
Dungeon Girl is a Puzzle RPG with over 1000 floors to conquer, and 300 items to craft. The fun never ends!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Sadly this was not quite the game I was hoping for. It's lighthearted and cute but the mechanics are poorly explained to a level that I simply could not get into the game at all. Perhaps I would have understood better if I had played the first game but that does not excuse the lack of good explanation of crafting and other mechanics. Add in a brutaly tedious grind to gain "friendship points" and a totally wonky difficulty curve and you have a game that I just could not love dispite my real desire to do so.
Rather dense at first, not helped by the low initial difficulty meaning you don't have to understand the item/upgrade mechanics to get to floor 110 or so. Gets better as you understand more (pay attention to all the pages of help if you want to grok how stuff works, although it's kind of inpenetrable at the beginning.)
Stuck in my wishlist due to mixed reviews, I finally got the game thanks to the latest groupees bundle. I was very pleased to find out that the reviews are a bit flawed in my opinion, since the game seems very complicated and deep in terms of strategic gameplay and pure match enjoyment. Maybe the criticism stands on the fact that its not an actual match 3 (you dont move items to combine them) rather than a clicker game (you click on same tiles to remove them), something that may bother some gamers. In my case I found the gameplay fine, pretty challenging after dungeon level 40 (you actually have to read the 9 help pages to get along some pretty generic stuff) and rich in terms of variety and pseudo-rpg elements. It really works, but I dont know for how long. At the moment it seems pretty addictive and I am at a solid 10 hour gameplay (5 off line) so I think it deserves better than a mixed review score. Give it a try! 8/10
I wanted a puzzle/rpg, or at least an interesting puzzle, and got a game that can be beaten by clicking at random without thought. Disappointing. Besides, the screen is locked at a predefined size, without scaling up.
With over 100 hours in this game, you'd think I'd understand how the game works....i do not. Like: its cutesy and not bad if you wanna spend a lot of time figuring it out Hate: tutorial is worthless and the mechanics are super confusing, game only comes in small (i play with a magnifier), its super grindy to get a small bite of okayish story and to unlock support characters that aren't super great, its not really a puzzle or match game more of a click on groups of tiles
https://youtu.be/FUPSO3FkqLw Subscribe to get weekly new trailer supercuts. === This game is a nice puzzle about exploring a dungeon. The main game mechanic is simple - click on the groups of same-coloured tiles to make them disappear, but the game has a lot of advanced systems on top of that. PROS: - Cute visuals - Familiar game mechanics - Lots of achievements and systems to explore CONS: - The tutorial is text-based and you start with most of the systems already unlocked which might be overwhelming at the beginning - Fixed-sized window - The interface has a lot of numbers and indicators, so it feels like a plane dashboard untill you figure it out TIPS: - Click Search tiles until you fill the purple meter above. When it's full, you'll get a Stairs tile to go to the next level - Attacks only work when you have enemies around (left part of the screen) so it might be good to save them for a while - "Mind" is basically stamina. Eat Bentos regularly to keep it up. If it reaches 0, you go back to town and lose treasures from the dungeon.
To begin, I really like this game. It also has a lot of potential. I wouldn't say things are outright bad, more like meh. First of all, it's a lot of clicking. It's a match-1 and that makes it a lot easier than if it were a match-2 type game. Matching tile 2+ is not necessary to advance, but it eventually hinders you if you do not. The fighting is so unengaging that I end up clicking through tiles quickly and missing the details about my health, mind, and status effects. I think this is because they're so tiny and the clicking can be mesmerizing. It bothers me a LOT how time moves in game. I just made it to level 100 and it has supposedly been [b]26 years[/b] in game! That feels so disjointed from everything else in game. It bothers me. Time doesn't matter, beyond for bonuses. The characters are that JRPG-side-side-character kind of shallow and sort of childish. They are't really fleshed out. It takes forever to get the story bits out of the game, and the character development is so minuscule to begin with. It leaves me feeling like I'm not getting much out of it. The item mixing mechanic has so much potential, so many cool items with very useful effects, but the actual mechanics don't get explained very well if at all, and there are so many variables going on at once that it makes it hard to distinguish what exactly is going on with your results; it's hard to figure out what to mix so that I can achieve what I want. The art is kind of different (in a good way), and the coloring gorgeous, but it seems like the artist(s) for the characters didn't fully understand angles. For example, the art is just funky underneath and around the torso and chest areas for several characters (like Monika). Overall, it's playable and enjoyable honestly. There's enough content and it's understandable enough to enjoy. The clicking is soothing and mesmerizing. While making it a match-1 rather than a match-2 makes it more easily playable, I wonder if they could've given us the option for that difficulty to give us some more fun. I like it enough to keep playing it. You might too. Maybe grab it on sale.
si vous cherchez un match3 traditionnel, passé votre chemin... Mais! si vous cherchez du changement dans le classique, ce jeu pourrait vous donner de bons moments. Après quelques grilles, la mécanique de jeu ce fait amadoué, et c'est du tout bon ! collecte de loots pour de l'alchimie, des contraintes en donjons à gérer,..etc, sur un font de no stress car pas de timer. (Et sans le confirmé il y a tout de même un contenu bien fourni, puis avec ce que j'ai vu sur le forum par la suite il y a du challenge, avec une obligation de bien gérer ces items à emmener en donjon... )
Interesting game concept. Pros: - Storyline - Advancement system - Interesting gameplay Cons:- very simplistic - can feel a bit grindy Overall I got quite some fun out of it and I feel I got my money`s worth :)
It is a fun game to play in increments and it manages to have this really good balance between relaxing game play and stressful risk-reward difficulty you can control. However, it suffers from repetitive game play and a serious lack of story. Just be aware of what you're signing up for in Dungeon Girl. I recommend it on sale.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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