
A Daily Extraction Roguelike Dungeon-Crawler. Play the same dungeons as everyone else, once a day. Select your gear and delve into dungeons, attempting to escape with the loot you obtain. Inspired by classical roguelikes of decades past, but with a modern interface and metagame.
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About
The Freeport Delving Company Ltd offers honest work for desperate people.
When the money-hungry capitalists from the city of Freeport found The Deepstone — an ancient warren of unmapped dungeons & caves a thousand years in the making, they did precisely what you'd expect - turned to the gig economy to make themselves rich!
Play as one of the many contractors for The Company and explore a dungeon a day in an attempt to make your fortune looting the ruins of long-dead civilisations - or at least scrape by while the company you’re contracted to gains value for its shareholders.
Sign your contract, step below the city, and see if you can make it back with a satchel full of loot — or at least still breathing.
You didn't come to Freeport Hollows to get rich. You came because you'd run out of better ideas.
Whatever you bring back, you keep. Whatever the dungeon keeps, it keeps forever.
Dungeons of Freeport is a play-once-a-day, turn-based dungeon crawler set in a low-fantasy world, with a focus on survival, combat, crafting, exploration and risk management. Spend your mornings in the growing company town of Freeport Hollows, preparing your equipment for the delve ahead before selecting one of three daily dungeons of varying challenge levels to loot.

Each trip into a freshly found dungeon, cave or mine in The Deepstone is its own unique challenge. Light matters. Noise matters. Ammunition matters. Engage enemies for think you can beat — or sneak by them if you can't. Find cracks in stone walls with your torches or lanterns to break your way into hidden secrets. Avoid traps, defeat monsters such as the unsettling Flaymonkey, the adorable Biscuitwyrm, or the mythical Zillaclaw. But push too deep without enough supplies or strong enough equipment and you may not come back at all.
You may be sure you can make it out with your satchel laden with valuables, but try not to die - if you do, the dreaded Junklings will take it all before even the town’s experienced Delvers can drag your sorry carcass back to town. Your character persists — but your gear might not.

Waking up of a morning in the Cat & Crucifix Inn, you can prepare yourself for the day ahead while the townsfolk settle in to their routine of cheap ale, cheaper food and the kind of grumpy conversation you'd expect from people stuck at the nastier end of capitalism.
Store your ill-gotten money in the bank. Stash loot and other heavy items in your private chest at the inn. Buy new gear and stock up on healing salves, balms and potions. Break down broken kit or smelt it down into raw metals, turning the results into something new for yourself — or just to sell for money.
Then your daily delve begins — a one-way trip into the depths, hoping you’ll come out with enough gear to do it all again.
Gradually turn your struggling adventurer into a seasoned dungeoneer — and if you do it long enough you may even be able to buy a house in town!

An Extraction Roguelike — get as deep as you can, choosing when it’s time to get out with what loot you’ve acquired… or maybe try to clear the dungeon entirely, if you dare
Turn-based dungeon crawling with a strong classic roguelike feel
Your home base is the town of Freeport Hollows, a bespoke township with shops, banking, contracts and citizens to chat to
Procedurally generated dungeons with different biomes, each with unique room types and ecological character
Every player gets the same dungeons each day — see how you fare against others!

Turn-based melee and ranged combat with ammunition, stealth, and secrets to find
Deep crafting systems — alchemy, metal smelting, and weapon construction
Light and visibility systems that affect navigation, danger, and exploration
Retro ANSI aesthetic — rendered in Codepage 437 with a 16-colour palette, in the tradition of classic DOS & Unix roguelikes
Keyboard and controller support

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
Fun trad roguelike with a twist. You can only enter the dungeon once per day. It's a nice, quick diversion from games that suck up too much time.
Incredibly charming old-school delight, clearly made with an obsessive level of detail, and by that I mean love. A blast to reminisce and visit with old friends, old genres, and make new ones too.
Love this concept of a BBS Door Game. What you’ve got is an ASCII 2D dungeon crawler you can only play once per day, like logging into your favorite BBS and playing LotRD. Works great on Steamdeck. UI has correct labels already applied.
Addictive little "extraction" roguelike. You get one dungeon per character per day. The dungeons are the same for all characters (don't know if they're the same for players on other computers) so you can sort of cheese it a bit by sending down some canaries to scope out the good loot, but they still need to be able to survive. The once a day mechanic means the smaller dungeon sizes still feel fun to play, you're balancing your health and light against your desire to hit the bottom of the dungeon and find all the loot you can - die and you lose nearly everything you were carrying. Great fun to jump in for half an hour or so each day and there is plenty of progression to be had so it will be a while before you exhaust all the content.
¡Simple! ¡Divertido! Como cualquier viejo dungeon crawler de los 90.
I love the asthetic... fills me with nostalgia! Playing with the controller (or steamdeck) is perfect. I love the dungeon a day too. It should come as no surprise that Funtime have made a... Fun time. :)
As someone who wasted hours on Nethack in college (argh, last century now!), this is a delightful update of the central conceit, but with the brilliant twist of only allowing you to go dungeon delving once a day (well, technically, more than that because you can go into different dungeons if you are willing to pay) so you are limited in how much time you can actually play. There are a lot of opaque elements in both the UI and the structure - this is not a bad thing, I want to stress - and the push-your-luck feels reasonably well balanced. I expect to be revisiting this one daily for some time to come.
Since I discovered this game, I was so so so excited by its design and to play it with my friends. The concept feels really unique; one delve, one day. I was so hooked, I immediately created a second character after my first day and had to stop myself from being a cheesing perfectionist. The gameplay was easy to pick up and I'm enjoying learning more about the world and crafting. I've only done two delves so far, but even this morning I was extremely tempted to make an attempt before work (it's a good thing I didn't!!!). 10/10 game and it's even more fun comparing side by side with friends! Thank you for this gem! Could my character look any cooler though... each option is goofy, fun, but not quite cute c: heh
cozy
7 days, 7 delves, the game keeps pulling me back. I don't know the true depths of the game yet, but I am drawn to try and find them.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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