
Become immersed in exhilarating battles as a nameless hero in the Three Kingdoms
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #84, worst KR #95 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.29/day in the week to Sep 14 → 7.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 19.6Kreviews | 92% | — | $34.4M |
| $69.99 | 14.8Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1178 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A good solo format of the traditional Musou
张角很骚
666666666666666
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8/day in the week to Jul 30 → 8.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese*, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
| $44.99−25% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Le bon graphique est phénoménal , les musiques et le sons en général sont excellent. Ce dynasty warrior casse complètement le coté planplan des ancien avec ses graphisme éculer son feeling "correct sans plus". A présent les batailles son de vrai moment de bravoure ou on s'extasie autant par l'intensité de ses combats que des graphismes (si j'avais penser dir ça un jour ... moi qui ai commencer sur DW2 sur ps 2 ...). Ici toute les mécanique des jeux moderne sont présent : dodge, just parry, roue des skill : on laisse apuyer sur RB et on "pioche " dans une technique avec x,y,a ou b. il y a tjrs le muso bien sur , on pex et recupere de nouvel technique ect Le jeu est bien plus scénarisé que les anciens , on suis l'histoire d'un personnage non historique. Il y a une carte de la région a la façon d'un 4X on l'on se balade pour choisir les mission et monter la paix dans la region, on loot des armes durant les combat, il y a des stats en mode rpg ect. Bref vraiment bcp a dir, mais si vous avez déjà joué a un DW , alors soyez assurer que celui ci est le meilleur de tous, et si vous n'y avez jamais joué alors vous êtes clairement passer a coté de qq chose, et celui ci constitue de loin le meilleur point d'entré. En tout cas une chose est certaine : après avoir touché a ce dynasty warrior impossible de revenir en arrière, il a fixé les jalons pour une dizaine d'années.
다음은 전국무쌍 오리진, 그 다음엔 무쌍 오로치 오리진? 무장 액션 만들기 귀찮아서 걍 캐릭터 하나로 퉁 치려는 꼼수로 밖에 안보임. 이것도 DLC 많이 내봐야 3개까지 내고 방치하겠지. 삼국지 무장을 직접 조작해서 썰고 다니는 맛에 하는 거지 몰입도 안되고 근본도 없는 오리지널 캐릭터 하나 달랑 던져놓고 3장부턴 스토리도 존나 성의 없이 진행됨. 진삼7 무장 액션 스타일에 숏컷 액션 넣고 진삼6처럼 if 시나리오 낭낭하게 넣으면 되는데 이게 안되나? 무쌍 어비스도 쪼개 파는 거 보고 개짜증 났는데 진삼9도 이딴식이면 깨진 대가리 조각 모음 할 거 같음. 근데 대군단은 존나 시원시원함. 정식 넘버링에 꼭 넣어라. 콦엢잆 ㅅㅂ 진짜 애증의 존재다.
good
兵起三路七十万众 尽扫六郡八十一州
여포 어망구가 없네요 퀄리티하고 전투도시원시원 좋지만 장수들 똥닦는거 극혐에다 맵디자인도 역겹고요 진짜 하 .. 많은걸 바라나 이가격주고 에휴 더러운게임입니다 + 엔딩봤습니다 이렇게 진득하게 게임한적 처음입니다 근데요 처음이자 마지막 코에이게임이됏습니다 정말 불쾌한요소들많습니다 장수들 겨우필드에서잡으면 본진에서 약올리고잇고 눈앞에 투석기들 뿌시지도못하고 천하통일하는것도 아니고 도망치는데 관우는 쓸데없이 디지게 쌔고,, 재밌엇고 다신 안하고싶네요 그래도 인생에서 한번정도 좋은 경험한거같아 만족스럽습니다 2회차부터 더 재밌다는데 손 안갈듯요 조조 내 주공,, 황개하나에 측근장수 다 털리는거보고 그냥 죽여달라고 황개한테 부탁하고싶엇습니다 장수들 똥치우는게 너무 힘들었습니다 견희누나랑 결혼 디엘씨나오면 키겟습니다
8/10分。我是个三国迷,三国演义看了很多遍,真三国无双这个系列也是著名老IP了,尤其是这代起源口碑很好,我对这个游戏充满期待,但是确实是失望更多一些。先说优点,这是个割草爽游,玩起来没有任何压力,没有那种玩一会就累了,想休息的感觉,反而是一种解压。动作系统、操作手感都非常棒,游戏武器种类很多,可以换着样体验。战场气氛、BGM很好,为数不多可以体验千军万马冲锋的游戏,有一些战斗还需要一点策略,考虑进军路线什么的。人物塑造虽然还是有些脸谱化,但制作组还是有些想法的,一些传统反面大家有刻板印象的角色也没塑造成彻底的反派。剩下的就都是缺点了。首先画面质感太差了,这是2025年的游戏,观感似乎是十年前的;搞了一个让我感觉很违和的大地图,我觉得都不如彻底删掉改成纯线性;对话完全站桩,而且最不能忍的就是频繁黑屏转场,很多时候都是三五句话就黑屏;所有交代背景、交代地点全是黑屏字幕,太简陋(省钱)了吧;剧情方面更是没法说,没有深度,又中二又谜语人,这种半文半白在我看来很是别扭属于反面典型。男主是超级魅魔,无理由的人见人爱。相比主线,DLC还挺有意思的,居然还可以加入张角、董卓、袁绍、吕布可以逆天改命。总的来说,割草解压游戏确实不能一直玩,不到二十小时就会觉得很无聊了。
This game is really fun until you fight Lu Bu. Then it is all ♥♥♥♥♥♥♥♥. A waste of time; you must grind before you do the fight which is a grind itself. They put a souls boss in a dynasty warriors game. It makes no sense, is completely out of place, and ruins the immersive experience. I also say this as someone who has beaten the entire modern Fromsoft portfolio; I am qualified to say this ♥♥♥♥ does not belong in this Musou game. Better luck next time. Go play Samurai Warriors 5 or Wo Long: Fallen Dynasty; those games are actually good if you want to play a Musou game OR a Three Kingdoms Soulslike respectively. These wieners tried to do a Wo Long for just ONE fight while the rest of the game is an improved, but traditional, Musou game. Terrible. Pick it up on sale if you love DW; not worth full price. Also, a single player DW with almost no character customization. Why even bother? DW: Empires 5 had a more comprehensive single player creation system and story system and that game is probably 10 years old by now. Gonna beat the game out of spite, but I'm not happy about it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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