
Dungeon Tells is a short, replayable deduction roguelite where hidden identities meet game-show risk. Read unreliable thoughts, reason with incomplete information, weigh the odds, execute the weak, and Charm a champion to defend your dungeon.
Modeled estimate, not a reported figure. How we estimate →
About
Dungeon Tells is a compact, replayable game about reading unreliable thoughts and deciding when you know enough to act.
It combines hidden-identity deduction with the escalating reveals and calculated risks of a game show. Not every starting board is designed to give you one completely certain answer before you act.
Sometimes the clues narrow the possibilities rather than solve the puzzle outright, forcing you to compare probabilities and make a calculated gamble.
Every execution reveals more information, giving you greater certainty about what to do next.
Use Demi’s trusty axe, Beatrice, to execute the heroes you believe you can afford to lose.
Every executed hero reveals their true Personality and LVL. Use that new information to verify earlier statements, reconsider your deductions, and improve your odds as the escape continues.
A risky first decision can lead to a much clearer second one.
When only three heroes remain, Demi can Charm one of them and turn them against their former allies.
Choose carefully. Your champion must defeat the remaining heroes using their available LVL. Deduce correctly and they will save your dungeon for you. Choose poorly and the survivors will come for Demi next.
After saving your dungeon, choose an Evolution such as Looter, Selfless, or Nurturing.
During the next escape, your Evolutions are randomly assigned to participating heroes. They may strengthen a useful champion, weaken a dangerous enemy, or completely change how you evaluate the board.
Dungeon Tells features forty-eight hero classes with different thought patterns. Each escape combines a fresh selection of heroes, LVLs, Personalities, and possible Evolutions.
Randomness is part of the challenge. You are not only solving what can be proven, you are deciding what is likely, what remains unknown, and when the risk is worth taking.
Dungeon Tells is a small game by design. Its main run is intentionally short and designed to be completed, not stretched into a giant campaign.
Replayability comes from randomized escapes, different hero interactions, and additional game modes that change how you approach the deduction.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Reviews
Puzzles are amazingly well balanced, the game is able to stay challenging while 50/50s are incredibly rare
Really interesting gameplay, a lot harder than it looks.
there's no saving mid-run so if you can't finish in one session congrats u get to go fck yourself
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 34 reviews with recorded playtime.
越狱1难度和越狱2难度一场七个人很有可能2到3个人完全没有任何相关信息,又因为这游戏不是找到最强那个就完事,还得根据场上效果和剩余三个人的等级做加减乘除,所以杀错一个人就崩盘。综上所述,不推荐
A fun lil single player social deduction game. I've played for about an hour and a half and seem to be getting the handle of it now, initially I did struggle but I am just dumb Things I like: Character art style Clean UI Single player social deduction game The different game modes change the style of play to something more interesting than the classic mode. Things I dislike: Currently there are 5 levels per game mode which seems quite short. I am bad at math, purely the developers fault (joking) but successfully charming the strongest hero doesnt guarentee victory. But realistically you're more interested in finding the highest level character and eliminating people closer to their level than eliminating the liars in classic mode. NOTE: Many people seem to be comparing this to demon bluff, but remember they did not invent the concept, that was inspired by Blood On the Clocktower which is inspired by werewolf etc etc... The first game I saw like this on steam was Mimic Logic which was released in 2024.
Deduction is a big word to use for this game. It's a math heavy logic puzzle, and it's a fine game. It is however not scratching the itch I hoped it would.
Mega geiles game für den preis von nem halben döner. Streng dein pinken klopps in der birne mal wieder an es lohnt sich <3
Good thinking game, at the start its a little simple but it gets to a very satisfying difficulty very quickly
A fantasy skinned logic puzzle that will involve math in the later parts of the runs. It has multiple game modes to provide variety and let people play as they wish too. Every character gives their own form of information, and they may or may not be lying. If you enjoy that kind of gameplay, than this is a good one to get.
好像在动脑玩,但总是会让人怀疑自己为什么要玩这个。不严谨,轻微混乱,理解成本较高,即使胜利感觉也没啥成就感。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $30.7K | 114 | 99% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.7K | 51 | 96% | $7.79 | |
| $7.7K | 378 | 79% | $0.99 | |
| $7.7K | 76 | 54% | $4.99 | |
| $7.7K | 76 | 70% | $4.99 | |
| $7.7K | 97 | 90% | $4.99 | |
| $7.7K | 63 | 89% | $4.99 |