer of pressure, even outside of combat. The game doesn’t let you feel safe for long, and that’s by design. There are also save points scattered throughout the facility—manual, not automatic—which adds weight to your decisions and increases the risk of losing progress if you’re not careful. Visually, the game punches above its weight for an indie title. The lighting is especially effective in crafting atmosphere, and some areas are genuinely haunting in their design. However, the game isn’t without technical issues. Texture pop-in, stiff animations, and the occasional bug can break immersion. The interface is utilitarian and can be clunky, especially when managing items under pressure. Still, considering the scale of the project, the technical presentation is respectable, especially when the environments are working in harmony with the sound design. The audio work—ambient hums, distant screams, distorted alarms—contributes significantly to the horror. The soundtrack itself is minimal, but that’s a strength in this case; silence and subtle sound cues are used to keep players on edge. Narratively, EBOLA doesn’t dive deep into character development or complex themes. The story is straightforward and leans into familiar tropes: unethical experiments, corporate secrecy, a virus spiraling out of control. But while the narrative isn’t groundbreaking, it’s serviceable and coherent, with just enough intrigue to propel the player forward. The documents scattered throughout the facility, the occasional cutscene, and the eerie environmental cues all hint at a larger catastrophe unfolding. There’s enough world-building to hold attention, even if it never fully realizes the emotional or intellectual depth of its inspirations. Reception has been mixed, with many players divided on the game’s execution. Some appreciate the gritty, throwback horror experience and find the tension rewarding, especially for a budget title. Others point to the clunky combat, uneven pacing, and lack of polish as major drawbacks. In many ways, EBOLA feels like a passion project from someone who loves the genre and wanted to build something in that mold, imperfections and all. It isn’t refined or slick, but it has heart—and for fans of low-budget horror with a taste for old-school design, that might be enough. In the broader context of survival horror, EBOLA doesn’t reinvent the genre, but it doesn’t try to. Instead, it offers a raw, earnest experience that relies on atmosphere, fear of the unknown, and constant resource management to drive player engagement. It evokes a sense of vulnerability that’s increasingly rare in modern horror games, where action often overshadows suspense. For those willing to look past its technical flaws and uneven pacing, EBOLA delivers an unsettling and occasionally intense journey through biohazard-fueled terror. It's a niche experience—rough and at times unrefined—but for players seeking a dark, oppressive horror atmosphere with retro sensibilities, it may scratch a very specific itch. Rating: 5/10
Absolutely horrific game. I hope the sequels are better
THIS GAME NEEDS WORK ITS OK BUT....the settings and and mothin blur ness only comes off when u set it low but also way dark so temp workaround turn back on post process then turn it offf so better blur idk..i move onto the next one
ХУ Е ТА
Holy crap this game is broken as hell. Super Dark as In I cant see anything. Got wrecked by a zombie because I couldnt see what was attacking me. Not worth the buy even on sale.
игра до невозможности ужасная,куча багов которые не были исправлены, косяки с грамматикой, пули летят сквозь врагов, враги зажимают в лифте выйти ты соответсвено не можешь, пинать их нет смысла они сразу же оказываются около лифта,предметы подбираются с 25 раза, ключ который я подобрал после сейва,после смерти оказался в инвентаре, герой спотыкается об текстуры, подбираемые предметы спавнятся снова но не всегда,так было с ключем который появился в комнате с 3 раза после загрузки, текстуры которые прогружаются в 5 см от тебя, в начале игра вообще вылетала сразу,решилось полным отключением интернета,расписывать можно долго,игра ужасна во всем, я конечно понимаю что делал её один человек но ведь прошло столько времени можно было пофиксить и исправить все патчами,но нет, пусть игроки мучаються,огромный минус этой игре.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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