
Face massive hordes of mobs and unleash chaotic abilities that paint the screen with mayhem. Dive into the largest mob density of any 3D ARPG and slay them all. Wield epic powers, create your build, and shape a world of endless possibilities in the action-packed ARPG experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 25 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dwarven Realms is an innovative blend of classic ARPG depth and intense mob-slaying action, offering a fresh take on the genre. Built by a passionate indie team, this action-packed ARPG delivers complex systems inspired by traditional ARPGs, combined with the sheer mob density of rogue-lite survivor games.
Deep Customization: Master hundreds of unique skills, abilities, and off-hand options to create your ultimate build. Every character has multiple paths to power, offering endless replayability.
High-Intensity Combat: Fight through colossal hordes of enemies, using explosive abilities and strategic positioning to survive overwhelming odds.
Epic Loot & Crafting: Find and craft powerful gear, upgrade your weapons, and fine-tune your build to dominate the battlefield.
Seasonal Content & Challenges: Join the race for seasonal leaderboards, test your skills in chaotic ruptures, and unlock exclusive rewards.
Community-Driven: Our small, dedicated team has been building this game alongside a passionate community. We value player feedback and continuously refine the experience based on it.
With fast-paced gameplay, evolving content, and robust customization, Dwarven Realms is the perfect blend of action and strategy. Whether you're new to ARPGs or a veteran, there's always something new to discover in the ever-expanding Dwarven Realms.
Join us in the ultimate quest for glory and survival!


Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 3.6Kreviews | 82% | — | $652.8K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 144 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No me gusto mucho.
[h1]Un survivor déguisé en ARPG[/h1] [i]Large comme une montagne, profond comme un nid de poule.[/i] [b]Dwarven Realms[/b] est un croisement ARPG/survivor où on incarne un nain qui tape des hordes façon Megabonk, avec une couche de loot et un skill tree qui se rêve en Path of Exile. [h2]Les +[/h2] [list] [*][b]✔️ Complexité apparente :[/b] hordes, loot, un action tree façon PoE, des dizaines de skills, du craft, de la conversion de matériaux. Sur le papier, la fiche coche toutes les cases ARPG. [*][b]✔️ Le chaos à l'écran fonctionne :[/b] l'écran se remplit vite, et le mélange ARPG + survivor tient au moins la route sur le combat brut. [*][b]✔️ Suivi long terme :[/b] sorti en 2024, le jeu tourne toujours avec sa Saison 6 lancée hier. Les devs n'ont pas lâché l'affaire. [/list] [h2]Les –[/h2] [list] [*][b]❌ PoE-baited :[/b] le skill tree fait illusion sur les screenshots, façon Path of Exile, mais en jeu c'est une masse de +1% et de notables "+5-10% à une stat random" qui ne changent jamais vraiment un build. [*][b]❌ Pas vraiment un ARPG :[/b] progression purement linéaire, plus gros chiffre égale mieux, sans interactions mécaniques entre les systèmes. Les skills actifs sont quasiment de la déco, tout le poids du build repose sur les trinkets et les procs d'équipement. En pratique on kite, on ramasse le loot, et c'est à peu près tout ce qu'on nous demande de faire. [*][b]❌ C'est clunky, putain :[/b] on se retrouve coincé au milieu des mobs (sauf si on a l'objet à effet "ghost"), et les attaques ne partent pas toujours là où on vise. À force, on est content d'avoir l'auto-attack pour compenser. [*][b]❌ Tout est opaque :[/b] certains skills sont carrément inertes, d'autres font visuellement quelque chose mais impossible de savoir quoi. Aucun feedback visuel ou numérique pour confirmer qu'un effet s'applique. [*][b]❌ Et pas très utile :[/b] Craft, conversion de bois et de matériaux, des monnaies à la pelle... et strictement aucune idée de leur utilité, même après plusieurs heures. [*][b]❌ La traduction française :[/b] Existe, et c'est bien le seul mérite qu'on peut lui trouver. Elle est aux fraises, comme un jeu qui empile le contenu sans jamais le peaufiner. [*][b]❌ Modèle économique pas si clean :[/b] 10€ hors promo, plus un cash shop à part qui mise sur le fanservice. [/list] [h2]Conclusion[/h2] Le "Très positif" ne veut pas dire grand-chose sur celui-là. Ce qu'on a en vrai, c'est un jeu où on répète la même chose encore et encore pour un gain de 0,1%. Finalement, le seul vrai skill à débloquer, c'est la patience, et ça c'est "Très positif".
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese, German, Spanish - Spain, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 144 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's just so boring. An endless grind, with every single "run" being the exact same, maybe with some different flair. MAYBE. You click a portal, fight some monsters using your auto attack and then after a while you get 2 active abilities. And after X amount of monsters are slain you can enter the boss room. Kill the insanely boring boss (red bad, dont stand in bad) while using your whopping 2 abilties that require limited resource to use and your auto attack. After the fighting ends you go back through a portal to your home base where you can use the loot to craft and level. Sounds ok, right? Except it's ALL percentage based increases to X stats. The most non-innovative progression I've ever played. I stuck it out for 4 hours until my eyes started closing themselves. It's just so boring. There's nothing to aquire except stats and bigger numbers. Yes, there's different weapons but they all play the same. Nothing changes about the gameplay. If you've played 1-2 combats, you've played them all. Buy something else with your money, I'm begging you.
Hi people from alienware
Your AI slop bores me
I... don't know what to make of this game. It looks fine, it's kinda fun to run around with a ton of visual effects that seem to kill the horde for you but to be honest, I feel like a dog in a poker game. The game keeps showering me with new weapons, powers and mechanics but... I don't care. All those additions do not seem to change the gameplay that much. Not enough to bother anyway. I got this in a promo so I can't complain too much but I doubt I would pay full price for it.
Game feels unfinished and very janky
Просто если хочется погриндить и не вникать как в poe то самое то
Boooooring, mindless, repetitive grind. All you do is turn on auto-attack and run in circles, sometimes you use dash and 2 other abilities. All skills and unlocks just provide +X stats or +X% stats. That's it. Nothing else. Got it from a key giveaway, still not worth it.
IT'S A BIG MESS NO GOOD LOOT DROPS INBETWEEN RUPTURES 36-90 ITS ALL THE SAME ITEMS FIX IT ITS NOT REWARDING BUILD DIVERSITY SUCKS THE META SUCKS EXPLOITERS SUCK BUT IM ADDICTED AND I CANT STOP PLAYING REEEEEEEEEEEEE
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $653K | 2.1K | 91% | $12.99 | |
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| $651.8K | 1.9K | 74% | $12.99 | |
| $651.7K | 977 | 71% | $24.99 | |
| $654.1K | 9.5K | 81% | $2.99 |