
YOU are the DVD Survivor! Bounce off walls, collect bytes, stack weapons, evolve your build, close waves of pop-ups, destroy error windows, eliminate bosses (Slippy!), and destroy all the other digital threats! Short runs and ALL THE WEAPONS! This is the final CORNER SLAM!
Modeled estimate, not a reported figure. How we estimate →
Media

About
You're the bouncing DVD Survivor.
The one you've spent ages staring at in silence and hoping it would hit the corner.
Now, when it does... everything on the screen regrets it.
DVD Survivors is a bullet-heaven roguelike where you bounce off the edges of the screen, grab weapons, stack a build that probably shouldn't work, and obliterate waves of digital garbage like pop-up ads, error windows, crypto miners, cookie banners, Clippo, and a whole lot worse.
You don't have to worry about movement controls: the DVD Survivor goes where it wants.
The DVD Survivor bounces on its own. You build the run, trigger evolutions, stack synergies, exploit the corners, and use your attacks to survive 8 minutes of escalating screen-born nonsense.
The arena is the screen itself. The walls and corners matter but your choices matter more because you're not manually driving the survivor around.
Built for corner-chasers, build freaks, and second-monitor chaos, DVD Survivors turns the popular pastime into a real game faster than it has any right to.
The runs are only 8 minutes but the "just one more" loop is not.
NOTE! NEW: Duels are live: a focused 1v1 mode and the first public step in DVD Survivors’ multiplayer rollout. This is foundation work getting ready to integrate full Co-Op into the game, with a working framework for moving things, together, across the net!
Pick up weapons and pair them with passives to trigger evolutions, then pair passives with each other to unlock synergies. You'll go in thinking you're building around Pixel Bolts, pick up a Meme Cannon because nothing better showed up, accidentally trigger two synergies, and somehow end the run stronger than if you'd stuck to the plan.
Pixel Beam + HDMI Cable = Gigapixel Laser
Static Discharge + Overclocked = Thunderstorm.exe
Firewall Protection + Bandwidth = VPN
Open Source + Dark Mode = Nuclear Option
Corner Strike + Refresh Rate = Corner Singularity
Pop-up Ads. Crypto Miners. Cookie Banners. Trojan Horses. TickTheTock. ClippO's Revenge. Retro cartridges. Doge. Rickietyroll. Neon Cats. Ahhmungus.
There are over 35 bosses with unique mechanics and 18 elite modifiers that stack on top of each other. If you've hated something on a screen, it's probably in here and trying to kill you.
When you hit a corner, the game loses its mind so the Corner Bonus kicks in, the screen flashes, gems pour out everywhere, and you hit crazy high speeds!
FAST FORWARD. DISC ROT. BOOTLEG PRESSING. COMMENTARY TRACK.
The build variety already keeps runs from blurring together, but the run rules make even similar builds play differently.
62+ weapons across 8 upgrade levels each
32+ passives across 5 upgrade tiers
46+ evolutions (weapon + passive combos)
24+ synergies (passive + passive combos)
10+ active items
20+ meta upgrades (permanent progression)
20+ difficulty levels
8 chapters
100+ achievements with hidden challenges
Full codex tracking everything you've found
You sprint using stamina. Dashing through enemies does damage and sends out a shockwave. Sprint into a dash and you get a Mega Dash at ultra high speeds that are fast enough the hitboxes start to feel more like ancient suggestions.
The whole game is a malfunctioning DVD player hooked up to a TV that refuses to cooperate, so commercial breaks overlay your run, channel events change the rules mid-game, and broadcast objectives drop in out of nowhere.
The TV simply DOES NOT care about your build.
Your runs may be short but the loop sure isn't.
The DVD Survivor hit the corner and now it has a weapon build, and a grudge.
Duels are now live: a focused 1v1 mode built around weapon pressure, timing, corner mindgames, and fast reads.
This is the first public step in DVD Survivors’ multiplayer rollout. This is a tighter, simpler, more readable ruleset that helps lock in the online combat foundation while giving players a new way to throw hands.
Single-player chaos is still the heart of DVD Survivors. Duels are where that same combat gets sharpened, tested, and tuned in live matches. Jump in now, break it in interesting ways, and help shape what comes next.
This test is our playground for making sure the netcode is rock-solid in preparation for releasing full Co-Op support for the main game!
--
I'm one person making this game. There is no backing studio, publisher, or marketing team behind the game or its marketing. The only outside help comes from two specific people:
an incredible musician, gamer, streamer who has poured intense love into crafting and shaping music for this insane arcade game -> known as "AkaMikeB".
my brother-in-law providing hours upon hours of game-breaking testing, finding all the weak and terrible design issues or major flaws in the game
DVD Survivors started because I grew up on games like Robotron, Smash TV, Gauntlet, Asteroids... all games where you're dropped in, things come at you from everywhere, and you just survive. Geometry Wars and Nova Drift evolved the hell out of the genre and showed how much depth you could pack into that format without losing the awesome old-school arcade feel. The bullet-heaven genre cracked open a whole new version of that loop, and I wanted to build something in it that felt like those games I never stopped playing. Then, of course, the Survivors genre (also inspired by those same old games) blew up, adding amazing buildcrafting and loot and rewards that really rounded out the whole experience. I love all of these, and this game is a love letter, in its own way, to all of the above.
The DVD logo bit first started as a joke. When I built the prototype and it just worked (the bouncing, the corners, the way the screen becomes the arena)... it stopped being a joke pretty fast and I realized there was some real potential in this game design. I love navigating mazes, dungeons, forests, etc, but I found that taking away the player movement control and navigation actually really opened up some interesting design challenges on the rest of the combat, interactions, and methods of designing for player agency.
Everything in this game is stuff I actually want to play. What this means is that if something felt like filler, I immediately cut it. When a weapon wasn't fun to use, I reworked it or just blatantly threw it out. 62 weapons managed to survive that process, and the ones that didn't simply aren't in the game.
If you pick it up, please leave a review, and be as thorough (and even critical) as you can. It matters more than you'd think for a game this size. And if something's broken or feels off, please tell me!
I will be working on tweaking balancing, synergies, evolutions, optimizations, and more all centered around maximizing the heck out of the gameplay feel of this intense combat, so expect there to be cool updates!
Screen is way too busy and seems like I have minimum impact on the game progress.
Almost too much going on and could not control character like I wanted.
not what i thought it was
feels like the game plays itself
TBH, the flashing, and CRT effect is the reasons i can't play this. It made me very unwell within a few mins. It looks fun, but i simply can't play it. And i have a deep hate for the CRT effect, it jarring to look at for me, and i always turn it off in games that has it, but im unable to turn it off in this game sadly.
This game is gonna give me a seizure
Game was way too harsh on my eyes, so after just a few minutes of playing I had to quit
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Its pretty solid, and eventually you can unlock some movement control to aim for corner bounes. als cplease be aware you can turn down some of the effects if its too flashy for you.
50 years from now when all the AI bros have taken all the ram and all the PC storage. you wil be forced to make a heavy decision on your PC to save space. delete notepad or this game. and it will be a time for you to pull out a good ol pen and paper cos this game lets you watch the dvd screen hit that corner baby.
Devs did a really outstanding job on this one. The game already has tons more weapons, upgrades, hidden synergies, and laughs than the vast majority of survivorlikes that come out. Can't wait to see what else is in store here. [url=https://youtube.com/live/M5h_2sRfrWQ] Gameplay Stream [/url] https://youtube.com/live/M5h_2sRfrWQ
fun game but it constantly crashes crashes are fixed corner hits are straight dopamine
Get game Am bouncing DVD logo Popup ads are coming at me Blast them with my DVD laser Not today hot singles in my area Uh oh, Blue Screen of Death DVD logo hits corner perfectly Go hyper sicko mode 10k combo stack 999.9+ million damage Disk defragified S+ rank victory Dopamine acquired No idea what I just played Loved it
fun, frenetic and sure to mess with all forms of streaming compression (as this genre is meant to be).
a different and nostalgic take on the survivors genre. easy to pick up with the short run times, unlike most survivors games that can last quite a while. simple tips: jump and dash often mousewheel to augment damage/defense hit those corners! (you can use jump to help adjust your path)
Dependency-inducing visuals, with well established gameplay. Recommend to anyone looking for some quick and good quality dopamine hits.
fun take on dvd nostalgia and bullet hell. With a great soundtraack.
dont normally play these kinda games but i heard it was cool, its a great game for some mindless carnage!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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