
Become immersed in exhilarating battles as a nameless hero in the Three Kingdoms
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #84, worst KR #95 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.29/day in the week to Sep 14 → 7.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 30.2Kreviews | 93% | — | $34.3M |
| $69.99 | 14.8Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1162 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩是好玩,太贵了,日厂价格不当人
还可以 本作丰富了无双系列的玩法 音乐品质在线
匡扶汉室
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8/day in the week to Jul 30 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese*, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
| $44.99−25% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
前期:哇,这些连段好酷啊,我要多打点练武器啊! 后期:不饶心胆,破军大喝,然后还是不饶心胆! 大山刚破掌,平a,然后还是大山刚破掌! 闪重,无双,然后还是闪重! 南无三!何等激烈的战斗!想必各位观众靠惊人的无双动态视力已经看清楚了口牙!
好玩
再见了真三,我恐怕这辈子都不会忘记你吧。 史上最爽与现代最爽之间的调和,跨越时代的割草机制与次世代画面的融合,教会你如打飞机般爽感的是--真三国无双 起源 玩过的游戏中哪个最爽?真是奇怪的问题啊 毫无疑问是真三最爽吧 只论PC的话,果然还是真三吧 最爽的题材铭刻于光荣,历史的积淀与新世代的求变,由此而生的爽感,教会你无双与割草的是-----真三国无双 起源 ============================================================================================ 忽略以上玩梗的部分只论游戏,真三无疑是一部酣畅淋漓的佳作,受限于剧情篇幅,主线只做到赤壁之战导致故事部分相较于整部三国并不完整,同时游戏中还存在为了做成游戏而做出的种种改动(包括时间顺序上的某些神必小bug和一些怪里怪气的对话等等),但是毫无疑问的是真三是一部爽感非常明显的作品,如果你能体会到真三割草战斗的乐趣,那么你会很快沉迷其中,即使在不能体会这种乐趣的玩家眼中所谓的无双只是在机械地重复杀小兵这一行为。大战场形式的地图和几乎无上限的杂兵生成很好地体现了无双系列的割草风格,即使部分地图素材复用明显,大部分只有名字的武将更是连独立建模都没有,但是管他呢,爽就完事了,玩游戏如果不是为了爽将毫无意义。关于战斗系统的话只能说大部分都是为游戏的爽感所服务,包括相对宽松的弹反与闪避判定和升级带来的数值碾压等等,唯一不太好的就是只用少数几把武器很快就容易卡级,同时任务或者成就也会强制你使用所有武器,当然不做全收集和全成就可以忽略,毕竟再好的内容重复太多次也会进入贤者时间失去原有的爽感。最后,网上说说得了,现实里谁不想期末周一点没复习的情况下点开真三急头白脸虐两把吕布呢
豪赤
就一个字 爽
This is a great entry in the series, the best place to start for someone new but I'm looking forward to the remake of DW3. I hope the games going forward really build on the bones of this.
战斗爽
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $39.99 | |
| — | 0 | — | — | |
| $1.1K | 13 | 69% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5M | 9.5K | 72% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.3M | 30.1K | 87% | $49.99 | |
| $34.4M | 70.3K | 65% | $29.99 | |
| $34.3M | 27.4K | 91% | $39.99 | |
| $34.4M | 41.6K | 88% | $29.99 | |
| $34.2M | 23K | 47% | $69.99 | |
| $34.2M | 24.3K | 87% | $34.99 |