
Become immersed in exhilarating battles as a nameless hero in the Three Kingdoms
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best CN #80, worst KR #83 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.29/day in the week to Sep 14 → 7.33/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 19.6Kreviews | 92% | — | $34.3M |
| $69.99 | 14.8Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1149 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
近年來最好玩的三國無雙
滿分十分我給七分 劇情看爽了 小兵砍爽了 武將收爽了 技能接爽了 絕一刀爽了 弓無腦爽了 還附帶教科書級的運鏡設計,光這個設計就值三分,當然是倒扣的 哪天出個DLC把那個運鏡設計師叫出來給我砍花一千我都買
我如今,已得到荊州,你卻為何要我棄荊州而去呢? By漢昭烈帝——劉備
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.3M | 24.3K | 87% | $34.99 | |
| $34.4M | 56.5K | 66% | $29.99 | |
| $34.3M | 27.4K | 91% | $39.99 | |
| $34.4M | 41.6K | 88% | $29.99 | |
| $34.2M | 23K | 47% | $69.99 | |
| $34.5M | 90.6K | 92% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $39.99 | |
| — | 0 | — | — | |
| $1.1K | 13 | 69% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5M | 9.5K | 72% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8/day in the week to Jul 30 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese*, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
| $44.99−25% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
真三国无双起源实在太上头了,一打开就停不下来。这次不再是无脑乱砍,新增了弹反机制,战场千军万马,割草的爽感直接拉满。十几种武器手感各不相同,刷装备、练连招越玩越沉迷。剧情还原经典三国战役,代入感十足,大战场氛围做得特别到位,解压效果直接拉满。不知不觉就玩到深夜,完全舍不得下线。不管是无双老玩家,还是想玩动作爽游的新人,这款都很值得入手,绝对是近期最让人上瘾的游戏。
暗耻的救赎
贺亚戈与田晓歌,以及梁晨博,和我一起打打!
游戏挺好玩的,算是真三国无双的一次大突破,削减了人物的个人传,专注历史上的大战役,但是只有前面几章的战役看得出是认真打磨的,后面的战役没经费了实属遗憾,然后dlc就过于水了,无非就是倒着打回去。最想吐槽的就是过于基情四射了
这游戏和以前的三国无双系列非常不同,而且剧情真的特别低龄化,我其实很难给出好评,战斗系统也很单调,特别是蛇矛几乎是唯一的无脑选择。不过打的确实挺爽的。
又甲又好玩
你才是真正的三国无双!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.