
Become immersed in exhilarating battles as a nameless hero in the Three Kingdoms
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese*, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 639 reviews with recorded playtime.
Reviews
Themes across 636 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
优化真的特别好,GPU和CPU占用率从来没超过30,好感人。刘备的建模实在是太权威了好会做小表情,我一周目直接一个身在曹营心在汉。就是手柄换键位那里居然是连连看那种,好不习惯,改键位的时候有点分不清哪里是哪里。
很爽
Amazing. But sadly no option for Ziluan to become emperor :(
NOSTALGIC BEST GAME IN DW FRANCHISE
垃圾游戏,存档消失了
This game proves that Dynasty Warriors can be super fun, challenging, and don't need gigantic roster. We only use 10-12 weapons, each with different gimmicks. The focus of the game is not how you mash your buttons, but to carefully planning your attacks and defends. The evade mechanics were amazing and also the parry, which not too punishing if missed. And also, I got chills everytime I go to Hu Lao Gate and Chi Bi battles.... amazing settings and showed how significant the battles are. Cool games worth to buy.
非常爽割草,使我的🍌旋转
起源在整个系列上确实突破了无双的瓶颈,在不失爽快感的同时,还增加了当下流行的各种防御格挡等爽快感。从多武器不同打法入手确实还是值得称道的。如果喜欢无双动作类,还是值得入手爽爽。如果再有个战国起源,明知大同小异,但我还是会入
抛开对我而言5代入坑作的情怀加成的话,这一代毫无疑问是最优秀的一代。 史无前例的同屏人数和战斗设计让大战场氛拉满,武器系统丰富多样,养成系统环环相扣,有着不输自选三国武将的操作体验,完全打消了我先前对原创角色的忧虑。 剧情方面多周目不同阵营体验也不错,会有难以避免的重复战役,但由于本身战斗体验良好所以不会太枯燥。IF路线为多周目提供了更多可玩性,可惜就是很多if了但没完全if,完全不如7代那种蹭蹭铺垫,大幅影响剧情走向的if,说白了还是因为剧情截止到赤壁,发挥空间太有限了。 当然剧情短也有好处,这为人物塑造创造了绝佳条件,董卓、袁绍、张角等群雄还有魏蜀吴阵营里的许多武将的形象都更加栩栩如生,玩起来更有代入感。 不足之处也有,比如部分情节有些许生硬,比如徐庶的到来,孙策死亡的草率(当然这里是为if做铺垫),还有宛城之战的转瞬即逝,最想吐槽的是白鸾,无论选哪个阵营他总有理由嫌弃,到处不满,真的感觉有点小丑(…)还有打到后期高难度会感觉战斗的公式化比较明显,为了完成无双难度挑战得奖励的话还是挺麻烦的。另外就是队友求救很频繁,到处救火,这点算是为主人公四处游龙于战场的设定做牺牲了。 整体上,这一代绝对是瑕不掩瑜,称得上是佳作无疑,IP粉很路人都值得一玩,强烈推荐。
이새끼들 가다를 잘만들다가 결국 무쌍에 대한 아이덴티티를 가져다 버린거같음 무쌍의 아이덴티티는 머리 비우고 일대 다수로 개패는게 가장큰 메리트인데 어준잖게 다른겜처럼 해본다고 패링이니 그로기 게이지니 과하게 쳐넣어서 내가 무쌍을 하는건지 무쌍향을 얹은 소울류를 하는건지 가늠이 안됨 그리고 여러 여캐들고 관계를 가지는것도 이 게임의 매력중하나인데 남캐는 그냥 고자새끼로 만들고 템파밍은 극헤비한데비해 격차는 존나 크게나서 여포고 관우고 나발이고 왠 이름도없는 잡졸새끼들한테 후두려 쳐맞기 시작함 그냥 무쌍은 무쌍답게 만들어야 매력이고 그걸 구매하는건데 이렇게 돈아까운건 처음임 DLC는 그냥 창렬이라는 말이 더 저렴해보일지경이고
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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