
Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense game, in which the player and their team of heroes must protect the generator of their crashed ship while exploring an ever-expanding dungeon, all while facing waves of monsters and special events as they try to find their way out...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 822 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is nice but I would recommend using guides before you start because game doesn't show anything , you need to explore items, mechanics, secrets etc. Also the fandom of the game is also has some missing part or they are not good at explaining either because I can still learn some new things from the guides on the internet that I couldn't find on the fandom page. After 58 unsuccesful runs to finish the easy game ( Only two options too easy and easy ). I decided to look for the guides and take some notes. The result is my enjoyment is increased a lot from the game and I finished 2 easy mode consecutively. I didn't like the other mods to be honest. Just play the main game with or without DLCs and you don't need to play other mods they are just harder challanges nothing awarding. And no need to spend your time with those mods. 70/100
遊戲算的上是十分好玩,塔、怪物與角色的豐富性也十分優秀,毒性非常之高 但是想要通關卻「極度」依賴運氣 關卡內遇到的角色、商人的種類、可研發的科技、房間的插槽,全都只能依賴運氣 即使你已經在無數的隨機中堆積起了可靠的一切 但是這一切都可能因為最重要的資源「灰塵」而全部瓦解 3級的被動技能-可增加目標敵人灰塵掉落機率+兩台實行操作的緊急發電機(增加全體敵人灰塵掉落機率) 卻可以在遊戲第12層,開到第十一個房間時,灰塵總數不超過30(起始值為12,每10點可點亮一間房間) 基礎資源、人物能力、裝備、科技,雖然部分都蘊含隨機性,但是卻都能夠經過前面11層的累積 然而灰塵,也就是面對敵人的空間,以及房間的插槽可打造出的功能上限卻沒有任何可控性 「一切的努力都只能因依附在不可控因素之上」就是我不推薦這款遊戲的原因 PS:似乎DLC中有能夠跨樓層累計灰塵的角色,似乎上限是20,且機制穩定 也就是能讓起始值12的灰塵數不需要開門就達到32(可點亮房間數為三倍) 破格的技能,直接顛覆了其他所有角色的技能能夠影響的極限(其他角色的技能一層樓頂多只能在不穩定的情況下拿到約10~15灰塵) 若一個有多樣角色可選的遊戲中,只有唯一一個角色具備改變遊戲體驗的機制,會讓努力過後的失敗感到更加失落
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
6/10 Je suis mitigé sur ce jeu. J'aurais mieux aimé mettre un pouce dans le milieu. Je déteste les gens qui se plaignent de la difficulté d'un jeu, j'adore les jeux à hautes difficultés, mais ici la difficulté est vraiment très inégale. Tu reçois 10 vagues entre 7 et 12 ennemis et soudainement une vague de 35 arrive... Le hasard vient également tout gâché par moment. Pour s'enfuir du premier vaisseau(niveau), on dois compléter 13 étages qui sont créés procéduralement. La probabilité d'avoir un étage qui est crée procéduralement de façon quasi impossible est quand même assez élevé. Donc vous avez 13 chances d'avoir un étage qui vient chier votre partie... De plus, j'ai surtout acheté ce jeu pour jouer en coop. Malheureusement, en coop la difficulté grimpe d'un coup puisque l'option pause du jeu est désactivé. J'aurais tendance à insulté les devs pour cette idée stupide. Bref, l'originalité du jeu et le gameplay est satisfaisant. Le côté gestion/statégie est bien présent. Ce jeu peut être prenant et un peu addictif. J'ai envie de continuer à jouer mais sans tout les défauts donc je vais surement m'abstenir. Si vous l'avez en spécial, il peut valoir la peine car je serais surpris que vous le terminiez. À vous de voir!
Weird, yet completely unique gameplay. Opening doors pushes the game forward. A rogue-like-tower-defense mix that seems to be easy at first, but it's definitely not. The developer is so troll that they created only 2 difficulties - "easy" and "too easy"- and guess what? Neither of them is actually easy. I managed to escape after about 40 attempts. It's hard but satisfying
"Dungeon of the Endless" is a masterful blend of roguelike exploration, tactical RPG elements, and tower defense mechanics. Developed by Amplitude Studios, this game offers a unique and challenging experience that keeps players engaged and coming back for more. The game's premise is simple yet captivating: you must guide a group of survivors through a procedurally generated dungeon, protecting a crystal that powers your escape pod. Each room you open presents new surprises, whether it's resources, enemies, or opportunities to build defenses. The strategic depth is remarkable, as players must carefully manage resources, choose heroes with complementary abilities, and plan their moves to survive the relentless waves of enemies. Visually, "Dungeon of the Endless" is a treat, with its pixel art style and atmospheric design creating an immersive experience. The soundtrack further enhances the mood, perfectly capturing the tension and mystery of the dungeon. One of the game's standout features is its cooperative multiplayer mode, allowing players to team up and tackle the dungeon together. This adds a layer of camaraderie and strategy, making the experience even more enjoyable. While the game can be challenging, its difficulty is part of its charm. Each failure feels like a learning opportunity, encouraging players to refine their strategies and try again. The sense of accomplishment when you finally conquer a floor is incredibly rewarding. Overall, "Dungeon of the Endless" is a gem that combines innovation, strategy, and artistry. It's a must-play for fans of roguelikes and tactical games, and its unique mechanics make it a standout title in the genre. Highly recommended!
its ok. has potential to be something. just not there yet. i got irritated by the attack behind my back, and then having to carry the thing to destination while under attack.
un trés bon jeux, complexe, dure a prendre en main, mais deviens de plus en plus addictif
A lot of fun to play once in a while. If you want to make informed decisions about skill progression, you will need guides since the game does not provide this kind of information.
It's a good rogue-like style dungeon game, great to play with friends.
old school Towerdefense with interesting snowball mechanics
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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