
A cozy, handmade stop-motion adventure... unless the maze takes a darker turn... Guide your wooden mouse through a labyrinth full of puzzles & unknown dangers in search of an exit to a happier place.
Modeled estimate, not a reported figure. How we estimate →
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About
Éalú is an award winning, 2 to 4 hour long, meditative experience, depending on how deeply you explore the maze, focused on physical craft and reflection - made by a small, independent team of artists. It's best defined as a highly interactive, silent film set to a gorgeous instrumental score.
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In a cozy, quiet nest at the heart of a stone-and-wood labyrinth, a clockwork mouse sleeps — and dreams of the outside world.
When it awakens, the only way forward is through. To escape, the mouse must rely on clever thinking, keen senses, and hope — despite past failures. The maze is filled with locked doors, cryptic puzzles, and lurking dangers. But maybe, this time, freedom is possible.
Rock Paper Shotgun's Edwin Evans-Thirwell wrote
"It's a lovely-looking thing - a 'true stop-motion game' "
PC Gamer's Ted Litchfield wrote, on previewing Éalú, that it's
"...Somewhat unsettling, like a cross between Myst and Wallace and Gromit—cozy, but also lonely, with flashes of something sinister here and there."
"...I think Beyond the Bark is cooking with a really special, singular atmosphere."
Heybox / 不羁猫探索队 scored Éalú 4/4 and remarked
"The strongest thematic unity of any indie I played this season… its handcrafted stop-motion quality simply cannot be replicated in 3D."
Guide a wooden, clockwork mouse from the maze’s center to its outer edges.
Solve environmental puzzles, uncover clues, and have dangerous encounters.
Eat cheese!
Discover the secrets of the maze — and the story hidden beneath it.
Éalú is a spiritual sequel to "Tomcat Disposables" by Will Wood. If you're keen to know more, said short film can be seen by searching for Tomcat Disposables on YouTube, & gives backstory for our beloved mouse. The themes which inspired our game & its mechanics center on the confusing, sometimes destructive nature of algorithm driven behavioral loops, & the potential to be drawn in by or escape them.
As mentioned at the top, based on playtests we anticipate that, for most players, Éalú will be a focused 2 to 4 hour long experience. We put a lot of thought, time & care into our wordless story & it's themes which are expressed in tandem with phenomenal music, all with a goal of creating the ability to control a character in a gorgeous silent film.
Éalú is true, old-school stop-motion. Every animation was captured via photography frame-by-frame using real sets, hand-crafted props, and a physical wooden mouse. Over 512 video clips were painstakingly made by a single animator — mostly in a garden shed — and brought to life in Unity by one developer carefully ensuring that each movement flowed into the next.
All of the music was composed and recorded specifically for this artistic work by a single composer, and every illustration was drawn by hand.
Éalú was made with no budget & no crowdfunding. Just 4 people passionate about the project:
Ivan Owen of Beyond the Bark- Concept, design, animation & writing
Benjamin Orr- Design, Unity development & writing
Will Wood- Musical composition, performance & recording
JT Paton- Original illustrations & promotional art
We hope you enjoy experiencing Éalú as much as we loved making it.
Want to get in touch with us? Feel free to reach out to us at EaluGame@gmail.com
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Irish**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fregado ratón que se muere por todo, es el mejor juego
nature i guess
This game is an instant favourite. The puzzles are difficult yet solvable, the animation is beautiful, the mouse is adorable, and I could listen to Will Wood's music for days on repeat. It can be frustrating, and take a bit to really understand, but it's well worth the time, money, and effort.
an adorable little game with a fun art design and beautiful sound design. Brilliant puzzles and such a cute ending. I love that the menus have both Irish and English words in them so if you don't speak Irish you can navigate them but if you do you can appreciate the use of Irish. I also can't wait to make the mouse!
Cheesed some peak in the great beyond type ♥♥♥♥
Tionscadal cruthaitheach, uathúil, paiseanta. Ar an drochuair, i bhfad ró-chlumpy agus lochtach le taitneamh a bhaint as.
Not a puzzle game fan, and I swear, I was really trying, but I got it together and I will know and do better next time, but I’m a huge Will Wood fan, and the game itself is really good, so even though I refunded this, it’s still an excellent game, maybe the price should be lower though.
The only bad thing I will say - one of the achievements just doesn't unlock. I dunno what am I doing wrong, but this one damn achievement(the maze one) just decided "Nuh-huh" and won't unlock. Over than that - 10/10 game, great design, beautiful music, interesting puzzles. If you have any idea what am i doing wrong, please tell me - I searched all the location, interacted with everything, entered all rooms, ate the cheeses... What am I doing wrong????
an incredibly cute, enjoyable, and quaint little game. Well worth the money just for the amount of effort and style alone.
Гра загалом гарна. Художнє виконання дуже миле, музика прикольна. Загадок небагато, але всі вони доволі логічні. На одній (чорно-білі кружечки в зеленій зоні) ми із сестрою трохи застрягли, але на другому проходженні я зрозуміла її краще. Основний мінус — проходження на фінал зі смертями дуже повторюване, а без нього гра доволі коротка. Також, якщо берете гру через імплементацію ірландської мови, майте на увазі, що її тут дуже небагато: основний масив тексту в описах до досягнень.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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