
BECOME THE BEAST. SURVIVE THE NIGHT. A terrifying new chapter in the Dying Light universe begins. As Kyle Crane, explore the vast and unpredictable wilderness, uncover a deadly evolution of the infected, and learn to control the beastly powers awakening inside you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.71/day in the week to Sep 15 → 69/day in the week after.
About
Dying Light: The Beast is the next AAA Dying Light game and the best-reviewed entry in the franchise’s history. Packed with more than 40 hours of survival adventure, both in single-player and shared progression co-op, it delivers the most ambitious, modern and content-rich Dying Light experience ever created. Immerse yourself in the expansive open world of Castor Woods and get lost in the scope, atmosphere and innovation of this must-play survival horror.
A terrifying new chapter in the Dying Light universe begins. As Kyle Crane, explore the vast and unpredictable wilderness, uncover a deadly evolution of the infected, and learn to control the beastly powers awakening inside you.
"The Beast really is Dying Light 3.” - GamesRadar+
The highest-rated Dying Light game ever, shaped by a decade of Techland’s experience with the series. Everything fans love - immersion, exploration, physical FPP melee combat, grounded parkour, and the iconic day–night cycle - refined and elevated to the next level. A perfect return for veterans, and the ideal entry point for newcomers.
"Kyle Crane Steals The Show And Gives Dying Light Its Best Story Yet" - The Gamer
Dive into a gripping tale of vengeance filled with twists, shifting alliances, and characters you’re never sure you can trust. Follow Kyle Crane’s powerful journey as his fight for justice uncovers reveals dangers far greater than he ever imagined.
"Techland perfectly nailed it, the Beast Mode really makes you feel like you could tear through anything" - WCCFtech
Play as Kyle Crane, a hero with the DNA of both man and beast. Freely switch between two playstyles and face a fierce conflict that lead to the acceptance of the monster within.
"Melee combat is once again a highlight of the game, with heft behind every attempt to take out a zombie, and so many different weapons and modifiers to choose from" - Gamespot
Feel the full force of Dying Light’s most physical combat yet. Your blows land with real momentum, enemies react believably, and your emerging beast-like abilities add intensity without losing the challenge and immersion.
"The night continues to be one of Dying Light’s greatest gameplay" - GamingBIBLE
The distinct experiences of night and day, a signature of the Dying Light series, merge into one unique whole. Explore and scavenge by day, but remember the constantly ticking clock. Because once the sun sets, the night unleashes horrors that leave you with just three choices: run, hide or fight for your life.
"Running, sliding, jumping, climbing, and hopping around Castor Woods is a treat" - Kotaku
Feel the adrenaline rush of best-in-class first-person parkour. Jump from rooftop to rooftop and overcome any obstacle. And when that’s not enough, grab the wheel of an off-road vehicle and ruthlessly tear through hordes of zombies.
"Techland brings its A-game when it comes to crafting a densely interactive, photorealistic world that frequently takes my breath away" - GamesRadar+
Next-gen visuals bring the hand-crafted zombie apocalypse to life. Every detail tells a story of survival. Lose yourself in the majesty of Castor Woods: explore the tourist town, industrial area, national park, farmland, swamps and more. All full of beauty… and decay.
"Playing the game with friends is creating a different kind of experience" - GameRant
Band together with up to three other players in co-op! Brave the dangers of Castor Woods, where you can experience every encounter, every discovery and every twist as a unit with shared progress.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 71.5Kreviews | 86% | #42 | $85.7M |
| $69.99 | 26.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2530 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
BON ! J'avais pas été tendre avec Dying Light: 2 (à juste titre) et c'est incroyable de retrouver les mêmes erreurs dans la suite ! Et pourtant je lui ai bien laissé le temps d'être corrigé avant de le lancer. Je vais faire court car le constat est le même que pour son prédécesseur: - l'histoire est prévisible au possible, les personnages sont creux ou stéréotypés à leur paroxysme. Bref, aucun attachement ni à l'histoire ni aux PNJ. - le panel d'arme est pauvre mais au moins il y a une sensation de progression. Les armes sont de plus en plus stylés au fil des niveaux (pas comme Dying Light 2 où j'ai eu un pied de table légendaire pour avoir tuer le boss final) - le grappin: soit il est buggé soit son fonctionnement est hasardeux. Aucune sensation digne du 1 avec. - le multi est buggé: la plupart du temps je ne vois pas la même chose que mon ami (il mouline un ennemi que je n'ai même pas). ABSOLUMENT toutes les actions des quêtes nécessitent tout les joueurs au même endroit et le jeu te met un énorme message à l'écran pour te dire que tu es au bon endroit ce qui casse l'immersion (certaines énigmes le font pas, c'est à souligner) - la voiture: des sensations de vitesse et de contrôle inexistantes et c'est dommage car ça avait été très bien réalisé sur le 1. -l'économie est à la ramasse: une arme à feu se vend 5 pièces quand une fleur en vaut 1, bref les vendeurs servent à rien à ce niveau là. - DES BUGS ! Le jeu est sorti en septembre 2025 et près d'un an plus tard il y a toujours des quêtes qui ne se lancent pas, des mobs à tuer qui spawn dans le mur et qui sont (quasi) intouchables, je remets ici la desync entre joueurs. CONCLUSION: Est-ce un mauvais jeu ? Quand tu n'as pas fait le 1, non. Est-ce un bon jeu ? Clairement pas. Vous aimez les style et la narration, faites le 1 et son DLC Vous préférez bourriner des zombies, faites Dead Island 2. Dans tout les cas, ne faites pas celui-ci.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best PL #8, worst CN #56 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 36/day in the week to Jul 30 → 34/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Traditional Chinese, Simplified Chinese*, Czech, Spanish - Latin America, Japanese*, Korean +5 more
| $29.99−50% |
| 4.3Kratings |
| 84% |
| — |
| not modelled |
| $29.99−50% | — | 94% | #19 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Вообще не тот DL что раньше. После первых 2х часов игры хотел вернуть игру, но глянув отзывы "Очень положительные" решить дальше поиграть в надежде что игра зайдет , но я ошибся. Во первых, сама игра мне показалась не атмосферной. Всё в серых тонах, нет никакого звукового сопровождения в определённых сценах игры, как в предыдущих частях. Выживших вообще нет на улицах , нет рандомных нпс, торговцев , как в предыдущих частях DL, от чего игра кажется скучной. Во вторых, куча полей, леса, просто бегаешь по ним если нет МАШИНЫ. Какие то домики все однотипные , как будто их просто все про копировали, поменяли цвета и расположения окон - всё. DL строился первоначально это паркур и рубилово зомби. Но не на машине кататься по лесам и полям Я считаю , что карту сделали большой , но абсолютно "пустой" . Основная локации в игре - это центральный город, всё. В остальных зонах карты только электростанции активируешь и больше там делать нечего.
Yes
Good.
wasted my time
Mr.Beast Buggy as hell, but honestly has one of the best stories in the whole series. The ending absolutely slaps. You can def tell it started out as just a DLC, but it's still a certified banger.
Самая слабая часть из всей серии игр DL.
I really wanted to like this game. The original Dying Light is one of my favorite games and I've clocked over 500 hours on it. The trailers and continuous updates for the previous games were promising, and the enthusiasm from the devs was extremely admirable. But I just can't bring myself to play this. It feels truly awful to play. The movement system is very jank and unresponsive, and it often feels like you're trying to fight against your own momentum, as well as the ledge detection system, which feels incredibly inconsistent compared to DL1. Climbing on literally anything also feels terrible because it's not smooth at all anymore, so it feels like Crane snaps to everything, and every jump, climb, kick, pull, grab, swing and slide feels like it has an additional camera jump to it, which seems like it's trying to emulate Assassin's Creed, but it just feels disorienting, like the camera is failing to keep up. Combat feels fine, but lacks the same flow and impact of the first game. Also despite being a suped up mutant now, outside of Beast Mode Crane fights like a a whale with an eating disorder, unlike a force to be reckoned with like in DL1. That being said, the dynamic gore system is probably the most impressive I've ever seen, so props to that. In general, the game is a visual marvel, no complaints there. As a visual and technical showcase, it's an amazing game, but it falls so colossally short on the most fundamental parts of the game.
The story was honestly really good and probably my favorite part of the game. It kept me interested the whole way through, and I liked where it went. The combat, though, was pretty disappointing. It felt slow and sluggish a lot of the time, and some fights just didn’t feel smooth or responsive. It got frustrating, especially when you’re trying to fight multiple enemies. On top of that, towards the end of the game, I never really felt that strong. The weapons felt weak and didn’t feel satisfying to use. Even when I got better weapons, they didn’t really feel like an upgrade, which made the combat even less enjoyable. Overall, I liked the story, but the combat really held the game back for me.
Оценка: 10/10 После прохождения Dying Light: The Beast я могу сказать только одно — Techland сделали настоящий камбэк После второй части у меня осталось двоякое впечатление. Да, паркур был там классным, плавнее и зрелищнее, но сама игра не смогла подарить те эмоции, которые когда-то подарила первая часть. Атмосфера уже ощущалась совсем иначе, а сюжет был просто дефолтным, не интересным, диалоги душные. Но Dying Light: The Beast исправила именно то, чего мне так не хватало. Атмосфера Первое, что хочется отметить, — атмосфера. Она снова напоминает первую часть серии. Ночь снова ощущается опасной, а мир заставляет постоянно быть начеку. Именно этого чувства мне так не хватало после Dying Light 2. Сюжет Сюжет оказался намного интереснее, чем я ожидал. Он удерживал внимание до самого конца, а желание узнать, что произойдёт дальше, не пропадало ни на минуту. Персонажи Персонажи получились действительно интересными и запоминающимися. Им хочется сопереживать, а некоторые моменты вызывают сильные эмоции. Благодаря этому история воспринимается намного живее. Геймплей Паркур по-прежнему остаётся одной из лучших особенностей серии. Передвигаться по миру очень приятно, а боевая система отлично сочетается с исследованием и постоянным напряжением. Музыка Саундтрек прекрасно дополняет происходящее. В нужные моменты музыка усиливает напряжение, а в спокойных сценах помогает прочувствовать атмосферу игры. Итог Для меня Dying Light: The Beast — это именно тот камбэк, которого я ждал от серии. Она смогла вернуть атмосферу первой части, предложила интересный сюжет, отличных персонажей и подарила массу эмоций во время прохождения. Особенно приятно было проходить игру вместе с другом
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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