
A dungeon defense game with light strategy and roguelike builds. Recruit units, collect traps and relics, and defend the village from monsters rising from the dungeon. If you fail, the village falls and the 7-day loop begins again.
Modeled estimate, not a reported figure. How we estimate →
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About

Dungeon Gatekeeper is a combat strategy game that combines light roguelike elements with side-scrolling action.
You will travel to villages to defend them. As the final line of defense, each time you arrive at a new village, you will start from scratch: cultivate combat units, obtain mechanisms, build your lineup, and then enter the dungeon to guard it, preventing monsters from pouring out...
Combat
Each village’s battles start from zero. Each run lasts around 7 in-game days, with different stages each day. Players must deploy mechanisms and combat units according to the stage conditions to defend today’s dungeon.
Purchasing Equipment and Items
The town’s guild has a shop where players can buy various equipment to enhance their combat abilities.
Hiring Deployment Units
Deployment units can also be hired. Recruit units according to your needs!
Growing Deployment Units
Hired units also need to be strengthened. Players can use gold to upgrade units. Reasonable gold usage and experienced training are key.
Make good use of the dungeon mechanisms and defend the dungeon entrance.
In this real-time strategic tower defense game filled with challenge, recruit unique combat units, use items, collect equipment, and build your own defense line to resist the terrifying waves of enemies.
About the Developer:
This game is created by a solo developer, responsible for programming, art, and design.
I play all kinds of games, and my ideas tend to be a bit unconventional—this game is probably a reflection of that.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Reviews
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 在GPD WIN5上跑得非常稳,调到6W TDP也可以轻松跑。手柄适配出乎意料地好,操作很跟手,躺床上搓几局刚好。 这游戏玩的是“从零开荒”的爽感。每换一个村子,一切重来,靠7天时间疯狂凑机关、招人、赌掉落。那种“昨天差点团灭,今天终于凑齐神装翻盘”的成就感很上头。 战斗是横版即时塔防,不是无脑摆完就看戏。怪潮压力大时,得实时微操单位堵缺口,配合机关连锁,策略和操作都得跟上。 轻度肉鸽+单位养成的组合挺耐刷,就是前期开荒有点看脸。总体性价比不错,适合喜欢动脑子又想随时拿起来玩一局的玩家。
游戏整体玩法十分丰富,内容可玩性很高。共有三大关卡与积分模式,每个关卡风格各异、体验不同。每个关卡分为七天周期,防守期间可以自由布置阵容排布队伍,战斗时既能亲自操控角色进攻,也能联动场景物理机关辅助作战,部分关卡还需要驾驶大型战斗装置统筹全局。 游戏操作兼具策略性与操作感,节奏紧凑很容易玩到手忙脚乱,但沉浸感十足,很容易进入心流状态,成功通关后有成就感,同时游戏融合了肉鸽随机、阵容策略、角色养成等多种玩法,还带有赌场趣味元素,运气和策略并存,玩法广度十足,非常值得一试。
太酷啦!
好玩 靠道具能弥补很多数值 设计挺好
《塔防体系》和《肉鸽体系》在数值设计上根本就是独立开来的流派吗,通关了第一个新手村能很直接的感受到招募了5个25级的人一点用都没,全靠奶妈奶住本体到处救火,到最后2天钱全用去刷传说装备当肉鸽玩了。塔防这一块融入的不是很好的感觉,steam没有中评还是给个好评鼓励一下
完全没有守家的爽感,不会做天赋系统可以不做,完全没有搭配。数值更是用脚填,远程怪集火完全扛不住而且还加一堆看不懂的陷阱跟毫无作用的机关,而且每次消费还要跑一大段路,一堆无意义的房间不去又不行。感觉就是几个毫不相干的东西被强行塞在一起,总之就是不好玩
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Trends
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