
A cozy, handmade stop-motion adventure... unless the maze takes a darker turn... Guide your wooden mouse through a labyrinth full of puzzles & unknown dangers in search of an exit to a happier place.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Éalú is an award winning, 2 to 4 hour long, meditative experience, depending on how deeply you explore the maze, focused on physical craft and reflection - made by a small, independent team of artists. It's best defined as a highly interactive, silent film set to a gorgeous instrumental score.
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In a cozy, quiet nest at the heart of a stone-and-wood labyrinth, a clockwork mouse sleeps — and dreams of the outside world.
When it awakens, the only way forward is through. To escape, the mouse must rely on clever thinking, keen senses, and hope — despite past failures. The maze is filled with locked doors, cryptic puzzles, and lurking dangers. But maybe, this time, freedom is possible.
Rock Paper Shotgun's Edwin Evans-Thirwell wrote
"It's a lovely-looking thing - a 'true stop-motion game' "
PC Gamer's Ted Litchfield wrote, on previewing Éalú, that it's
"...Somewhat unsettling, like a cross between Myst and Wallace and Gromit—cozy, but also lonely, with flashes of something sinister here and there."
"...I think Beyond the Bark is cooking with a really special, singular atmosphere."
Heybox / 不羁猫探索队 scored Éalú 4/4 and remarked
"The strongest thematic unity of any indie I played this season… its handcrafted stop-motion quality simply cannot be replicated in 3D."
Guide a wooden, clockwork mouse from the maze’s center to its outer edges.
Solve environmental puzzles, uncover clues, and have dangerous encounters.
Eat cheese!
Discover the secrets of the maze — and the story hidden beneath it.
Éalú is a spiritual sequel to "Tomcat Disposables" by Will Wood. If you're keen to know more, said short film can be seen by searching for Tomcat Disposables on YouTube, & gives backstory for our beloved mouse. The themes which inspired our game & its mechanics center on the confusing, sometimes destructive nature of algorithm driven behavioral loops, & the potential to be drawn in by or escape them.
As mentioned at the top, based on playtests we anticipate that, for most players, Éalú will be a focused 2 to 4 hour long experience. We put a lot of thought, time & care into our wordless story & it's themes which are expressed in tandem with phenomenal music, all with a goal of creating the ability to control a character in a gorgeous silent film.
Éalú is true, old-school stop-motion. Every animation was captured via photography frame-by-frame using real sets, hand-crafted props, and a physical wooden mouse. Over 512 video clips were painstakingly made by a single animator — mostly in a garden shed — and brought to life in Unity by one developer carefully ensuring that each movement flowed into the next.
All of the music was composed and recorded specifically for this artistic work by a single composer, and every illustration was drawn by hand.
Éalú was made with no budget & no crowdfunding. Just 4 people passionate about the project:
Ivan Owen of Beyond the Bark- Concept, design, animation & writing
Benjamin Orr- Design, Unity development & writing
Will Wood- Musical composition, performance & recording
JT Paton- Original illustrations & promotional art
We hope you enjoy experiencing Éalú as much as we loved making it.
Want to get in touch with us? Feel free to reach out to us at EaluGame@gmail.com
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
an adorable little game with a fun art design and beautiful sound design. Brilliant puzzles and such a cute ending. I love that the menus have both Irish and English words in them so if you don't speak Irish you can navigate them but if you do you can appreciate the use of Irish. I also can't wait to make the mouse!
Cheesed some peak in the great beyond type ♥♥♥♥
Absolutely adorable, very fun, and perfect for dusting off your old gaming notebook <3 if you've ever wanted to play The Neverhood, with less obtuse puzzles and zero reading; look no further. You've found your game. Welcome home. <3
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Irish**languages with full audio support
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tionscadal cruthaitheach, uathúil, paiseanta. Ar an drochuair, i bhfad ró-chlumpy agus lochtach le taitneamh a bhaint as.
I can see the emotion/effort in the art and music gushing out like if you put a tube of green slime on a Nintendo 3ds and closed it like a sub sandwich, then ate the 3ds slime concoction with the neon green glitter and charms falling onto your lap. Is good. 👍
This game is incredibly cozy The stopmotion is phenomenal, my only little teensy weensy "critique" is that thers a bit of back and forth and that puzzles can be a little tedious at times, but they were very fun, and they encourage you to think overall the game is a peak experiance that i would recommend to anyone with a few hours to spare :) +The music was composed by one of my favoutite artists, Will Wood, so the music is great.It adds a lot to the environment Beyond The Bark cooked incredibly hard with this game
absolute cinema
Amazing music and puzzles im in love
its incredibly nice to see something handmade and stop motion in an ai era. i liked that the mouse goes to rest after some afk time at spawn. such a cute little game
The only bad thing I will say - one of the achievements just doesn't unlock. I dunno what am I doing wrong, but this one damn achievement(the maze one) just decided "Nuh-huh" and won't unlock. Over than that - 10/10 game, great design, beautiful music, interesting puzzles. If you have any idea what am i doing wrong, please tell me - I searched all the location, interacted with everything, entered all rooms, ate the cheeses... What am I doing wrong????
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