
Become immersed in exhilarating battles as a nameless hero in the Three Kingdoms
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #81, worst KR #99 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.29/day in the week to Sep 14 → 7.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 19.6Kreviews | 92% | — | $34.4M |
| $69.99 | 14.8Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1178 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
haowanaiwan
本傳主線全破加上武器全滿等心得 不含DLC 八星武器只拿了最簡單那幾把 當初第一手試玩版的就很期待 但因為光榮定價 一直到最近夏特才終於買齊 這代很無雙也很不無雙 因為我是從三代跟四代開始的玩家 加上動作遊戲玩比較多 這種需要跟武將互動的打法 或許對於從六代開始,或是蛇魔那邊的玩家會稍微不習慣 畢竟這兩款我的印象 都是打死都不要讓其他人摸到你 但起源不太一樣是 你要刻意讓對手出招 完美格檔可以製造出手機會 完美閃避可以回復你的技能槽 需要判斷到底現在你需要什麼 至於戰場上的那種磅礡 後期甚至一個覺醒無雙放下去 可以掃蕩全場一兩千個士兵的情況 是以前無雙少有的 我無論開最高難度跟最低難度都有爽感的情況 以前基本上能無腦修羅就是不會再降難度了 至於劇情 除了大家詬病的東漢魅魔以外 這代劇情說真的寫得很好 夠細膩,對人物刻劃也足夠深刻 我的主線是走劉備>孫權>曹操 曹操線還是先走了IF線才回頭走正史線 (曹操線IF真的難搞,建議全程開最低難度) 華容道之戰的最後 BGM響起來的那一刻真心覺得想哭 我甚至把武器換成了劍 還覺得曹操在旁邊有夠礙事 極其想要他不要來打擾我們切磋武藝 是個真的很優秀的一代
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8/day in the week to Jul 30 → 8.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese*, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
| $44.99−25% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
除了DLC定价太贵,没啥问题
真的爽玩 剧情惊喜
very fun hack and slash with element of parrying and dodging but not too intense
패링 / 회피 등 전작에는 없던 시스템으로 색다른 재미를 줌, 퀄리티도 매우 높은편 하지만 딱 적벽에서 엔딩이고. DLC도 분량에 비해 가격이 좀 나가는편
最伟大的真三国无双,重生之我是大汉魅魔
This game is such a fresh take on DW franchise. By adding an original character I do understand it will make the game stray even further from historical storytelling and add more fantasy to it, but for the formula they are making in this game I think it works quite well. The gameplay is like mixing hack and slash with ARPG aspect. They took what they learned from DW9 and make the polished version for Origins. From what I've experienced, from start to finish I had fun and enjoyed all the levels. The utilization of Tactics is also quite nice and can be a game changer for some tougher battles. There are character models changes that I really like and there might be few that I am not a big fan of, but for the most part they are looking good. And of course, it's not Dynasty Warriors if the game doesn't have good music. I really like the OSTs. The soothing classical Chinese instrumental, the rock battle theme, and the rearrangement of old DW music. My issue with the game is, with this formula there are only so much they can do to keep the game's novelty, and somehow I feel like the post-endgame part has "content for the sake of content" issue. The game became too grindy, and you have to do stuff repetitively. Repetitive is fine, but repetitively grindy isn't, especially since the game is designed to be an offline single player game, and I never really like when the game designed to be like this. I believe there are more creative ways to make the post-endgame more enjoyable.
好玩
可玩性挺高
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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