
Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense game, in which the player and their team of heroes must protect the generator of their crashed ship while exploring an ever-expanding dungeon, all while facing waves of monsters and special events as they try to find their way out...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I do not recommend Dungeon of the ENDLESS, don't waste your time and money for this.
I like it. It feels a bit incomplete/unpolished to some extent. Walking all the way back to get tech is annoying. If you have power in the room, and enemies are cleared, you should be able to just click it. When you go to play a new game, you should have options to save settings from previous run so you don't have to go in and out of menu. Item equipping/unequipping feels kinda off. You should also be able to fast forward the game when there are no enemies. And there isn't a ton of content like other games like this usually have. I'm surprised there isn't a modding community for this. Maybe there is to be fair, I just haven't checked enough. But if you like tactics roguelikes, it's worth it on sale. Or not, $12 isn't too bad
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
Hours played at review time, across 825 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
指引太怪了
underrated gem; the sequel doesn't manage to capture its spirit (as of 2025)
Challenging hero/tower defence dungeon crawler roguelite hybrid with an incredible ost.
a player can suddenly lost their hero for no reason during a multiplayer playthrough after loading save 100% terrible multiplayer experience avoid
Ох і довелося ж мені лайна поїсти, шоб написати цю рецензію. Гра одне велике випробування, починаючи з неприємного інтерфейсу, закінчуючи незрозумілими механіками, ще й є кооп баганий до неможливого кооп. Коли ви просуваєтеся по рівням у ваших тімейтів просто зникають персонажі, бо мабуть в мультиплеєр в цій грі ніхто ніколи не грав, тому й про баги не чув і тому їх і не фіксили. Дуже не рекомендую, краще вже в роблоксі в тавердефенси грати
Самый лёгкий рогалик за всю историю в жизни что я играл. Не понимаю малышей в отзывах что пишут про её сложность. Тут сложности прям таковой нет. Буквально играете на лёгком режиме сложности и жалуетесь...
Do I recommend it? Well, yes but actually no. It's a really hard one. Do I recommend it? Not really. Do I think it deserves a downvote? Definitely NOT. The game is [b]beautiful, has interesting mechanics, original take on resource management[/b] and some puns. It is generally a good game that I enjoyed for a first 2-3 hours. You progress through the dungeon. But each level is more of the same. It becomes [b]painfully boring[/b] with only thing changing being some tougher monsters. I finished one run and do not intend to play again. So if you are curious like me and like to try out new games: go ahead. If you look for a game that you want to spend significant amount of time with: avoid. PS: there are some mildly infuriating design choices and lack of some crucial QoL features. The map (or tactical overview how they call it) is not really clear - you can't see in which rooms there are big modules slots or active debuffs. There is no option to see what a debuff does (how it affects modules/people) and how long it will last. And lastly the worst one: you can operate a module to buff it. It takes one turn for the character to "settle in" (it has to stay in the room). But if you have the operating character selected you can so easily misclick to send it somewhere else and lose the buff for upcoming turns. It's so annoying!!!
Meiner Meinung nach ein gutes Spiel, um es zwischendurch mit Kollegen zu spielen. Es macht Laune und man muss nicht viel lernen es ist kinderleicht. Muss man wissen!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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