
Dungeon Divers Prologue is a dungeon-themed roguelike puzzle game about clearing derelict dungeons. As the newest employee of Dungeon Divers Inc., you must advance through multiple levels, use your wits, and tools you acquire along the way to get to the core to defuse it and bring home the cash.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
2/3 main campaigns
0/10 challenge campaigns
24/48 items can be unlocked
8/12 secret room types included
All progress carries over to the main game!
Dungeon Divers is a dungeon-themed roguelike puzzle game about clearing derelict dungeons. As the newest employee of Dungeon Divers Inc., you must advance through multiple levels, use your wits, and tools you acquire along the way to get to the core to defuse it and bring home the cash.
With nearly a dozen different types of rooms to disarm each with their own conditions, quirks, and logic to solve what starts off as a simple task will become increasingly complex and difficult to decipher. Choose carefully as you only have a finite number of tries before your mission is deemed a failure.
As you progress through the dungeon you're clearing, objects of power may be uncovered to assist in your journey. Some simply help you survive mistakes, other may grant you the ability to uncover vital clues for your efforts, and some grant you extra riches. Choose wisely as you can only carry so many artifacts at once.
No two dungeons share the same layout. Procedural generation means that every delve is different providing countless hours of entertainment as you clear level after level.
Genres
Stats
Languages: English*, Russian*, Japanese**languages with full audio support
Engagement
Reviews
Incredibly fun game
Dungeon Divers , terk edilmiş zindanların temizlenmesini konu alan zindan temalı bir bulmaca oyunudur. Dungeon Divers Inc.'in en yeni çalışanı olarak, prosedürel olarak oluşturulan birden fazla seviyede ilerlemeli, zekanızı ve edindiğiniz araçları kullanarak çekirdeğe ulaşıp onu etkisiz hale getirip parayı eve getirmelisiniz.
Демка прикольная, но одноразовая, а вот в полной на сложной сложности уже такое себе, потом становится уж слишком много рандома
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 36 reviews with recorded playtime.
Достаточно насыщенный и информативный пролог, который позволяет дасканально изучить механики игры. Очень ждем релиз!
it's like if isaac levels were picross and minesweeper combined. i love it. never knew i needed it until now
has more 50/50 chances than minesweeper.
увлекательная пазл игра, в которой нам предстоит решать и зачищать заброшенные подземелья
- 運の二択・三択を迫られることが頻繁にある。酷い時で六択なことがあった - マインスイーパや他の理詰めパズルに比べて、「開いていくことで未開の部屋の択が絞られていって理詰めで解けていく」感がほぼ無い - 部外者の部屋(他の隠し部屋からの直線距離の和が最も大きい部屋)が要らなすぎる
Knowledge of the inspiration (Binding of Issac secret rooms) is absolutely not required for this game. It's a lot like minesweeper, but with more complex rules and some items to help balance out the unfairness of minesweeper. The room generation logic still has some kinks to be worked out - you can definitely lose a run to having to pick between 2 or more equally probable rooms, even once you've learned how the rooms are generated and so can spot some things that otherwise aren't directly room rules. The music doesn't overstay its welcome, and the sound effects are satisfying. The overall aesthetic design is really polished at this point. It's all just left and right mouse clicking, no controller support as yet. There's good colourblindness support in the revamped icon set for the rooms. Players do need to read, and read carefully. The rules are all explained, but it can take a while to learn all the different room types and how they work. There's a great in-game manual that explains absolutely everything (although it does use red/green colour coding for some graphics - most have additional labels). Sound not required for gameplay. I'm very much looking forward to the full game and all the different game modes that are hinted in the menu, although perhaps not "speedrun" (I can't do things fast).
i remember this game from itch.io
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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