
Face the ever-evolving Nemesis, utilizing your character's skills and attributes to overcome challenges. Explore the mysterious dungeon, encounter thrilling events, and make strategic decisions. Are you ready to embark on an endless adventure in "Dungeon Evolution: Nemesis"?
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Reviews
I want to start by saying I had high hopes for this game, it gives me slay the spire vibes and I feel it could be great. I like the random events and monster designs. That being said, I absolutely cannot recommend it in current state. The tutorial is not very clear, it took me quite a while to figure out how the combat works and I still haven't figured out special attacks and stuff. All of the status dice seem to do the same thing, if you get the boss that can evade attacks as your first boss your almost guaranteed to lose because it can take away your dice and evade the attacks you have left. At least 2 sets of items seem to need to be a pair in order to work, so good luck finding both in one playthrough. The translation also seems to need some work but thats something I dont care too much about. I'd like to see how the game grows and changes, hopefully after a few updates it feels more polished and open to learn.
我被游戏里第一只怪打死了,我甚至不知道该怎么攻击它,这游戏真棒
通了一遍,不太好玩,主要存在以下几个问题 1、说明教程有点差,虽然游戏很简单,但是我还是试了两轮才搞懂游戏机制 2、操作比较费手,每次攻击敌人都要挪动数遍去抓骰子,一个敌人打个七八下就很累 3、技能机制联动不太好,我通关的这次直接全数值骰,技能只用了两个就够了(实际就魔法盾也行) 4、难度曲线设计比较差,三四层后就能进入无敌模式,第十层的难度和第二层的差别不大,当然第一层的boss感觉有点威胁 5、装备系统也挺鸡肋,被动物品一共能拿三个,一搞有要成对生效的,我开了大概二十个装备,最后还是没凑齐一对 6、看起来职业很多,玩起来其实区别不大,怪物后期都有抗性,那点毒火什么的没什么用,实际上还得是平A
首先感谢真实评测和发行给予了我这次评测《HornyWarp_Data》的机会,其次我给予本作一个7分的评价。 [h1] 总体上来看 [/h1] 本作是一款玩儿法引导不足,可玩性较为一般,但是颇有创意的地牢肉鸽探险游戏。玩家选择各有特色的职业前往地牢进行探险,与及其具有强度的怪物互动,并努力击败它们获得资源,随着地牢的深入,游戏的难度将会逐渐的提升,玩家也将能较大幅度的提升自身的能力。游戏的难度比较高,如果说对本类游戏感兴趣,蹲一下更新看情况打折再入手是个好主意。 [h1] 下面是具体的评测内容 较差的引导 [/h1] 游戏内的引导效果比较差,图片做得非常简略,新人入门会一脸懵逼。 [h1] 游戏的玩儿法 [/h1] 我在这里给大家介绍一下玩儿法——投骰子,与敌人回合制对战,每击败一个敌人,收获一次掉落。 首先是投骰子。 骰子之前玩家要进行加点,其中攻击是伤害下限,盾牌是防御下限,而敏捷是骰子数目下限——这个性价比最高,优先选, 然后玩家进入骰子界面,在开始骰子之前,玩家可以根据骰子数目选择本次投骰子的种类,初始版本是3加两点是5。3的意思是一次能投3个骰子种类自选,5的意思是一次能投5个骰子,种类自选, 如果说选的不够或者中了异常状态导致敏捷受损,玩家需要将骰子补到上限否则无法进行骰子投掷。 骰子投掷结束之后,玩家将获得不同种类的骰子,其中红色骰子为发起进攻,+1+2+3的意思是在攻击力上+1+2+3. 无论加几,反正大于怪物防御就掉一点血,少于怪物防御不掉血,一次攻击最多掉一点。 其他颜色骰子为削减防御,每一个能掉一点防御,作用只起一次(一次攻击有效,下次攻击就恢复正常)。 接下来需要将骰子放在人物头像旁边的位置,放入骰子,发起进攻或者削减敌人的属性——打完骰子你的回合结束,等着挨打吧。 随着战斗的进行,怪物的机制将会变得更强,玩家也将会获得强化点数,改变自己的游戏体验。 [h1] 死敌机制 [/h1] 游戏里有死敌机制,死敌会不断的追踪你,并每次相遇都会极大的增强自身的能力,给你带来极强的压迫感。 [h1] 不足之处 [/h1] 游戏引导很差,怪物强度较高,系统较为复杂,每次战斗都要进行很多次操作导致游戏体验不佳。 [h1] 综上所述 [/h1] 本作是一款玩儿法引导不足,可玩性较为一般,但是颇有创意的地牢肉鸽探险游戏。玩家选择各有特色的职业前往地牢进行探险,与及其具有强度的怪物互动,并努力击败它们获得资源,随着地牢的深入,游戏的难度将会逐渐的提升,玩家也将能较大幅度的提升自身的能力。游戏的难度比较高,如果说对本类游戏感兴趣,蹲一下更新等打折再入手是个好主意。 [code]欢迎参观我的: [url=https://store.steampowered.com/curator/33217084]真实评测[/url] 喜欢这篇评论,也麻烦点个赞,让更多人能够看到。[/code]
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