
Dungeon and Puzzles is a dungeon adventure themed Sokoban game. The movement and direction are restricted, and the adventurer's ability can be changed by equipment at hand. Think through every step, destroy every monster and find a way to the end of the dungeon where the treasure awaits.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 227reviews | 93% | — | $25.1K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]多種道具複合應用,另類「直行」倉庫番[/h1] 全部共135關+15個隱藏關卡,是款加入四種不同武器道具、「直線移動型」的另類倉庫番作品。 遊戲中的[b]敵人並不會攻擊玩家[/b],他們僅是解謎的一環,[u]玩家必須要消滅關卡中的所有敵人,出口才會打開。[/u]不過「直線移動型」倉庫番要移動到特定位置本非易事,如何規劃殺敵路徑或是搬動其位置創造路徑,便是這類型解謎的核心思路。 近距離武器「劍」、遠程武器「弓」、推動物品的「盾」以及向後搬動的「手套」。這四樣道具並非常駐在角色身上,而是散落在各關卡中,依關卡設計所需配置,而道具本身也是關卡中的"物件",所以就延伸出一些複合型的應用,讓關卡設計變得相當複雜。 如用「手套」搬動射出去的「弓箭」,或是用「盾」將敵人推入陷阱中。 目前在steam指南區已有全金冠攻略整理了,無須擔心卡關,休閒一點來玩也無妨。
烧脑小品
Pretty mediocre game. It uses a move until you hit something and you stop system like Red Ronin, Sliding Hero, games like that - except it has a really weird difficulty system or lack thereof. So you have unlimited moves to solve the level and playing it this way no level would pose the slightest bit of challenge other than a tiny bit on some getting to the exit. The only difficulty system that exists is hitting a certain number of steps and getting gold. This certain number of steps is counted towards finding an exact path - there's only one way to do it to get gold. This works a while, eventually I felt the time investment wasn't worth it based on what I got out of solving the puzzles, then I started hitting a few puzzles I couldn't find that exact path - at which point difficulty evaporates, because say the gold standard is 7 - whether you take 8 or 80 doesn't matter. Combining this with the fact as I sad the puzzles aren't really all that well designed - if you don't aim for gold they're super easy. I just lost interest. Figured I'd give it another go before the review and I did 10 or so puzzles, but yeah - it's just mediocre with not very good puzzle design.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Polish
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cute little game, nice to relax and move your brain.
I like the puzzle aspect of the game.
推箱子的變體,有意思,但無聊
很不錯的倉庫番遊戲,達到完美通關會需要思考一下
É um jogo simples de Puzzle e sinceramente sem grandes coisas. É um bom jogo para matar o tempo, perfeito pra celular, mas acho bom para PC. Outro ponto que eu tendi falta foi que as criatura só tem designe diferente, mas só a mesma coisa, poderia ter uma mecânica diferente pra cada. Em resumo, não recomendo esse jogo para PC por conta de tem vários outros que podem fazer um trabalho que esse, além disso não acho que esse jogo vale 26 pal. Porém, acho que remendaria se tivesse no celular e se o preço abaixasse um pouco.
非常好遊戲
還行,雖然最佳步數會限制玩法,但後期地圖大有另外的過法就會開始思考,思考久了耐心不夠時容易煩躁,但過關時成就感也還算有,普通佳作
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 25 | 96% | Free | |
| $5M | 24.6K | 98% | $14.99 | |
| $244.8K | 1.1K | 96% | $11.99 | |
| $1.6K | 229 | 89% | $0.49 | |
| $8.9K | 51 | 94% | $9.99 | |
| $8K | 113 | 92% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.1K | 184 | 65% | $4.99 | |
| $25.1K | 141 | 43% | $9.99 | |
| $25.1K | 69 | 99% | $14.99 | |
| $25.1K | 115 | 95% | $9.99 | |
| $25.1K | 117 | 90% | $6.99 | |
| $25.1K | 51 | 61% | $19.99 |