
Turn-based tactics team builder in ASCII art. Battle monsters in a PvE idle dungeon crawl. Fight other players in live or async Arena matches. Create unique squads of heroes with 8 mix-&-match skill trees & pray to the god of your choice for powerful gear! Dungeon Team is F2P and *never* P2W.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About

Prepare to dive into dark dungeons and face waves of monsters, or test your mettle against other heroes in PvP duels to the death -- all in an art style harkening to the days of ASCII graphics.
Dungeon Team is a f2p turn-based tactics team builder where you create squads of heroes, assembled from 11 different classes. You'll send them to explore the Caverns, lay waste to enemies, and loot treasures & gear in a PvE idle dungeon crawler. When you're ready, you can go against other players in rolling 24-hour async tournaments as well as live, manually controlled Arena matches.
Each of the 3 game mods has as submode for squads of 1, 2, 3, 5, or 7 heroes. Glory, riches and bragging rights await the victors! Level your team of heroes up with 11 different classes and 8 mix-&-match skill trees. You'll equip them with gear dropped by monsters, awarded for PvP tournaments, or granted by the gods. Let's take a deeper look at Dungeon Team's 4 different game modes:
The Arena is the place where your heroes smash, shoot, stun, scare, bleed, poison, scorch, freeze, and shock their opponents into submission. It offers live PvP matches where you have direct control over your team in real-time – a little like a game of blitz chess. You will be rated and ranked on an Elo system to ensure fair matchmaking. And defeating human enemies will get you better loot and more experience!
The Inn is an asynchronous auto-battle multiplayer game mode where you'll send your squads into battles with both parties controlled by AI. Players are organized into 24-hour tournaments where your goal is to gain as many peanuts as possible. Defeating an opponent's defense squad means stealing 10% of their peanut stash, as well as swapping tournament ranks with them (where higher ranks mean more passive peanut gains). If you gain enough peanuts you can rise to the next tournament tier, or maintain your tier. Lose out, however, and you could drop down in tier. Let's have a pint of ale, warm our feet by the fire and enjoy some nice trash talking in the in-game chat while watching our toons duke it out!
The Caverns is an idle dungeon crawler where your teams of heroes explore a procedurally generated dungeon in search of treasure and fame. You’ll fight incrementally tougher enemies the deeper you go. Caverns is perfect for leaving on in the background while you work, study, or play other games. Many players even leave it running overnight and claim their loot and XP in the morning!
This sacred site has just been found, and its secrets are still to be unveiled. Pray and offer sacrifices to earn the blessings of the gods!
... where heroes meet to discuss strategies and builds, lick their wounds, issue challenges and just have a great time together!
Genres
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Languages: English, Russian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
More than meets the eye: If you were smart enough to scroll this far to check this game out, stop and read this. At the time of this review, what we've got here is a powerful party-based strategy autobattler, with the engine of a full blown turn based tactical rpg hiding underneeth. Instead of the standard incremental set it and forget games we're used to, we're treated with a massive array of skills and gear and tactical class combinations that's a theory-crafters dream come true. With a promising road map of roguelike modes, arena battling, and leaderboards to chase, this is going to be a title that'll be on your favorite game designer's top ten list for decades to come. There'll definitely two segments of the population: people that know about this game, and those that don't.
Solid gameplay, unique ASCII art and rewarding idle experience. Progression feels good, everything is earnable by just playing the game don't listen to those pay to win reviews.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall the core gameplay is pretty easygoing and satisfying to watch when you understand the combat system and skill wheels relevant to your team. The game developers interpretation of Action Points in the context of auto-battler time progression is pretty clever, with AP triggering a character's start of turn when it hits 100. Once a character ends their turn any leftover AP contributes towards the next start of turn. This means no AP is "leaked" at end of character turn and also allows for character builds that do not "efficiently" consume the 100 AP cap per turn. Some small improvements would be adding time control to the dungeons so that you could pause or speed up dungeon runs. Also having a double confirmation for pixie dust purchases in the store since that currency is relatively much more difficult to farm than gold.
Maybe I didn't click the correct buttons in the interface, but I couldn't find any way to play this in fullscreen and to increase the speed of the auto battle fights. Every fight takes what feels like ages.
The game is pretty good but it got old after a couple hundred hours...I felt like I was wasting my time in the end...i wasn't finding upgrades anymore....I'm not really into PVP so that part of the game didn't do anything for me...i made it to the final tier in the Inn, that was good enough for me....It's a niche game and the community is very small, but friendly and helpful.
Залетел, убил 10 челов с дабл бара и 5 челов с авп, пришел домой, зашел в катку
Relaxing
ass
Это idle игра, со всеми последствиями. Прогресса в игре нет, донатная валюта зарабатывается очень медленно (а тратится очень быстро). Обещанные тактические элементы сводятся к выбору персонажей (которые покупаются за донатную валюту) и прокачке их скиллов. Из игр подобного жанра, я играл разве что в IdleOn. И та игра на фоне этой - супермегаинтересная. Хотя стилистика и задумка неплохая, больше я в неё не зайду.
It's a good idle game but the rate at which you get pixie dust (the premium currency) as a free to play player should be increased. It's needed to progress further into the game and it's painful to only get around 1 per hour of gameplay. it would be better to work like other idle games where you give an actual usable amount of premium currency and then have a donation link instead I like the game tho. it's pretty fun (also plz allow some way to speed up dungeon crawling. You are allowed to make it an upgrade you get later on but as it is right now. It's very painful)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.