
From Dischan Media, creators of the highly acclaimed Juniper's Knot, comes Dysfunctional Systems: Learning to Manage Chaos.Dysfunctional Systems is a visual novel series featuring Winter Harrison, a student mediator from a utopian world. Learning to Manage Chaos is the first entry in the series.What is a mediator?
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Верните саундтрэк к покупке! Я брал игру исключительно из-за него. Хорошо, что на старом ноуте, ещё под линем, у меня есть OST в mp3 и flac. Размножил на всех своих носителях, чтоб не потерять: на диктофоне, двух флэшках, двух ноутах, смартфоне. Требую вернуть, оно стоит того! Очень классная музыка, кайфую от неё, под неё и работается хорошо. %) П. С. Оказывается, сейчас мода на впихивание OST прямо в папку с игрой. Раньше это было за отдельную денежку и попадало в отдельную библиотеку стима с музыкой. Я как раз оттуда запускаю встроенным в стим медиаплеером проигрыш музыки. С одной стороны классно, что не нужно переплачивать за OST (хотя какие там переллаты, теперь всё включено %) ), с другой - теперь нужно выдёргивать музыку вручную и запускать другим плеером. Не смертельно, и даже норм, просто внутренние механизмы стима в таком случае не работают. В любом случае отзыв положительный. )
Interesting story, involved some politics and decision. I wish it had more choices and consequences and a proper continuation, new chapters. As it is it is unfinished and breaks abruptly. Also second part honestly drags on.
the atmosphere burned up 10/10
It's been 84 years...... It's a shame this game is discontinued.
Unfortunately abandoned, but still a working complete chapter. Really good foundation of worldbuilding, still worthwhile for a short story.
If you get this game for free it's a nice 30 minute achievement farm. There isn't much else to it than that. The art is cute but the story is.... poorly conveyed.
Well, that was a load of pointless twaddle.... uninstalled. Shame I paid for it. Next I'll play a real game,
THIS REVIEW CONTAINS SPOILERS. The basic idea behind this visual novel is interesting, the only problem is that it's not executed well enough. Essentially, it's Star Trek without the Prime Directive (the clause in Federation law that, in the series' universe, stipulates that neutral, pre-warp worlds cannot be interfered with, except in very specific circumstances). Instead, in this game's world, the utopian society from which the protagonist comes actively intervenes in the businesses of other worlds to - supposedly - improve their lot. The problems begin with this concept itself, which is somewhat reminiscent of the "civilizing mission" of 19th-century Europeans: if Star Trek's Prime Directive can be said to amount to a dubious stance on first contact, one that is perhaps too rigid for (literally) an entire universe of possibilities, it's nevertheless much wiser than the idea of purposefully going out of one's way to "help" less developed cultures. Still, this is a premise that, even if a little odd, could work out fairly decently, if it weren't for the story's many shortcomings. For starters, differently from Star Trek (whose creators possessed a superior level of intellectual cultivation), in which the approaches to first contact and the study of alien cultures were modeled after real, modern Malinowskian anthropology, in this game the procedures for interacting with other worlds seem to be defined almost entirely by the characters' whims. The idea that the protagonist could learn more about Brighton's culture and overall state of affairs by drinking at a bar than by going to a library, as suggested by her "mentor", is utterly ridiculous and completely unbelievable. Furthermore, his blackmailing her (a minor) into drinking, with the whole sexual innuendo that pervades this scene, as epitomized by the phrase "there'll be much worse things you'll have to swallow than alcohol, trust me", is artistically cheap and hard to digest story-wise, as it's very unlikely that someone like Cyrus would be trusted with "mentoring" a young girl like Winter in the first place. In truth, nothing about this story seems serious at all: the music is too up-beat and does not reflect the supposedly serious, grave mood of the events and occurrences; the political intrigue is too generic and artificial. The fact that any and all choices you're presented with lead to equally tragic outcomes appears to be intended to teach the player/reader a lesson, but this lesson, if there really is one, is severely undermined by the lack of seriousness that can be perceived throughout the rest of the work. It does, however, get positive points for its art and neat animated sequences.
Very few choices to be made. The story isn't particularly gripping, and the multiple endings aren't interesting enough to run through it more than twice. Skipping works wonders.
ein lesespiel für zwischendurch. ein paar antwortmöglichkeiten zur auswahl. der preiß ist im angebot (-50%) in ordnung. alle errungenschaften funktionieren.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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