
Dungeon Dungeon! is a turn-based RPG featuring roguelike elements and unique combat system. Recruit companions, upgrade skills, collect loot. Become a dungeon adventurer and lead your party to conquer the dungeons!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Reviews
沒有劇情, 一個角色只有一張立繪, 沒有炫目的技能效果, 教學不清晰, 近乎等於沒教學。 遊戲時數短, 內容沒有變化, 看教堂解鎖內容是想玩家不斷失敗重生累積玉去變強繼續挑戰; 但關卡極少, 難度又不高, 如果不是教學模糊讓人一頭霧水很可能第一周目就能全破; 我是二周目全破, 但要解鎖新角色需要失敗三次/累積殺怪幾周目之類.... 是要玩家不斷刷已經體驗過的無聊內容解鎖一些數值更強但也不吸引的角色來繼續經歷下一輪無聊重複的地下城嗎.... Why would I do that to myself? 不推薦。
[h1]并不轻松的地牢探险[/h1] 《地牢地牢!》作为一款抢先体验的游戏能有中文汉化十分难得,不过游戏有点过于硬核了,打了十来分钟第一次冒险就没有赢过,大多数都输在了第二波怪中,让我险些以为自己是否错漏了什么神级道具没装备或者加点没有点,无奈重开,但是仔细观察了好多遍以后才发现好像啥也没有漏,我操作也不算太畸形吧?游戏开局没有手把手的新手教程(引导真的等同于0),只有冒险者手册这一简洁明了但内容不多的教材向我们解析Combo、CRT、AAD、等现代不算太常用的游戏名词在本游戏中所代表的意义是什么,剩下的都需要我们闭着眼睛去摸索。游戏的美工立绘还算不错,目前所有的女性角色的立绘看起来基本可以十分达到个八分精致(干脆把男性角色全换成女的吧看着顺眼一点,男的立绘就太丑了点)。BGM这一块看的出来作者很想让我们听完所有的战斗BGM一首听完就轮换一首,BGM做的确实非常不错没啥问题,有种凸显战斗的史诗感,但是频繁的切换并非是好事,每个阶段一个BGM或许感觉更加深刻。游戏目前来说各种方面都有值得吐槽的地方,无论是技能还是加点又或者是引导这一块都需要大刀阔斧整改一番,游戏目前处于抢先测试阶段,游玩下来总体的感受还是未来可期的,如果成品快完成了的期间个人推荐是先去找几个非资深玩家体现一下游戏看看如何提高一下玩家们的可接受程度。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
There are some missing features and bugs in the game, however id wait with buying the game until further updates down the road when the game has been filled with more content as well as bugfixes. I also made a video on it which u can check here: https://youtu.be/1WWZrYYBKMs?si=hpnuavqxN27TTbAh **My hot take on this:** - The game needs a story. A story would make the game more worth playing rather than just a looping gameplay, theres nothing but recruit NPCs to party and play as them. - Adding more and better gameplay features. The game would benefit majorly if there was animations with the party going too the dungeon, and actually when finish off all enemies, the characters move too the next location as an animation or something in those lines, instead of just reloading the exact same space with new monsters to kill again. - Very repetetive There is no boss in this game from what Ive seen so far. Its only go down a dungeon, kill monsters, get loot and XP and repeat the same cycle. - No actual lore You dont get to talk to the NPCs you have recruited or learn more about the characters or anything really. No lore besides character descriptions. - There are some bugs playing out When you are assigning specific stats, some of em just vanish and doesent actually apply too the stats and the points are then spent and used up. Gone. This is subject to change once more updates has gone further down.
ótimo jogo para passar o tempo, tem muito potencial para se tornar um game excepcional.
三名队员的技能组合多样性很不错,希望后面做出更多的关卡来爽 美术挺棒的,期待新角色解锁
一周目,很上头的游戏。 一开始追求数值,后面发现机制[spoiler] combo和+-CD [/spoiler] 才是王道。 玩游戏喜欢搞科研的同学,这款游戏会蛮适合你的。 一些可以优化的部分 1.用键鼠玩(手柄我不清楚),选怪的时候会比较不好选中,特别是怪之间站的比较近的,点错了可能就出大事 2.坦克角色解锁太困难了,至少我解锁的时候也通关了,导致一周目基本只能玩主角当坦的流派,少了一些乐趣 3.有些技能比较弱,也可能是我科研实力不够。比如加血类技能是单独走技能词条加成,不受AP加成,那我觉得就会比较弱,基本不想选 4.后期玉没地方消化,可以考虑二周目的时候加入洗点,或者买装备,但是同时要增加难度 期待作者更新以及新作品
要素太少了 没召唤物基本很难打
游戏制作很用心
技能缺少快捷键,敌人显示不清楚血条和盾数值,详细数值打开不方便
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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