
Become immersed in exhilarating battles as a nameless hero in the Three Kingdoms
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #81, worst KR #99 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.29/day in the week to Sep 14 → 7.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 19.6Kreviews | 92% | — | $34.4M |
| $69.99 | 14.8Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1178 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
恭喜爹可以称帝了
A game that delivers its promise on letting the player finally experience the things they see in the openings of DW games and building a great foundation for future games, but in terms of its actual content it blows its load early and the successful first impression quickly starts to wear off the further in you get, battles start to take far too long for the amount of effort you can put into trying to clear objectives with not enough interesting things happening as well as lacking map variety that older games are known for. The bonding stuff is a cool idea but the majority of them is "lets eat" or "man i love my job" or "i NEED ziluan" and that starts to wear thin too with how many characters you'll be running around with for each route, at a certain point I started skipping them. If you're a DW fan you might be disappointed in the lack of variety, but you can play it as perhaps a tech demo or a prototype for future games instead and it'll feel a lot more fun. If you are someone that doesn't like Warriors/Musou, this game isn't going to fix all your problems with it. If you are completely new to DW, there's definitely worse places to start.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8/day in the week to Jul 30 → 8.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese*, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
| $44.99−25% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,太好玩啦
♥♥♥♥ yeah dude
好玩,爱玩。但是为什么是吕布无双刷我?
一直掉掉掉,废了
不错
无疑是对历代无双做出突破的一作。除了过于南通有点难绷之外本体无疑好评。DLC太特么贵了。
第一次玩如此极致的爽游,各方面效果都做太好了,,完全是起点男主体验卡来的好舒服,打累了别担心还有海量男同事互动可以看,光荣我们爱戴你口牙!其中最惊喜的是张角和董卓的相关剧情,有着跳出众多刻板印象的精彩塑造。美中不足的是dlc也太短了吧根本不够看 下一部速速端上来罢!
无双游戏的模范标杆,三国魅魔名副其实,动作设计两个字——牛逼,武器种类也多,不愧是光荣。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $39.99 | |
| — | 0 | — | — | |
| $1.1K | 13 | 69% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5M | 9.5K | 72% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.3M | 30.1K | 87% | $49.99 | |
| $34.4M | 24.8K | 91% | $39.99 | |
| $34.4M | 70.3K | 65% | $23.99 | |
| $34.4M | 41.6K | 88% | $29.99 | |
| $34.2M | 23.1K | 47% | $69.99 | |
| $34.2M | 24.3K | 87% | $34.99 |