
Become immersed in exhilarating battles as a nameless hero in the Three Kingdoms
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best CN #87, worst KR #95 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.29/day in the week to Sep 14 → 8.17/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 30.2Kreviews | 93% | — | $34.3M |
| $69.99 | 14.8Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1152 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这款游戏就像一位许久未见的老朋友,过了多年又以一个崭新的身姿出现在我的面前!因为它的出现,让我换掉了7000块钱用了7年的电脑,我本以为还能正常使用的旧电脑根本不会被淘汰,直到我发现旧电脑玩不了真三国无双起源,我又花了7000买了新电脑,只为了在家里能玩上。小时候在包机房奋战的日子,好像至今还历历在目。我很庆幸这个老朋友能焕发生机,虽然经历过8代的挫折和低谷,但是不经历风雨怎么能见彩虹!本体+DLC都是首发就入了,我丝毫没有后悔!因为值!
打得很爽 非常爽 是个爽游 以至于打到结局的时候,朱和就那样消失在我眼前的时候 我才发现居然发刀子 我玩的是割草爽游哎 为什么要捅我 光荣 NMMD 朱和已死是非对错我已无心解释 光荣我日你姥姥 /(ㄒoㄒ)/
Really a fun game for fans of the series. I've played most of the games starting from DW3 including the various games related to the ROTK and this is a fun blend of hack and slash + story. They've added several new mechanics to the game which add some depth to the combat. Replay value is also high with the added difficulty setting at the end as an incentive to unlock ultimate weapons for each weapon class.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8/day in the week to Jul 30 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese*, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
| $44.99−25% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I’ve been playing Dynasty Warriors: Origins recently, and honestly, it’s one of the best Dynasty Warriors games in years. The combat feels fast, smooth, and satisfying, especially when fighting against massive groups of enemies on the battlefield. The graphics are also a huge improvement, making the large-scale battles look more epic and immersive. I really enjoyed the new approach of playing as an original protagonist while interacting with famous characters from the Three Kingdoms era. The story is engaging, and each battle feels more meaningful compared to previous titles. The AI companions and strategic elements add another layer of excitement instead of simply button-mashing through every stage. However, the game still has some repetitive moments after long play sessions, and I wish there were more playable characters available from the start or own customize. Despite that, Dynasty Warriors: Origins successfully brings fresh ideas while staying true to the classic hack-and-slash experience that fans love. Overall, after spending many hours playing it, I would rate Dynasty Warriors: Origins 7/10. It captures the thrill of leading armies into battle and makes me want to keep progressing through the story and unlocking more content.
我如今,已得到荊州,你卻為何要我棄荊州而去呢? By漢昭烈帝——劉備
这游戏和以前的三国无双系列非常不同,而且剧情真的特别低龄化,我其实很难给出好评,战斗系统也很单调,特别是蛇矛几乎是唯一的无脑选择。不过打的确实挺爽的。
游戏挺好玩的,算是真三国无双的一次大突破,削减了人物的个人传,专注历史上的大战役,但是只有前面几章的战役看得出是认真打磨的,后面的战役没经费了实属遗憾,然后dlc就过于水了,无非就是倒着打回去。最想吐槽的就是过于基情四射了
还不错
爽
爽完了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $39.99 | |
| — | 0 | — | — | |
| $1.1K | 13 | 69% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5M | 9.5K | 72% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.3M | 24.3K | 87% | $34.99 | |
| $34.4M | 70.2K | 65% | $29.99 | |
| $34.3M | 27.4K | 91% | $39.99 | |
| $34.4M | 41.6K | 88% | $29.99 | |
| $34.2M | 23K | 47% | $69.99 | |
| $34.5M | 90.6K | 92% | $19.99 |