
Dungeons & Cardboards is a Tactical RPG / Dungeons Crawler inspired by Role Playing games. Follow the POV of a group of 4 players, against the supreme Cardboard Master, and crush his big bad Boss, by stuffing yourself in his dungeons, populated by dubious enemies, and handmade decorations.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Dungeon crawling roguelike where you lead your warrior, cleric, thief and wizard through a tile based map, finding equipment, taps and enemies along the way. Combat takes place on a grid with figures represented as gaming miniatures and additional columns, crates or other obstacles to add some tactics. Your inventory is small (two weapons, one "item" and one consumable) and better weapons have cool downs so you need to make some tough choices. Unfortunately, the game is plagued primarily by a lack of information, You have no idea what the hit points, armor or weapons of your enemies are and don't even really know what many of your own spells or abilities do. Burn seems to add a damage over time effect but you have no idea how much and "Froze" doesn't seem to do much at all. The first boss self-heals but you have no idea how much. A few other quirks also mar the experience such as your heals being able to miss their target and the lack of diagonal movement or attacks makes many turns feel wasted. It's a simple but fun idea with the concept, tiles and maps but the execution left me feeling like every game ended cheaply and in confusion about how I could have done better.
well the one issue i have with the game is the fact that effects like burn don't have a description on what it does, i can guess it does damage over time, but i don't actually see that happening. but it isn't a bad game and has some charm to it.
Dungeons & Cardboards, developed and published by Ornithocornicorp, is the kind of indie project that immediately signals its intentions through its title alone. It aims to capture the feeling of a tabletop dungeon crawl, but instead of striving for realism or epic scale, it leans into a handcrafted, almost toy-like presentation that frames the entire adventure as something assembled out of imagination and simple materials. This approach gives the game a distinctive personality right from the beginning, as it feels less like stepping into a traditional fantasy world and more like participating in a creative session of make-believe where cardboard props and playful design choices take center stage. At its core, Dungeons & Cardboards is a turn-based tactical RPG with roguelike influences, built around guiding a party of adventurers through dungeon layouts filled with enemies, hazards, and rewards. The structure follows familiar genre conventions, with a balanced team composition typically including frontline fighters, support characters, and magic users, each fulfilling a clear role in combat. Encounters unfold on grid-based maps where positioning, ability usage, and turn order dictate success or failure. While the mechanics are easy to grasp and welcoming to newcomers, they still require a level of planning and foresight, especially when dealing with tougher enemy formations or limited resources during extended dungeon runs. What sets the game apart is its presentation and tone. Everything feels intentionally low-fi in a charming way, as if the world itself is constructed out of cardboard cutouts and simple visual tricks. This aesthetic reinforces the idea that the player is inside a stylized tabletop session, complete with a playful sense of humor and a self-aware narrative layer. The presence of a figure like the Cardboard Master, who effectively acts as a controlling force behind the dungeon, adds a meta element that enhances the theme of the game being a staged adventure. While the humor and storytelling are not deeply developed, they contribute enough personality to keep the experience from feeling generic. Despite its charm, the gameplay loop reveals some limitations over time. The tactical system, while functional, does not evolve significantly as the player progresses, which can lead to a sense of repetition during longer sessions. Enemy types and encounter setups do not always introduce new strategic challenges, and the relatively small pool of abilities and upgrades can make combat feel predictable after a while. Players who are accustomed to more complex or content-rich tactical RPGs may find themselves wishing for deeper customization options or more varied scenarios to keep the experience engaging in the long term. The overall scale of the game reflects its indie roots. This is not a large or expansive title, but rather a compact experience designed to be played in shorter bursts. Its content offering feels limited, and it lacks the progression depth or narrative breadth that might encourage extended playthroughs. However, this also means it does not overstay its welcome, and for players who appreciate smaller, experimental games, its brevity can be seen as a strength rather than a weakness. It feels like a focused concept brought to life rather than an attempt to compete with larger productions. From a technical standpoint, Dungeons & Cardboards keeps things simple. The visuals are clean and readable, prioritizing clarity over detail, and the performance is smooth even on modest hardware. The audio design serves its purpose without standing out, providing a basic backdrop that complements the game’s lighthearted tone. There are no major technical innovations here, but the game remains stable and accessible, which aligns well with its straightforward design philosophy. In the end, Dungeons & Cardboards is best appreciated as a creative indie experiment that delivers a modest but distinctive take on tactical dungeon crawling. Its cardboard-inspired aesthetic and playful presentation give it a unique identity, even if the gameplay itself does not push the genre forward in meaningful ways. It offers a pleasant, if somewhat shallow, experience that is likely to appeal most to players who enjoy quirky concepts and are willing to overlook limited depth in favor of charm and originality. Rating: 6/10
Забавная и интересная игра)) Из минусов довольно короткая(буквально 0 и 1 уровни и вроде все (возможно я что-то конечно не заметила)). Мне понравилось, рекомендую к покупке, можно поиграть на часик) Буду ждать дальнейших обновлений))) Из минусов могу отметить, что эффекты не складываются, а также нет "комбо" из эффектов. Лично могу отметить, что мне было маловато информации обо всем, что происходит вокруг. Но возможно это моя придирка. Желаю удачи разработчикам)))
Good.
Good game, really good.
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