
Become immersed in exhilarating battles as a nameless hero in the Three Kingdoms
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #84, worst KR #95 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.29/day in the week to Sep 14 → 7.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 30.2Kreviews | 93% | — | $34.3M |
| $69.99 | 14.8Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1162 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've played DW3-6, a few DWE, some of the SW, a couple WO, and a number of spinoffs on different platforms. Had a great time with all of them. But eventually stopped playing. Decided to give this one a try. Exactly the direction the series needed to go, and it's much better than I thought. I don't have the newest machine, but the performance is still great. The graphics are real upgrade. English voice acting is great, though much different than what I'm used to them sounding like. It's a little weird in that respect, but VA is still really good. Art direction is great. Music and SFX, excellent! To me, everything is an improvement, especially gameplay. Like the way block and parry work, like the attacks. Everything about this game is excellent TBH!
色鬼参军来了(。 一开始只是刷到了刘备的剪辑,太好看了太漂亮了直接给我踹晕过去了,当时正值促销,本来打算的是买别的好几个玩游戏,结果都被刘备害了(不)买了此游戏,以为会上手困难因为我从来没玩过这种割草游戏,开的最低难度,结果真的很好玩很爽!!!截图键疯狂长出血肉(?)剧情也不错处理的也还好,只要一直冲阵基本能解决99%的难题,现在打到第四章了,感谢将剑感谢光荣做出了这么好看的刘备建模,已严肃加入刘备军!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8/day in the week to Jul 30 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese*, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
| $44.99−25% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
手中的朴刀突然开始取消
普通难度太普通了,最高难度又太难,总体来说不错的,圆了十几年前还是小孩子时候的我打真三国无双的梦.
总体打下来一般,还是大家印象里的三国无双,扯淡的脸模和台词,战斗也还是无双中规中矩的水平,前二十个小时还有新鲜感,后二十个小时打的有点恶心了,重复的太高,台词剧情的演绎也没啥好看的,强忍着打完了。
棒
very very good
很好玩
.
近半年最喜欢的游戏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.3M | 30.1K | 87% | $49.99 | |
| $34.4M | 70.3K | 65% | $29.99 | |
| $34.3M | 27.4K | 91% | $39.99 | |
| $34.4M | 41.6K | 88% | $29.99 | |
| $34.2M | 23K | 47% | $69.99 | |
| $34.2M | 24.3K | 87% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $39.99 | |
| — | 0 | — | — | |
| $1.1K |
| 13 |
| 69% |
| $2.99 |
| — | 0 | — | — |
| — | 0 | — | — |
| $5M | 9.5K | 72% | $19.99 |