
Fill the shoes of Masters Mason-Northwood a ‘genius scientist’ who, after a failed assassination attempt, is left wandering in the dark, reading books, finding notes and listening to audio logs about the North Wood and himself, while also trying to escape his own barren lab.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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[h1]99% exposition, 1% gameplay[/h1] In Dunia, you explore a grand total of 9 small rooms, and examine various objects in those. Most of the objects are books or journal pages that you can read, others are weird objects that play a voice-over. There are three minimal puzzles where you have to pick up an item or push a button before you can pass through certain doors. Once you investigate the last room, the game ends. Getting to this point took me about 30 minutes. That's apparently all there is to this game, and - sorry, even for this price, that's not enough. The texts that you find, detail the culture, history, science, religion, geography, political structure, and more, of a world called Dunia (which is probably one of the most unimaginative names you can give a world, since it just means "World" in several languages). The texts are fairly bizarre, which I liked, and I would have been curious about an actual game set in this absurd world. But most of this information is completely irrelevant to the game as it stands, so in the end it's just meaningless exposition. Imagine someone spending an hour explaining a fictional world to you, and then telling an actual "story" in three sentences and be done with it - that's the kind of experience that "Dunia: Masters" is offering. There is also a counter that gets increased for every object that you find. It's meant to go up to 60, though I couldn't find more than 40-something. But I didn't look too hard, so I may have missed something. Searching for hidden objects in pitch black environments (with no way to regulate brightness) is hardly an engaging activity. Once the game has ended, the only way to find more objects is to start from scratch and examine everything again, and even though the game is very short, that seemed too boring a task to go through with it. Graphically the game is rather crude, and very dark, but at least it runs smoothly thanks to the Unreal engine. It includes very amateurish voice-acting, which does have a certain naive charm - I've heard worse. Unfortunately you are frozen in space during some of the voice-overs, which makes it frustrating and tedious to examine an object again - which is a problem, because some objects [i]have[/i] to be examined twice in order to progress. Here's what "Dunia: Masters" reminds me of: There are many people with a creative spark, who enjoy dreaming up fictional worlds, but then they never [i]do[/i] anything with them, they never cast their ideas into actual stories. That's what separates an actual author (or game designer) from a mere dreamer. The author of Dunia, it seems, is trying to take this step, but has not succeeded yet. Instead of implementing an interesting story, he is mainly showering us with background information that is irrelevant in the context of the game. I hope he [i]does[/i] write a more elaborate story in the future, because I see potential in his bizarre ideas and absurdist humor. But potential alone does not make a good game, and as a game, "Dunia: Masters" unfortunately isn't worth peoples' time, sorry to say.
For the price tag this game has (as of now with 40% off) it's worth your money, I completed the game within 20 minutes but there was more to explore. It had great voice acting, good graphics but the props were poorly made. Now taking account in to how big the budget was, I think it was well exectued game by Team Wood Block. As a first release on steam and the cheap price, I don't really have anything against this game. Pros: Funny voice acting Funny events Good mechanics Collectables. Cons: Can't move when someone talks Short All in all, for the price taken in to the rating i think it's mediocre but with a great voice acting and relatively funny story-line, I'd rate this around 5-6/10. Hope more games come out from Team Wood Block!
I used to work with this "TEAM" the leader is a douche and lacks how developement contracts and copyright work. I was going to do the games music, but he requested knock offs nothing original, all done on Discord. STAY AWAY FROM THIS!.
Not much of a game here; it's all flavor text and very little actual gameplay. I played it through twice in about 45 minutes and managed to unlock two of the three endings. I assume it is necessary to find all 60 collectibles in order to unlock the third ending but I can't be bothered to search for all of them in the darkened rooms, especially considering that the early rooms become unreachable after a certain point and there is no way of knowing whether you found everything in them until it's too late. Basically I agree with the detailed review posted by Psyringe.
Short, but an extremely pleasant game. For a first production it was a good start for Team Woodblock. The gameplay wasn't the main focus, that lies within the story, making it extremely worth while to pick up and read everything. EVERYTHING. Side Note: Ran on my Raspberry Pi perfectly fine at 720p
i mean for what is it isn't THAT bad. but still. the story just bored me, some parts were interesting but mostly just boring. the voice acting is okay, and sometimes made me actually laugh. it didn't warn me that picking up one of the notes would cause the game to end, meaning i wasn't able to pick up every collectible which really pissed me off. controls were okay, but the first time i ran the game they wouldn't work at all and i had to reload it. no warnings about the crazy flashing lights at the beggining of the game. barely worth the .49 cents my friend bought it for. definetly not worth the .99 cents it usually costs.
Эт просто пизDец
For what it's supposed to be, it's a good game. Very short, but the multiple possible endings still give a decent sense of variety. Definitely worth one dollar. Not much more than that maybe, but a dollar.
Good game that shows what an up and coming dev is capable of. You can get the feeling that the dev put a lot of time and passion into this game and to get it right. Bugs: I encountered one bug while playing and that was that the flashlight would not turn on again if I turned it off and tabbed out of the window, however. I am sure that's something he will fix with his next game. Graphics: Graphics were nice but could be a bit over glancy (IMO, I am not sure if that's even a word.) for my taste. Some of the areas were way too dark and they could be a bit brighter. Gameplay: The gameplay was straight forward, walking and interacting with things in the game. The dev even puts in a few hidden surprises into the gameplay that I honestly didn't expect. Story: From what I understood the story/campaign was an about a guy named master (you) and it was about him waking up after something had happened to him (I'll try not to spoil) and it's about him going around trying to understand what happened to him, you also collect these little logs that you can read and that gives you even better understanding in what's going on. I sadly did not read most of the logs, so I probably missed half the story here. But without spoiling anything, you will soon realize what happened to the master (you) and what he has been up to down in his lab. (spoiler alert; it has not been pretty). I know there will be a sequel, so let's hope it expands on this. Lore: The game has a lore and it's probably very deep and engaging, I am sadly not that huge into lores (except with a little bit of halo) Verdict: You can feel the that the dev put a lot of time, passion and effort into this game and it's a good game. The game made me chuckle a couple of times and did some stuff that I honestly did not expect and that's always a warm welcome. The campaign was good, but a bit short, and I know there's much more to this game. The lore is probably very deep. I most likely have to play thru it again and it read the logs to get the full picture. I would recommend this to people that love lore and reading. I rate games like this: Don't buy. Wait. buy. I am not sure if I would rate this "Wait" or "buy" to be honest. There is a sequel coming, wait until that game gets closer and then buy it or wait after the sequel comes and then buy it to get a better understand of what's going on.
A good work from the team Wish them luck for a longer improvement On the side note, contains strong language and it can be a free mobile game like those escape puzzle games but it runs well and the physics is good enough so that's a nice bit of an achievement right there If you like mystery games and want to support indie devs like this, I'd say go for it
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