
This is an open world 3D gunfight game based on the law of the jungle, which emphasizes the survival of the fittest. It is also a mission centered combat game based on experience leveling. It combines elements of role-playing, tactical strategy, and experience leveling.
Modeled estimate, not a reported figure. How we estimate →
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About

This is an open world 3D gunfight game based on the law of the jungle, which emphasizes the survival of the fittest. It is also a mission centered combat game based on experience leveling. It combines elements of role-playing, tactical strategy, and experience leveling.
1、 Background of the story:
In 2999, when the first alien mother ship tore apart the atmosphere, humans realized that this disaster had been brewing for many years. Those alien hackers invaded the human space station, releasing a millennium worm that paralyzed the intelligence and communication satellites controlled by the space station, causing communication on Earth to be completely paralyzed. Those unidentified flying objects lurking in low Earth orbit suddenly subducted collectively, like a meteor shower, crashing into major cities around the world. Their hulls are covered with bio metal shells, which release high-frequency pulses at the moment of impact, instantly paralyzing all electronic devices. The screen suddenly went out, the speeding cars collided like they lost control, and the hospital ventilators collectively shut down. The skyscrapers in Shanghai collapsed in silent shaking, and the glass curtain walls poured down like a waterfall. Not only did an alien army emerge from the belly of the mother ship, but countless alien creatures were also mixed in. They melt their bodies into weapons, and the concrete in front of them is Rice noodles.
In the context of such a large-scale attack, the only survivor and maintenance worker of the nuclear power plant, Yichun, continuously battles with extraterrestrial creatures through underground shelters, and finally discovers that the fatal weakness of extraterrestrial creatures is energy: especially extraterrestrial creatures rely on nuclear waste fuel for energy, prefer to survive around nuclear waste water tanks, steal leaked nuclear fuel for survival and continuous reproduction, causing a continuous gathering and explosion of extraterrestrial creatures in the ruins of the nuclear power plant. Therefore, survivor Yichun adopted the plan of cutting off the energy supply of extraterrestrial creatures as the best strike mode. We decisively adopted the dangerous plan of discharging nuclear wastewater from the nuclear wastewater tank. Therefore, the first main task is to shut down the leaking nuclear power plant waste water tank. Without the supply of renewable energy, the attack power of extraterrestrial mechanical creatures was halved, and finally all the mechanical creatures around the nuclear power plant were eliminated.
But the real crisis comes from within - some politicians collude with aliens to assist alien hackers in infiltrating the space station, and make dirty deals, signing humiliating and dirty agreements, attempting to become puppet rulers of Earth. One of the tasks is to search for this agreement and make it public.
Female hero - Yichun, she will infiltrate a terrifying hospital to rescue Doctor Blast [Bernaste] who was kidnapped by aliens, and obtain the anti radiation medicine - Nuclear Radiation Ning; She will launch a street battle to break into the alien freezer and rescue her boyfriend Aladdin, who was frozen by aliens for experimental research, and so on. Continuously challenging strong enemies to complete tasks, demonstrating heroic qualities to save the earth, and ultimately achieving the rise of humanity .....
2、 Plot design:

A physical sandbox game that allows players to repeatedly battle in revenge and collapse. By eliminating alien monsters and guards in real time, completing challenging mission goals, unlocking new levels, and combining a high degree of freedom destruction system with story narrative to advance the plot.
Core driving force
The main goals pursued by players are to rescue imprisoned doctors and scientists, liberate enslaved humans, seek revenge and eliminate alien invaders on Earth, and advance the plot. The driving force includes completing tasks to unlock new areas, collecting resources to upgrade equipment, and experiencing the growth story of hero Aladdin, immersing players in the tension of resistance and survival.
The gameplay loop is repeated by players: infiltrate/explore alien space stations (or spacecraft) → use physical sandbox mechanisms to destroy the environment or eliminate guards → complete mission objectives (such as rescuing scientists or destroying facilities) → unlock new levels or upgrade skills → explore higher difficulty areas again. Each cycle strengthens the player's strategic choices and combat skills.
Level 1: Close the protective cover of the nuclear power plant. Before the alien attack destroyed Earth, nuclear power plant engineer Izumi happened to be wearing protective clothing while inspecting the fuel pool of the fifth nuclear power unit, which was more than 500 meters underground. Although the sturdy underground nuclear protection wall avoided a powerful external nuclear attack, the internal nuclear power unit suffered minor damage and fuel leakage slowly occurred. Yichun escaped by chance and arrived on Earth. The surface of the Earth was already in ruins, a scene of the apocalypse. Yichun's mission is to continuously eliminate infiltrating alien monsters, find the nuclear power plant's protective cover switch, and complete the tasks of discharging nuclear wastewater and closing the protective cover;
Level 2: Rescuing doctors and scientists. Aliens have scattered and imprisoned human scientists in their different laboratories, excavated human civilization through continuous analysis, and further improved the technological strength of aliens with human progressiveness technology. Yichun's mission is to infiltrate the alien science laboratory, eliminate alien guards, and rescue scientists;
Level 3: Control the energy harvesting and refining base to rescue enslaved humans. Aliens imprison ordinary humans who have survived by chance in their different resource collection sites, serving as laborers to gather and extract energy for the aliens, and supplementing their daily needs by constantly plundering human resources. Yichun's mission is to infiltrate the resource collection base, eliminate alien guards, and rescue enslaved humans, with humans ultimately controlling various energy collection sites;
Level 4: Find the humiliating ball selling agreement and regain control of the Earth Control Center. Yichun's mission is to infiltrate the Earth Control Core Base, explore and find a ball selling agreement signed between a politician and aliens, eliminate alien guards, and regain control of the Earth Control Center;
Level 5: Drive the space shuttle in the hangar of the Earth Control Center, land on the human space station in space, defeat the alien hacker team, repair the communication satellite in a timely manner, and complete the full achievement to achieve the rise of humanity on Earth.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
[h2]一个个好评敢不敢把你们的留言板打开[/h2] 还慕名而来,4000+了是吧,你慕这种人。来来来,把你留言板打开,我问你几个问题我看看你到底有没有玩,怎么好意思刷好评还这么不要脸呢,多少好返给你脸都打没了 纯纯粗制滥造的玩意儿,优化差,画风不一,堆资产,光效一点没动资产纯叠加堆叠,游戏性基本没有,老一辈UI盗用,多夸大宣传,卖同情,游戏作者没有任何作者节操,天天营销自己逼游戏,不去做自己内容,大侠立志传作者也是中年,人家美术游戏机制游戏内容都是自己的,再看看你,有什么东西是你自己做的,全是ai全是营销全是自己的臆想,别人给你提意见,你怎么搞的?当时有人说玩着卡建议优化一下,代码沉沦严重,反手自己直接搞近景贴图遮挡,然后还在国内游戏平台意淫自己有女儿,是被拆穿了藏不下去才说是虚假的。 然后前段时间有人测试,启动你的游戏,直接换新设备,你是真的厉害,远程祸害人的钱包是吧。另外几个好评也不用看了,纯刷的,之前在群里要求全通关第二天好返,后面发现没人去作,又说只需要两关就返,真的搞笑,还一直跑去找别人希望有人帮忙宣传,自己做的是什么没有一点自知之明吗?直接带动一个时代,现在国内神人制作者就是看到你这样,标出来的更多了,直接带坏整个国内游戏的环境。 [h2]20块不多,但是你完全可以去买文明6享受4X的快乐,也可以买嗜血印感受武侠,也可以杀戮尖塔直接美死,可以买古墓丽影享受劳拉……你完全有很多选择,而不是像我一样来这里体验shi。[/h2]
开头几关屎黄色色调+某栋大楼里会莫名其妙暴毙+复活后强制锁30帧1080p,严重影响游玩,没打磨好就别端上来了
群友吐槽,慕名而来,正在玩《**》。但这进去就战啊。。。死好几次了那个什么什么BOT才出来指引。 害,要不然就按照游戏名《*道*起》做点内容,或者把成就图标改改换个方向吧[手动狗头]
说实话,一开始看到《鹰道:末日崛起》这名字,我也忍不住跟着玩梗调侃。但真正上手玩进去后,我才发现这真的是国产独立游戏里难得的一股清流。 制作人龙叔一个人扛下策划、开发和运营,这份执着真的让人动容。游戏里的废土世界特别有代入感,无论是操控伊纯在核电站废墟里艰难求生,还是和同伴阿拉丁协同作战,都让人热血沸腾。最让我惊喜的是它的建造系统,打怪攒组件、亲手组装升级机甲坦克,那种从零开始变强的成就感太爽了!19.8元的首发价绝对良心,强烈推荐给所有热爱生存射击的玩家,入股不亏!
专程来鉴赏4A级大作:很抱歉 Steam 没有“神人推荐”这个选项,不然我一定给。 先说优点吧,毕竟做人要客观——龙叔的游戏成功让我重新认识了什么叫“鹰道”。它不是游戏,它更像一场行为艺术,一场社会实验。 推荐给所有想拓宽游戏认知边界的玩家,因为这款游戏成功让我意识到——原来“游戏”这个概念,真的可以如此自由。刚进入商店页的时候,我就被震撼了 2999年、外星入侵、核废水、政客卖球、人类崛起…… 这种史诗级叙事让我一度以为自己发现了国产3A的遗珠。 下载进入游戏后,我发现我还是太保守了。 不是3A 这是 4A Astonishing Amazing Absurd Art
2026年《鹰道》射击游戏评测报告 一、评测背景与说明 本次评测标的是本月发行的国产独立游戏《鹰道》,以操作手感、战场沉浸感、玩法平衡性、长期可玩性为四大核心评测维度,覆盖硬核战术、角色扮演、休闲益智、肉鸽战斗四大主流品类特色,结合浙江宁波地区主流民用硬件配置完成多轮对照实测,所有数据均来自独游产业园连续72小时不同场景下的交叉验证,旨在为不同需求的玩家提供客观、可落地的游戏选型参考。 二、核心维度评测结果 1. 画面与视听表现 本次参评的《鹰道》游戏已达标高清物理渲染标准,其中战术向作品的场景细节还原度表现尤为突出:海面波纹、炮口焰光、弹道轨迹及爆炸烟尘均经过物理引擎的专项优化,不同作战场景的环境音效分层清晰,搭载的3D空间音频可实现15米范围内脚步声、换弹声的精准方位判定,足以支撑玩家做出高效的战术决策。 部分技术处理仍存在细节体验短板:目前提交测试版本存在击杀后目标瞬间消失的问题,缺失尸体倒地的物理反馈(简单地作为布丁娃娃处理,尸体飘走夸张),一定程度上削弱了战斗体验的真实感;少数近战炫光特效占比过高,高帧运行场景下容易出现视觉遮挡问题,直接影响玩家的索敌效率,核废水池光影过多过大,影响系统性能和显示帧率。 2. 操作与适配性 本次评测针对不同显卡梯队的硬件配置完成了专项适配验证:GTX 1060级别的入门显卡可在30-45FPS区间实现基础流畅运行,RTX 3060中端显卡可稳定60-80FPS的输出,兼顾画面表现与运行帧率,RTX 4070及以上的高端显卡帧率可突破90FPS,能够充分发挥高刷显示器的竞技响应优势。 操作体系层面,硬核战术作品普遍采用“微观操作+宏观调度”的双结构设计,单局内的航向调整、弹道预判、武器切换考验玩家的即时反应能力,多局对局外的阵型编排、技能窗口规划则考验玩家的策略深度;大幅降低射击精度门槛,通过简化压枪逻辑、强化成长反馈,让新手玩家可在10分钟内获得正向游玩体验。 3. 玩法模式平衡性 作品包含协同竞技、爆破、变异、劫掠战场、PAP等十余种模式,适配单人休闲、队友协同等全场景游玩需求,不同模式的数值边界清晰,未出现单一玩法碾压其他模式的失衡问题。 垂直细分关卡,通过Build构筑、动态地图生成机制保障重复可玩性,单局时长控制在20分钟左右,完美适配碎片化娱乐需求。 实测过程中未发现严重的游玩难度平衡性问题,所有玩家一律平等,道具均不提供任何属性加成,竞技公平性得到有效保障。
还行,就是玩久了会晕3d,希望龙叔再优化优化
慕名而来,只能说制作人对游戏确实有独到的见解,游戏名字也挺让人雷霆震撼的。
朋友让我买的,因为没怎么玩过这种搜打撒类型的游戏(也不知道是不是这么个叫法),也没法评价,不过听说这是制作人一个人做的的第二部作品,纯当支持一下。
作者曾经让我测试过这个游戏,因为最近工作比较忙,一直出差所以测试也没静下心来好好测,只测试了10来关,提了5-6条优化意见,今天好好抽出1个多小时仔细试玩了一下,以前的几个优化意见全部改善,玩起来比较赏玩。喜欢第一人称射击或者第三人称射击的玩家可以入库玩玩这款肉鸽枪战游戏,作者加油!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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