
It’s mini golf in a dungeon (duh). Whack your way through lava, traps and monsters using a lute, your fists, or your own skeletal leg. You can even score a hole-in-none! Compete with your friends online or together to be the true Dungeon Golf champion.
Modeled estimate, not a reported figure. How we estimate →
Media

About







Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Dungeon Golf is a playful and chaotic twist on mini-golf developed and published by Ant Workshop Ltd that gleefully collides traditional putting mechanics with the unpredictable dangers of a fantasy dungeon. Instead of serene greens and gentle slopes, the game throws players into trap-ridden arenas filled with monsters, hazards, and interactive elements that constantly interfere with even the most carefully planned shot. The result is a game that feels less like a calm sports simulation and more like an energetic party experience where improvisation and humor are just as important as precision. At its foundation, Dungeon Golf still respects the familiar rules of mini-golf: aim, choose power, and sink the ball in as few strokes as possible. What changes dramatically is the environment surrounding that goal. Each course is designed like a dungeon puzzle, packed with spinning blades, lava pools, pressure plates, moving walls, treasure chests, and roaming enemies that actively disrupt play. Hitting certain obstacles can knock your ball wildly off course or add penalties to your score, while cleverly using hazards or enemies to your advantage can lead to unexpectedly efficient shots. This constant push and pull between planning and chaos keeps every hole engaging and often hilarious. A major source of variety comes from the roster of playable characters. Instead of anonymous golfers, players choose from a cast of exaggerated fantasy archetypes such as skeleton warriors, spellcasters, bards, and other dungeon-themed oddities. Each character comes with distinct attributes that influence power, control, and special abilities. These abilities can alter the flow of a match by nudging balls, interfering with opponents, or manipulating the environment, adding a layer of tactical decision-making that goes beyond simply lining up the perfect shot. In multiplayer matches especially, this creates moments of friendly sabotage and sudden reversals that embody the game’s party-game spirit. The game offers both solo and multiplayer options, though its design clearly shines brightest when played with others. Solo modes include cups, tournaments, and matches against AI opponents that allow players to learn courses and experiment with characters at their own pace. Multiplayer supports both local couch play and online matches for up to four players, transforming each hole into a lively contest of timing, interference, and opportunism. Watching carefully planned shots fall apart due to an opponent’s ability or an unexpected monster movement is a core part of the fun, even when it happens to you. Visually, Dungeon Golf embraces a colorful, cartoon-like fantasy style that leans into humor rather than realism. Characters are expressive and exaggerated, environments are vibrant and readable, and the dungeon themes draw on familiar fantasy tropes without taking themselves too seriously. Each course has its own personality, helping prevent the game from feeling visually monotonous even when mechanics remain consistent. While the graphics are not cutting-edge, they suit the game’s tone perfectly and ensure that important gameplay elements remain easy to read during chaotic moments. The sound design reinforces this energetic atmosphere. Clanking traps, splashing lava, monster noises, and playful musical cues give each hole a sense of activity and danger. Audio feedback helps players understand when they’ve triggered hazards or abilities, though the soundscape is more functional than memorable. Music stays light and upbeat, complementing the party-style pacing without overwhelming the action. Control responsiveness is generally accessible, but not without some rough edges. Aiming and power selection are easy to grasp, making the game friendly to newcomers, yet certain camera angles or tight spaces can make lining up precise shots awkward. Many players find that using a controller offers smoother control than mouse and keyboard, particularly when making fine adjustments. Physics interactions can occasionally feel inconsistent, with balls getting stuck in awkward positions or reacting unexpectedly, though these moments often add to the game’s slapstick charm rather than completely undermining it. In terms of longevity, Dungeon Golf is best enjoyed in short to medium sessions. While the core concept is strong, the pool of hazards and course ideas does not expand dramatically over time, which can make extended solo play feel repetitive. The unpredictability of multiplayer matches helps offset this limitation, as no two rounds play out the same once player interference enters the equation. As a result, the game feels less like a long-term progression experience and more like a go-to party title to revisit with friends. Ultimately, Dungeon Golf succeeds by fully embracing its identity as a chaotic, fantasy-themed party game rather than a refined golf simulation. Its strength lies in the joyful friction between careful aiming and constant disruption, creating moments that are as funny as they are frustrating. While it may lack the polish, depth, or solo content of more traditional sports titles, it delivers a memorable and accessible experience that thrives on shared laughter and unpredictable outcomes. For players looking for a lighthearted multiplayer game that blends competition with comedy, Dungeon Golf offers a distinct and entertaining spin on the mini-golf formula. Rating: 7/10
Played this after the wifes miscarriage, I cant tell if it helped but the pain still lingers. Ima keep playing to see if it can dull anything. This game man wooo wee
What a wonderful little game. Courses that I've played so far are fun. Reminds me of PSX era games. Pretty chilled to play, simple controls but the added special abilities each character has adds an interesting twist. I was able to leap from the tee onto the head of a monster at the hole, then put for a hole in one on a par 5! More than worth it at full price. I actually feel a little guilty for picking it up for £2,99 on sale.
I love this game so much just wish they would take my money and make DLC
Ruined my marriage and I lost custody. 10/10 game.
Games pretty solid. Had some fun. Don't buy it. Also it made me racist I guess
not optimised well
Ruined my marriage and I got custody. 10/10 game.
Fun game. Fun with friends.
I'll try it some more later but for now I can't recommend. there are constant popups in the game every few seconds. they never just let you play the game. constant popups giving you random info. many of them also pause the game which is jarring and annoying. funnily enough, for all the popup tutorials, the game never tells you how to do basic things like use your abilities. you'll need to sift through the controls menu to find out. such incompetent game design. popups are annoying everywhere else on the internet. they aren't suddenly OK just because we're playing a game. the controls are also just atrocious. the space bar is used for several different things including swinging your shot. makes it easy to waste a turn. not sure what the point is of having such poorly designed control schemes. edit: I've tried the game again but it keeps getting hung on the loading screen for the 2nd hole. this is probably the end of my attempt to play this garbage
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Tiny Biomes: Cozy Idle | $36.1K | 417 | 86% | $3.99 |
| Trident's Wake | $36.1K | 117 | 37% | $14.99 |
| Endless Fables 4: Shadow Within | $36.1K | 166 | 86% | $14.99 |
| Grimoire Groves | $36.1K | 65 | 86% | $19.99 |
| Tormentor❌Punisher | $36.1K | 596 | 88% | $3.19 |
| Mechanism | $36.1K | 165 | 67% | $12.99 |