
Earth's Center of Gravity is a mystic horror visual novel with multiple endings. The story revolves around Tower Antiques. "No one remembers how long Tower Antiques was there. But it remembers everyone. Even the ones who did not visit it yet." Tower Antiques is waiting for you to write your story.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Turkish, Japanese, Russian
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For disclosure, I got a copy from my steam group. The more visual novels I play, the more I realize that having a good presentation and also rewarding the reader with constant visual stimulation is such a big part of the experience, and while a decent story can help you to overlook other aspects of the game, I think you really need to make sure that your art always accompanies what is being told in the story, that way the reader is always looking forward to the next panel, you don't want him to feel like half of the experience is missing. For example, I am always so broken whenever I start a visual novel, and there is so little to see in the cover art, that should be the nicest picture in your entire game if you ask me, same as you would want a nice cover for a fantasy book, it's part of the allure. Now don't get me wrong, I don't really mind the art style in this game, if anything, I kinda like it, but there is not enough art in general, most of the endings end with a blurry background, with a few exceptions. If you look at it from my perspective, if I am playing a text game, having a nicely illustrated ending is my reward for making that journey, it should not be just another background. The story is largely surrounded by an obscure mystery that does not give all the answers, which is a good thing for the most part, although it's not the easiest world to engage with. I kinda like all of the random conclusions to the game with no explanation, but I would argue that many of them feel very abrupt and unearned, like I would prefer less endings, but with more depth to them. The narrative mostly happens around just 2 characters, which is fine, but again, there is very little art for the "woman", and she is the most interesting part of this game, it's kind of about finding out what she is - so you really should expand on their interactions, and more unique art to show more sides to her character. I believe I got most of the endings, granted many of them are more like deaths or being lost with no context. You will get multiple choices/paths as you play along, some of them are a bit hidden so you can easily miss them. The game can be explored in 60 to 90 minutes, unless I am missing some clues, I think I got as far as I could. [h1] Pros: [/h1] (+) Truthfully I don't think the game has a lot going for it outside of the story, but I do think the narrative has some unique qualities, even if I had a hard time following it. I like that you never really just explain what happens, and for the most part, you answer a question with another question, and you never really get a sense of cheap closure, which I personally find somewhat compelling when done correctly. Overall the theme of the game was a bit unique from what I played before, so that helped as well. [h1] Feedback: [/h1] [u] Lacking presentation for important moments[/u] - there is just not enough art in this game, you need more for the "woman" character, you need more for the endings, and maybe a better picture for the main menu as well, it also helps if you design your borders with some unique outlines, everything just looks slapped together with no thought. [u] Confusion [/u] - make sure the player knows that he got the ending, like actually say "Ending 1, Forest" or something along those lines. Some endings in this game are so abrupt, it does not feel like the game should end there at all. On that note, maybe expand on the endings, especially those that are too short. [u] Features [/u] - you should add an ending gallery with achievements for it, for a lot of people that is a big source of motivation to 100% the story. [b] Early Access Thoughts: [/b] I think the story can be enjoyable if you add a bit more depth to the main characters and how they interact together, I also think you should focus a lot more on her specifically. Most of all, the game is very poor with the presentation, the ending art is often very basic, and there is not much to look forward to. In general, it feels like there is not enough visual variety in the game, I don't mind the art style, but I just need visual storytelling. [code] For more niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
Early Access Review: Visuals I like the art style. I think it fits the setting well. I was drawn to this game because of it :) I really wanted there to be a portrait of the protagonist. Also, even with static pictures, adding an effect where the background sways a little can create the illusion of a living space. Same with some fog or other kind of filter effect. Setting I think the novel is set in Turkey? I'm not sure. But obviously we encounter some really different names. It's great! To help me with the immersion, I wanted to know where I was. Story The story was quite good. It was above my expectations and reminded me of weird tales from the 1920s and the tone of "Fallen London". I could feel that the writer is someone of exceptional talent. I would come back to read other works by them. Things to consider: I quickly got the feeling that all endings would be bad or tragic, and therefore, predictable. I think any ending is okay so long as it is interesting. Personally, I would prefer endings that are framed around clear goals: "destroy the shop", "become the new shop owner", "perform a favor for 'the woman' ", "romance 'the woman' ", "rescue a soul", "steal something and change your life", "discover a horrible secret", etc. These goals don't have to be revealed to the player, but there could be endings designed around actions that fulfill them. "Escape" seems like a net-zero ending, we are sort of back to where we started and nothing has really changed. -I think the title of this game needs to change. -Finally, I felt like I needed 80% more story. ----- Best of luck, your game is very creative and intriguing.
Amazing story game! With the minor spelling errors, it's really easy to get the 99% of the game. I will get you eventually last part, I promise!!! *shakes fist* The game was enjoyable, visuals were nice, and it was such a nice time to play it on the stream with my community trying to help me out, haha! 9/10, I recommend the game. Gave me about 4 hours overall of Trial-and-Error until I tried to get them all. Good job devs, this game needs more recognition.
Pros: - Length, pretty short for a visual novel in my experience - Original art/paintings? - Creepy atmosphere Cons: - English translation isn't the greatest - Save system is messed up! For anyone planning on playing this, know that any save you do, when trying to load that save it will just bring you back to the last save time and not when you actually saved it. :( - The endings are... endings... but there isn't any that are satisfying like figuring out the true origin of the character we meet in the shop, more of her backstory, etc. - No achievements
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