
In this game, you will play as a brave knight, exploring underground mazes, completing various challenges. Each level in the game is the ultimate platform jumping experience, requiring your precise calculation of jump timing and distance, dodging danger, and finally reaching the finish line.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Ukrainian, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
Dungeon Knight is a fun 2D Precision Pixel Platformer. I'm a big fan of platformers (precision or normal). The music is not my taste though (except the song EasyMoves).
水平为仅通过蔚蓝A面,该游戏3.7小时全通,打完手柄上全是汗。 优点:最多四键,好上手,美术简单但看起来还是很舒服的。关卡设计比较有趣,BGM不错,值得一玩。 缺点:(如果是没有横板跳跃基础的玩家):各要素加入混乱,刺、板、电锯、炮弹、跳板、三段跳、(我个人最玩不来最不喜欢的)引力转换,并不遵循从熟悉到熟练的关卡引导设计,四十关左右先是跳了几个炮弹,下一关突然开始跳板,再下一关又开始跳炮弹,关卡之间没有明显的思路引导,难道只是按照测试通关时间排的? 46关的三连F阶给了我很深刻的印象,因为之前我记得都没有什么要求扭头跳的地方,这里突然连放三个,不会跳的能卡很久。 不得不说:最后一关BOSS设计有点敷衍。
My favorite genre is big dumb side-scrolling dudes hitting things with swords. I was kind of hoping for more combat based on the videos, but there's only one super easy boss fight at the end. You don't get any kind of sword until then, but after 49 levels of tough as nails platforming it was only a mild letdown. I had a ton of fun! The controls are very smooth. Your only ability is a double jump, although you're able to jump on most projectiles or spiders you encounter to propel yourself higher and reset that jump. Eventually there's also midair pick ups that enable one more jump, leading to some crazy segments where you never touch the ground as you barely miss a bunch of big scary buzz saws. Later on a platform that switches gravity a la Metal Storm is also introduced, which definitely upped the challenge in a gratifying way. I would totally buy and play another sequel that has more boss battles.
首先来说制作组诚意很足的,对于成就党来说,没有成就就少了很多乐趣。之前在摩点众筹的评论区询问制作组能否上线成就系统,很快啊!第二天就回复了并上线了成就系统!就这点必须好评拿下!(全成就已拿下!) 接下来说一下游戏内容,游戏体量50关还是不错的,个人很喜欢这个背景音乐,总体来说是五星好评的!关卡难度不低,打通之后觉得目前个别关卡难度还有些不太合理,但是总体来说还能接受,就是死的次数多一点(建议将尖刺以及齿轮的判定范围稍微再缩小一点,有几关打起来很费劲,经常容易暴毙),最后的boss战稍微显得有点....有点拉?其他还好,好评送上! 《地牢骑士》总体来说还是一款不错的2D平台跳跃游戏,想挑战一下自己,放松心情(bushi)的小伙伴可以来尝试一哈!
精准平台跳跃游戏。教程极短,刚上来就展示出了关卡设计的巧妙。 不止是跳跃,还要利用踩踏敌人实现多重跳跃,行动路线和击杀路线都需要考究。 手感流畅,容错率比较低。陷阱具备多样性,每关变化都很大。 在同类游戏中算得上一跃而出。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
[h1][b] 探索地下的苦难之路 [/b] [/h1] [h1] 前言 [/h1] 在《地牢骑士》这款游戏中,玩家需要控制角色跳跃和躲避陷阱、敌人等障碍物。在进行跳跃时需要注意跳跃的距离和时间,以免落入深渊或者被陷阱伤害。同时,玩家还可以使用各种道具,包括弓箭、盾牌、魔法等,来帮助自己完成挑战,击败敌人和解决难题。 [h1] 游玩体验 [/h1] 继而蔚蓝、i wanna系列的平台跳跃游戏又一个折磨玩家的游戏,操作简单,纯粹吃背板,难度稍高,喜欢这类受苦的玩家值得一玩。推荐使用手柄进行游玩。 还有一些隐藏关卡和秘密区域需要玩家去寻找和解锁,这增加了游戏的可玩性和挑战性。此外,每个关卡都有不同的难度,需要玩家不断地进行尝试和挑战。玩家还需要探索并解锁一些隐藏区域和秘密关卡,发掘宝藏和新的技能。 [h1] 结语[/h1] 总之,《地牢骑士》是一款具备刺激与乐趣的平台跳跃类游戏,让玩家在不断的尝试和挑战中感受到成就感和快乐,它将会让您充分体验跳跃与冒险的极致乐趣。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
Although it may appear to be just another precise platformer, the gameplay is smooth and fair, so that doesn't matter. You play a knight whose sole ability is the double-jump. This allows you to jump on spiders that kills them and gives you a boost to reach higher platforms. This maneuver is employed throughout the entire game since there are times when it is the only way to succeed. With the exception of never-ending cannon balls, if you kill a spider and fail to reach the platform, you’ll have to restart the stage. There is no plot; the only objective is to get the key and make it to the exit through all 50 levels. Although the stages are packed with the traditional death traps that quickly kill you, the variety is small, and they repeat from the first to the last stage. All you'll have to avoid are retracting and falling spikes, rotating discs, lasers, and disappearing platforms. The gravity switch is the only other mechanic that is frequently used. If you’re looking for extra challenge, you can try grabbing the book in certain stages. It's not particularly difficult because only around half of the stages have them. One minor quibble is that the level select screen doesn't indicate whether or not you got the book in a stage. You either have to note the stage down on a piece of paper or revisit every stage. In comparison to everything you had to go though, the last stage's boss is quite easy. Additionally, I acquired every book, so I'm not sure if they change the ending or reveal something extra.
[h1]我想问勇者你那身铠甲有啥用?![/h1] 《Dungeon Knight》是由BunaGames自研自发的一款像素风的横版地牢探索跳跳乐游戏。游戏用他的难度告诉我们,人要认清楚现实,什么“只差一点点”和“再来一次就过了”这些统统都是美好的幻想! 游戏的操作非常简单,就是左右和跳跃而已。像素风画面构造了四十多关充满各种机关和怪兽的地下城供我们探索,但是这些都不重要,重要的地方在于,明明是这么简单的游戏,却是可以让我们一次又一次的死亡,真正的做到了“你的上一次死亡只是你下一次死亡的经验”!真的,游戏的难度简直要上天了!身穿铠甲的勇士看着是那么的雄壮威武,跳起来是那么的高,还会传说中的二段跳!然而,并没有什么卵用,这个勇士脆弱的被蜘蛛稍微碰一下就重生了,身上的铠甲并不能给与我们哪怕一丁点的安全感。各种死各种重生之间,也就麻木了,我想这个游戏最容易获得的成就应该就是“死亡100次”和“死亡500”次了!无论你有多么的努力,只要你没有二十多年以上的单身手速,基本半小时内就能获得这俩个成就的“双杀”了!而且关卡可能还没闯过多少关。。。。 游戏的很多地方设计的还是很有意思的,比如踩下小蜘蛛能让自己跳得更高,比如反重力玩法的体现。同时也因为死亡了就会立刻在起点复活,中间不会耽误太多时间,所以游戏试错成本也很低,是一款很容易上脑的杀时间大杀器!不过,还是那句劝告“没有二十多年以上的单身手速,就不要拿自己的智力在地板摩擦了”! [quote] [b][u]❀提供最自由、最真实的游戏评测❀[/u][/b] [b]❀欢迎→❀[url= https://store.steampowered.com/curator/44119519/]自由评测[/url]❀←关注鉴赏家❀[/b] ❀❀欢迎加入Steam组:[url= https://steamcommunity.com/groups/Freedom_Games]自由评测组[/url]❀❀[/quote]
非常好游戏,爱来自瓷器
好玩!
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