
Shatter the shackles of time as you jump, swing, and slash through a fantastic world in this love letter to classic 3D action platformers. Zirian, accompanied by his mechanical Cuckoo, must save his sister from a mysterious Clock Tower that has plunged the land into eternal night.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Help Zirian save his sister from the claws of Despair by restoring the fabric of time and uncovering the secrets of the Master Clockmakers.
Master a seamless blend of dynamic platforming and fast-paced combat. Jump, dash, grapple, and glide your way through thrilling challenges that rekindle the magic of classic action platformer favourites.
Explore stunning realms shaped by the Master Clockmakers, each filled with mystery, magic, breathtaking vistas, and endearing characters. Navigate ethereal forests, underwater realms, sunlit dunes and cloudy heights - the world of Duskfade is alive and teems with secrets for you to uncover.
Experience a powerful coming-of-age journey filled with heart, loss, and the courage to face the unknown. Join a cast of charming characters to face down long forgotten foes, each embodying an emotional hurdle.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 804reviews | 91% | — | $661.1K |
| $29.99 | 1.3Kratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 786 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
NICE
丐版爱丽丝疯狂回归,但比爱丽丝现价还贵10块。20多年前3D转型试水时期大量出没的复合式动作游戏,平台跳跃+斗兽场粪坑战斗的典型,看开头大概率四条链子拆完最终章救完人包个披萨游戏结束 探索方面就是烂大街的跑跳,遭遇战,开传送点,能力锁,买强化道具,走岔路收集生命/能量强化素材,各种隐藏小道具,主线有强制指引但位置都在主线上脱裤子放P,光污染、美术要素和背景融为一体的问题反而经常导致小方向上的线索丢失,引导问题以及其它各方面导致探索卡壳的毛病 中后期的要素交互没有创意、充满恶意、设计十分糟糕,毫无沉浸感的同时也没有让人想玩下去的动力 最后的战斗部分一股子烂完了的气息 小怪潮极致的堆怪,一群超雄近战配上远程怪优美突脸,要么放空大脑换血换完要么通过风骚的走位找机会砍一刀继续跑,不存在太多什么通过优秀的技术全部闪避优雅击杀的情况。 精英怪和boss更是把游戏战斗体系和动作系统的问题发掘完了 近战一大堆零帧起手的进攻动作,多段进攻的timing设计也有缺陷,本应闪避+反击连打的解法在奇怪的进攻间隙里经常会因为第一击闪得“不够早”而导致后续派生攻击同时触发闪避成功和被击判定(???),看着自己的角色在天上以一个慢动作被打飞,真是幽默完了。而如果你为了稳定性放弃在闪避中间穿插反击来专注防守的话,那全都无抬手动作的随机变动的进攻段数和动作差分就看你能不能接住了。 近战完了是远程,远程攻击提供了一个挥剑反弹的功能,一对一打远程小怪的时候看似挺好,但也仅限于此了。在boss战里众所周知在锁定状态下挥剑会慢慢往目标处靠近,那这个时候飞过来弹幕会发生什么呢?当然是一剑下去凑过去硬吃弹幕辣。对战愤怒的时候弹幕连发完全就是一个搞笑动画里两个人互殴的场景:boss疯狂发着弹幕,主角一边冲刺一边挥剑向boss砍去,期间中弹无数又向着boss反击了无数子弹,具体多少随缘,最后砍到近身两个人激情互换血量,boss一阶段血没了,你血也没了 boss战设计本身也是一坨,需要高专注的技能四处滥用,看它让不让你轻松过关就看愿意施舍你几次少用特定招的机会,攻防判定如上所说抽象无比,转阶段血包特地藏在极其随机又恶心的地方还浪费时间去拿,部分长交互阶段指引稀烂还毫无奖励,boss从空中坠机的同时零眩晕输出时间一个驴打滚原地起跳继续把你一顿暴揍 4小时才到第一个boss的防退款小巧思只是第一关,第三章开始的内容才是“重头戏”
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Simplified Chinese, Italian, Portuguese - Brazil, Traditional Chinese*languages with full audio support
| $29.99 |
| 103ratings |
| 94% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 788 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very nice game, reminds me of Jak and Dexter, Ratchet and Clank
juego cortito pero muy divertido
A lot of fun so far
Amazing game. Great platform mechanics and combat. enemies are sometimes a bit hard to see and story is a bit meh. but i had lots of fun playing it
Italiano: Uno dei giochi più belli che ho giocato quest'anno! Mi sono piaciuti molto il platform, i boss, i pezzi di trama durante l'intero gioco. La demo non mi aveva convinto moltissimo perché credevo fosse un gioco "lento", ma devo dire che il gioco migliora moltissimo ad ogni potenziamento del personaggio. Un lavoro eccezionale, spero di giocare altri giochi da questi sviluppator in futuro!! English: One of the funniest games I've played in 2026 =) I really appreciated the platform, the bosses, the lore bits through the whole game. Playing the demo I wasn't fully convinced because it looked like it had a "slow pace", but I think the game really gets better the more you go on with the power ups! Good job, I hope i can play other games from this amazing developers in the future!!
O Jogo é bom nem é esse o caso, mas ele é curto e os desenvolvedores escolheram deixar os boss do jogo quase impossíveis pra render. Se você não gosta de usar Wand como eu passe longe desse jogo.
Jogo legal e divertido. O único ponto que me incomodou — algo bem pessoal — foram as cores muito fortes, que acabavam me deixando com um pouco de dor de cabeça. Seria ótimo se houvesse uma opção para suavizar a saturação das cores nas configurações. Mas fora isso, recomendo muito o jogo!
Duskfade is a beautiful game, and it's the kind of game that whispers into your ear that it is a game of the year contender while going "shhhh" as you begin to speak ill of the subpar combat. Now that I've gotten that out of the way, I really liked Duskfade. It certainly will not win an overall Game of the Year award by me, it might get Soundtrack of the year. The Soundtrack is fantastic. There's like at least 90 different pieces of musical works, most of which play at perfect intervals and provide an almost cinematic experience. It is the one thing the game never fails to deliver on. Without the music I'm not sure I'd of pushed all the way to the end, because gameplay and story are certainly the weak points. Voice acting is pretty minimal outside of some cutscenes. There's a very old school PS2-era vibe to the in-game chatter, because it's grunts and words/name in the singular variety. Not much else to say about that. They did good here. Even Cuckoo the bird that follows you around. And I hate Cuckoo. Easily a companion NPC I'd send off to the fire pits of North Virginia. Cuckoo's voice acting is fine. Swell, even. But they're a cocky character. Practically useless, even if they do sort've help out in combat.. Take a hit, miss a jump, and they'll make a quip about your failure. If I could have put them into a box, tossed them into the volcano, and then fed them to a bear. I would not have. Because the bear didn't deserve that. Cuckoo is also like... metal. Level design starts off fantastic. There are areas that you won't be able to access until you've unlocked certain tool/weapon upgrades.. And that's... Ehh.. It's ok I guess. But I don't think the game has the actual depth needed to convince you to spend more time in the game after you've been through a certain area. The extra unlocks are more of a "for funsies," than in any way necessary. Level design does start to collapse into the pits of precision platforming hell in the latter half though. Frustrating jumps. A camera that hates you and makes even the most trivial of platforming feel like you're on an episode of MxC or Wipeout. Combat never grows in depth despite multiple enemy types being added as you enter new zones. Combat really just becomes more annoying rather than interesting and engaging. Boss fights, aside from the last one, really all follow the same kind of general mechanics. You do some damage and then have some platforming to do so you can do a thing so you can attack the boss again. Wait too long and there's this persistent damage you'll take which also screws you if you're trying to make a jump. Basically I hated most boss fights. They just weren't fun. And due to the simplicity of combat things just felt so dang repetitive overall. In the end I do think it is a good game. Heck, I'd probably give it an 8 out of 10. It's just great.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $1.3M | 1.5K | 90% | $39.99 | |
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| $0 | 93 | 77% | Free | |
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| $661.1K | 2.3K | 73% | $11.99 | |
| $661K | 1.5K | 74% | $17.99 | |
| $661.6K | 707 | 91% | $39.99 | |
| $660.4K | 855 | 81% | $49.99 | |
| $660.1K | 3.5K | 94% | $6.74 | |
| $662.5K | 744 | 48% | $24.99 |