
Dungeon Dungeon! is a turn-based RPG featuring roguelike elements and unique combat system. Recruit companions, upgrade skills, collect loot. Become a dungeon adventurer and lead your party to conquer the dungeons!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Reviews
You start solo, able to recruit from the inn to add members to your party. Unfortunately, you're not able to recruit a healer initially, nor are you able to recruit a tank, and you don't fill either of those roles. The people who do fit those roles are locked behind buying the ability to recruit them at the Church, which you can't do initially. No loot drops off of mobs, and the dungeon trip is very much on rails where you appear standing in a room with enemies standing in front of you, when you beat them you click an icon and poof you're standing in another room with enemies in front of you. You carry a sword (visibly, it's in your hand), but you don't actually use a sword. The game is clearly intended for a controller, with keyboard+mouse feeling like they're an afterthought. Camera angle is fixed, which can put the enemy front row partially obscured by yours. It feels, to me, like playing a choose-your-own-adventure picture book, if such a book was best suited by having the pages turned by a controller. I'll update my review in a day or two if my opinion changes, but it's not particularly enjoyable thus far.
wait til its finished. designed to make you fail multiple times.
Not bad for an early access game. It has some clever designs like front row vs. back row, as well as how stun works on both you and your enemies. The UI is a bit clunky sometimes, but I guess it's the combat that matters the most in this type of game, which feels satisfying here, especially when your characters are leveled up and equipped with those fancy skills.
不知道是不是配置的问题,整个质地都很糊,然后鼠标会有延迟,不过这都无关紧要 在上述半残疾的情况下,还是通关了,用的一堆召唤物当肉盾过的,尤其是后期,对面怪biabia两下一个召唤物没了 要是没有肉盾抗伤害基本就是拜拜了您嘞下一局 觉得技能的升级选项太随机,虽然是给你好几个选吧,但是方向都是要纯输出的,没输出打毛线 关于异常状态,我没找到相关的说明,希望说明书能够更优化,让玩家知道各种机制 希望可以跳过那些砍杀动画,只要最终数字就行,一个rouge游戏我不需要动画,我只需要简单加减画面,纯粹就是为了通关 关于二转职业,希望能做得更定位化,比如纯物理,纯魔法,不要搞些混血儿,我还想着要是不转是不是还能更高输出一点,毕竟这是个打怪游戏,不需要什么花里胡哨的说明,我只要输出我只要通关 我希望整个任务线是可以我自己选的,或者是跟建筑级别挂钩的,比如我做哪个建筑发布任务,我能获得更好的品质 店里卖的东西,我只要最高级别的,低级别的我都不带看的,然后高级别的这价格是不是有点逆天,打半天的钱我就够买一件装备,而且质量还不咋的 关于招募,我希望做的是可在进程中置换,资源能够一键重置,比如这货是80块,那货是200块,我够钱了,我能80换200的,要不然开局就那点的钱,我还得开局2个人过几轮,然后赚够钱才能买第2个伙伴这合理吗??? 关于怪的外盾,后期厚的我都???要先打半天破盾晕才行,关键是后期刚清完前排怪,然后后排法师jiu的一下又召唤一堆出来,还有前排保护机制,我要么就选带专注那女的专门秒后排,要么我就要在进程里面让其他伙伴或者自身选专注,或者是转职拿到那个拉人技能的把怪从后排拉前排打,关键是那个终极技能拉完,对面又移动到后排去了,这就有点???了,感觉就是机制拉长游戏时间,而不是我能通过一系列的build实现一刀999秒一切 不过你这游戏完成度还不高,还是可以期待的,加油哦
好玩,就是有点短,应该还有挺多更新内容
有局外加成可以解锁的轻rogue回合制游戏。有些游戏机制非常新颖,例如人物是根据本回合执行的行动(每个行动对应不同的冷却时间,多行动累加,也有不同特性可以减冷却时间)来决定下一回合会在什么时候到来,不是传统的回合制。这让游戏体验和一般的回合制游戏不一样:策略重心不同,自由根据战况选择是否执行行动等等。还有很多有趣的机制就不细述了。 EA版已经能看出是个底层逻辑合理,能让玩家爽到的游戏雏形。目前的完成度不高,游戏内容还需要丰富,平衡性也需要打磨,但作为大部分内容仅由一人制作的独立游戏,已经很令人满意了。 能让我上头从11点半爽玩到3点的游戏,必定未来可期!噶油!
有点乐子,但是现在不推荐,内容少(目前爆的装备就最多2属性+1词条),引导差(进了新的转职之后特殊的职业技能也全靠猜),甚至很难感受到平衡性(因为不知道具体加值所以打出来的效果全看感觉,无脑怼召唤和次数),新角色的招募机制有点苛刻,所以现在也不知道新角色入队是否要重练,虽然没玩到后期,但是感觉这游戏的破防机制有点败笔,不排除需要重做的可能性
EN Review (FR below) A nice little game, in which you have to clear dungeons. You have a team of 3 people (+ later on?) who all have their own skills and the possibility of upgrading them, which is one of the game's strong points; apart from your character's first skill, the other skills are not locked, so each run will be different and will force you to use skills you might not otherwise have used. You collect gems between games and at the end of dungeons, which unlock new characters and potential bonuses! So far, this game is a pleasant surprise, and I can't wait to see it evolve! -----------FR Review-------------- Un petit jeu très sympathique, dans lequel vous devez nettoyer des dungeons. Vous avez une équipe de 3 personnes (+ par le suite ?) qui ont tous leurs habilitées et la possibilité de les faire évoluer, ce qui est un des points fort du jeu ; Hormis le premier skill de votre personnage, les autres skills ne sont pas lockés, chaque run sera donc différente et vous forcera a utiliser des skills que vous n'auriez de base peut être pas utilisés Vous récupérez des gemmes entre chaque game et à la fin des dungeons, qui vous permettent de débloquer de nouveaux persos, et de potentiels bonus ! Pour l'instant, ce jeu est une bonne surprise, et j'ai hâte de le voir évoluer !
一款很有潜力的地牢肉鸽游戏。技能升级带来的强度颇有爽感,但是强的技能有点太强了,弱的技能又弱的没法看,有时第二个技能池如果随的不好的话,很可能会影响一整局的体验。 转职的差异化做的不是特别好,没有很明显的感受到不同职业间的差别,希望在这一方面能在加强一些。 非常期待游戏的更新
Love the art style, and it has a simple but more or less deep combat that mixes some systems in good way that feels refrehsing for the genre. But version 1.0 has some mayor bugs. Wait until the they fix them.
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