
A cozy, handmade stop-motion adventure... unless the maze takes a darker turn... Guide your wooden mouse through a labyrinth full of puzzles & unknown dangers in search of an exit to a happier place.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Éalú is an award winning, 2 to 4 hour long, meditative experience, depending on how deeply you explore the maze, focused on physical craft and reflection - made by a small, independent team of artists. It's best defined as a highly interactive, silent film set to a gorgeous instrumental score.
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In a cozy, quiet nest at the heart of a stone-and-wood labyrinth, a clockwork mouse sleeps — and dreams of the outside world.
When it awakens, the only way forward is through. To escape, the mouse must rely on clever thinking, keen senses, and hope — despite past failures. The maze is filled with locked doors, cryptic puzzles, and lurking dangers. But maybe, this time, freedom is possible.
Rock Paper Shotgun's Edwin Evans-Thirwell wrote
"It's a lovely-looking thing - a 'true stop-motion game' "
PC Gamer's Ted Litchfield wrote, on previewing Éalú, that it's
"...Somewhat unsettling, like a cross between Myst and Wallace and Gromit—cozy, but also lonely, with flashes of something sinister here and there."
"...I think Beyond the Bark is cooking with a really special, singular atmosphere."
Heybox / 不羁猫探索队 scored Éalú 4/4 and remarked
"The strongest thematic unity of any indie I played this season… its handcrafted stop-motion quality simply cannot be replicated in 3D."
Guide a wooden, clockwork mouse from the maze’s center to its outer edges.
Solve environmental puzzles, uncover clues, and have dangerous encounters.
Eat cheese!
Discover the secrets of the maze — and the story hidden beneath it.
Éalú is a spiritual sequel to "Tomcat Disposables" by Will Wood. If you're keen to know more, said short film can be seen by searching for Tomcat Disposables on YouTube, & gives backstory for our beloved mouse. The themes which inspired our game & its mechanics center on the confusing, sometimes destructive nature of algorithm driven behavioral loops, & the potential to be drawn in by or escape them.
As mentioned at the top, based on playtests we anticipate that, for most players, Éalú will be a focused 2 to 4 hour long experience. We put a lot of thought, time & care into our wordless story & it's themes which are expressed in tandem with phenomenal music, all with a goal of creating the ability to control a character in a gorgeous silent film.
Éalú is true, old-school stop-motion. Every animation was captured via photography frame-by-frame using real sets, hand-crafted props, and a physical wooden mouse. Over 512 video clips were painstakingly made by a single animator — mostly in a garden shed — and brought to life in Unity by one developer carefully ensuring that each movement flowed into the next.
All of the music was composed and recorded specifically for this artistic work by a single composer, and every illustration was drawn by hand.
Éalú was made with no budget & no crowdfunding. Just 4 people passionate about the project:
Ivan Owen of Beyond the Bark- Concept, design, animation & writing
Benjamin Orr- Design, Unity development & writing
Will Wood- Musical composition, performance & recording
JT Paton- Original illustrations & promotional art
We hope you enjoy experiencing Éalú as much as we loved making it.
Want to get in touch with us? Feel free to reach out to us at EaluGame@gmail.com
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Irish**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A genuinely charming piece of art and expression. Beautiful little creations create a lovely sense of play and adventure, we truly want our little wooden friend to find freedom. A minor error in cursor interaction was quickly remidied with detailed instructions in changing resolution from a community response by the creators. While it seems uncommon, I'm grateful this little hiccough didn't ruin the delight of the adventure.
I can see the emotion/effort in the art and music gushing out like if you put a tube of green slime on a Nintendo 3ds and closed it like a sub sandwich, then ate the 3ds slime concoction with the neon green glitter and charms falling onto your lap. Is good. 👍
I really loved the game and éalú had some very good puzzles, a great style (especially since it was stop-motion), great music and I will definitally continue to play until I get that secret room. I've spent 7 hours playing so far (which is crazy for what only feels like I played a few days) but I would absolutely play it more! I would absolutely recommend :)
absolute cinema
[code]Eat the pile of endless satisfaction.[/code]
fajna gra trochę się zacina ale wciąż bardzo przyjemne doświadczenie
This game is incredibly cozy The stopmotion is phenomenal, my only little teensy weensy "critique" is that thers a bit of back and forth and that puzzles can be a little tedious at times, but they were very fun, and they encourage you to think overall the game is a peak experiance that i would recommend to anyone with a few hours to spare :) +The music was composed by one of my favoutite artists, Will Wood, so the music is great.It adds a lot to the environment Beyond The Bark cooked incredibly hard with this game
木製のねずみのストップモーションの温かみあるビジュアルで癒されながらプレイしました。 パズルも優しめで、自分で地図を書きながらやる探索好きな人向け。 あんまりカチカチ連打していると固まる傾向があるみたいなのが気になりました。のんびりやるのが吉。
If you really dont mind super slow not very challenging puzzle games, go for it, otherwise just go look up Will Woods on youtube and watch his videos/listen to his music, which are very good. Love the stop motion and the music but holy cow is it sluggish, every mouse (!!!) button locks you into animations that last seconds, puzzles dont stay solved between deaths meaning a puzzle that took you a few minutes to slog through will have to be re-redone every cycle.
쥐가 귀여워요
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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