
Become immersed in exhilarating battles as a nameless hero in the Three Kingdoms
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #84, worst KR #95 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.29/day in the week to Sep 14 → 7.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 19.6Kreviews | 92% | — | $34.4M |
| $69.99 | 14.8Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1178 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
起源在整个系列上确实突破了无双的瓶颈,在不失爽快感的同时,还增加了当下流行的各种防御格挡等爽快感。从多武器不同打法入手确实还是值得称道的。如果喜欢无双动作类,还是值得入手爽爽。如果再有个战国起源,明知大同小异,但我还是会入
抛开对我而言5代入坑作的情怀加成的话,这一代毫无疑问是最优秀的一代。 史无前例的同屏人数和战斗设计让大战场氛拉满,武器系统丰富多样,养成系统环环相扣,有着不输自选三国武将的操作体验,完全打消了我先前对原创角色的忧虑。 剧情方面多周目不同阵营体验也不错,会有难以避免的重复战役,但由于本身战斗体验良好所以不会太枯燥。IF路线为多周目提供了更多可玩性,可惜就是很多if了但没完全if,完全不如7代那种蹭蹭铺垫,大幅影响剧情走向的if,说白了还是因为剧情截止到赤壁,发挥空间太有限了。 当然剧情短也有好处,这为人物塑造创造了绝佳条件,董卓、袁绍、张角等群雄还有魏蜀吴阵营里的许多武将的形象都更加栩栩如生,玩起来更有代入感。 不足之处也有,比如部分情节有些许生硬,比如徐庶的到来,孙策死亡的草率(当然这里是为if做铺垫),还有宛城之战的转瞬即逝,最想吐槽的是白鸾,无论选哪个阵营他总有理由嫌弃,到处不满,真的感觉有点小丑(…)还有打到后期高难度会感觉战斗的公式化比较明显,为了完成无双难度挑战得奖励的话还是挺麻烦的。另外就是队友求救很频繁,到处救火,这点算是为主人公四处游龙于战场的设定做牺牲了。 整体上,这一代绝对是瑕不掩瑜,称得上是佳作无疑,IP粉很路人都值得一玩,强烈推荐。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8/day in the week to Jul 30 → 8.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese*, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
| $44.99−25% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
加入了战场和新武器的真三国无双,打击感爽感最好的一作,还有中配 战斗,爽 缺点就是不能换人物,只能看gaygay的各种基佬 总体85/100,好玩爱玩
看折棒,学折棒! 学好技术才能浪!
画质很现代,战场感很强,如果只想战斗爽,如果能忍受反复奔走救火,那确实很不错(赤壁之战看左边死右边、看右边死左边真绷不住了) 但是剧情太低幼,人物的刻画也很离谱,主角真就是三国魅魔吗男的女的都恨不得倒贴,看太多了给我看不适了 词条啥的没动力刷了,本质重复劳动,整体还算不错的一代
best warriors game
非常夯
你才是真正的三国无双!本初的if线不错捏
虽然优点很多,但是GAY度拉满很难坚持下去……
爽
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.3M | 30.1K | 87% | $49.99 | |
| $34.4M | 24.8K | 91% | $39.99 | |
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| $34.4M | 41.6K | 88% | $29.99 | |
| $34.2M | 20.8K | 47% | $69.99 | |
| $34.2M | 24.3K | 87% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $39.99 | |
| — | 0 | — | — | |
| $875 | 10 | 70% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5M | 9.5K | 72% | $19.99 |