
Become immersed in exhilarating battles as a nameless hero in the Three Kingdoms
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best CN #87, worst KR #95 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.29/day in the week to Sep 14 → 8.17/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 30.2Kreviews | 93% | — | $34.3M |
| $69.99 | 14.8Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1152 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
连手柄很麻烦,游戏刚出的时候就有这个问题到现在居然都没有修复,使用steam映射的话无法用rt扳机键闪避,禁用steam输入又根本识别不了手柄,还得上网找手柄补丁,打完手柄补丁你会发现没有成就,麻烦死了。建议只用手柄游玩的玩家直接玩学习版,
打败貂蝉了,怎么没有战败CG和地牢环节? 你奶奶滴,在这乱世中,第一个满好感的竟然是董卓
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8/day in the week to Jul 30 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese*, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
| $44.99−25% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
100시간 했는데, 아직 할게 많이 있고, DLC도 생각보다 기네요. 전체적으로 3회차는 필수에 가깝습니다. 2회차부터는 중간부터 시작할 수 있습니다. 그리고 DLC는 레벨이 주인공에 맞춰져서 DLC부터 해도 괜찮을거같네요. 레벨로 찍어 누르기가 어렵긴한데, 1회차 깬 후에 무쌍 난이도만 잘 깨면 좋은 말하고 좋은 무공을 줍니다. 장점은 역시 액션입니다. 상대 장수 외공을 깍아서 타격을 주는 스타일인데, 꽤 괜찮게 나왔어요. 그리고 대군단 부수는 재미가 있습니다. 무기는 무기별 편차가 큽니다. 왜 만들었는지 모를 무기부터 괜찮은 무기까지 하나정도는 마음에 드는게 있을 겁니다. DLC전까지는 언월도하고 방천극 위주로 썼는데, DLC 이후로는 뒤잡이 주화 무공이 너무 쎄서 무공 수급이 좀 신경쓰이기는 하는데, 저한테는 활이나 방천극보다도 검이 최종 무기였습니다. 단점으로는 초반부는 굉장히 신경써서 만들었다는 느낌이 강한데, 중반부 이후 맵 디자인부터해서 관성적으로 대충 만든 느낌이 강합니다. 예를들면 전체맵 빠른이동이 후반부인 남쪽은 지점이 별로 없고 북쪽에는 촘촘하게 몰려있어요. 맵은 마지막 맵인 적벽대전 맵은 정말 별로였어요. 편의성 면에서 무공 목록같은 것도 찾기 불편하게 되어있습니다. 무쌍 시리즈가 망하지 않고, 앞으로도 나올거같은 퀄리티는 됩니다.
光荣你做的好啊,太貌美的角了。
驰骋沙场吧少年!
太爽了
打击感爽,对熟读三国的人更喜欢看剧情。
全成就封盘,dlc的比较麻烦最好第一遍打的时候就直接用战术
不错
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $39.99 | |
| — | 0 | — | — | |
| $1.1K | 13 | 69% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5M | 9.5K | 72% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.3M | 24.3K | 87% | $34.99 | |
| $34.4M | 70.2K | 65% | $29.99 | |
| $34.3M | 27.4K | 91% | $39.99 | |
| $34.4M | 41.6K | 88% | $29.99 | |
| $34.2M | 23K | 47% | $69.99 | |
| $34.5M | 90.6K | 92% | $19.99 |