No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $25.1K — a different platform, not this one.
-- Awards: ● 2021 BitSummit THE 8th BIT: Official Selection ● Busan Indie Connect 2020: Excellence in Casual ● Bahamut 2020 ACG Creation Contest: Bronze Award About: Dungeon and Puzzles is a game that challenges players' 2D spatial perception and logical thinking. A player can use a sword to attack monsters, or a bow and an arrow to destroy enemies from afar. Pushing the obstacles back with a shield and pulling the monsters with a pair of special gloves. There are 150 handcrafted rooms in the dungeon. Players will have to get a better understanding of the game to solve the puzzles and clear the rooms. To beat the puzzles with fewer moves, achieving advanced goals, players will have to try different tactics and move combinations to find an optimized solution for the room. Sometimes a player would need to put the old solution aside and take on a new perspective towards the problem, reexamine and rethink before making a move. Features: ● Dungeon + Puzzle + Sokoban ● 150 handcrafted rooms ● Fantasy themed pixel art ● Non-linear dungeon map -- ● Follow us on Twitter https://twitter.com/nekolyst ● Like us on Facebook https://www.facebook.com/Nekolyst ● Join our Discord server https://discord.gg/A7Sss9d
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
-- Awards: ● 2021 BitSummit THE 8th BIT: Official Selection ● Busan Indie Connect 2020: Excellence in Casual ● Bahamut 2020 ACG Creation Contest: Bronze Award About: Dungeon and Puzzles is a game that challenges players' 2D spatial perception and logical thinking. A player can use a sword to attack monsters, or a bow and an arrow to destroy enemies from afar. Pushing the obstacles back with a shield and pulling the monsters with a pair of special gloves. There are 150 handcrafted rooms in the dungeon. Players will have to get a better understanding of the game to solve the puzzles and clear the rooms. To beat the puzzles with fewer moves, achieving advanced goals, players will have to try different tactics and move combinations to find an optimized solution for the room. Sometimes a player would need to put the old solution aside and take on a new perspective towards the problem, reexamine and rethink before making a move. Features: ● Dungeon + Puzzle + Sokoban ● 150 handcrafted rooms ● Fantasy themed pixel art ● Non-linear dungeon map -- ● Follow us on Twitter https://twitter.com/nekolyst ● Like us on Facebook https://www.facebook.com/Nekolyst ● Join our Discord server https://discord.gg/A7Sss9d
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 17 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 6 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 24 → 0/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,672 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3B | 5.5M | 97% | Free | |
| $630.9M | 2.4M | 92% | Free | |
| $564.9M | 6.7M | 92% | Free | |
| $477.3M | 1.8M | 90% | Free | |
| $444.5M | 10.8M | 93% | Free | |
| $442.5M | 975.6K | 94% | Free |