
In a ravaged desert where gasoline and scrap are worth more than life, scavenge, survive, customize your vehicle, and fight for extraction while facing Raiders and mutated creatures.
Modeled estimate, not a reported figure. How we estimate →
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About
DuneBorn is an open-world survival and extraction game set in a post-apocalyptic desert. The experience can be played entirely solo, following your own journey, or on shared servers where other players also explore the desert.
The world is ruled by Raiders, colossal mutated creatures, and hostile convoys fighting for territory and resources. Beyond these threats, the desert itself is relentless. Extreme heat, toxic dust, and violent sandstorms turn every incursion into a constant test of survival and decision-making.
Your vehicle is the core of that journey. More than transportation, it serves as shelter, support, and a safe point of return during missions. Keeping your vehicle close is essential. Far from it, any mistake becomes costly, and losing it can mean the end of an incursion.
Explore dangerous regions in search of resources, face Raiders and mutated creatures, and move toward the extraction point when you decide the moment is right. On shared servers, other players may also cross your path, making every decision even more unpredictable. The more you carry, the greater the risk. Extraction is never guaranteed.
Your car is more than a way to move across the desert. It is your mobile shelter. Improve performance, durability, and mobility to handle brutal terrain, sandstorms, and unexpected ambushes.
The desert is home to giant and aggressive insect-like creatures that guard rare materials. Facing them is a choice. Surviving them is not always guaranteed.
Ruins and abandoned facilities have become strongholds for Raiders and armed convoys roaming the dunes in search of resources. Confronting them means constant danger, but also access to valuable rewards.
The sand shows no mercy. Toxic dust, extreme heat, and violent sandstorms force you to prepare, adapt, and continuously upgrade your gear.
Between incursions, return to your Safehouse. A personal refuge where you recover, organize resources, upgrade equipment, and prepare for the next journey.
Explore ruins, camps, and the remains of fallen creatures. Turn what you find into upgrades, supplies, and improvised solutions that expand your chances of survival in the desert.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Polish, Portuguese - Brazil, Russian, Turkish, Japanese*languages with full audio support
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
Game has lots of potential, so does every newborn at being a inmate or a Brain surgeon. This game should be in EA and not as a 1.0... Really Steam?! It's def a money grab, cause there's a lot of basic stuff, that should have been polished and it hasn't and it's been far too long since release with updates far too spread out (3 total), to be excusable. If it was EA, I'd let it slide.. Now they posted a roadmap, that should have been out day 1, not 7 months later! I've played 11 mins of it so far and it's crashed twice on a PC that probably cost more than the production of this game.
POTENTIAL. Keep at it, DEV. This is an itch a TON of people have been trying to scratch. If you keep at it, (don't over work yourself) and put effort into this, by god, this could be one of my favorite games of all of time. I'm already having fun. I hope you continue to develop this. Who run Bartertown? Who... run... Bartertown? ...You know who. Say. Master Blaster. Say loud! Master Blaster. Master Blaster... what? Master Blaster runs Bartertown. Louder! Master Blaster runs Bartertown!
Dev is a slow churner it seems, but they have finally updated the game since release. Roadmap has been added too which is nice! Indie project that offers what it is selling you. It isn't perfectly optimized, but it runs well enough for me to approve of it. I would love an option to scroll our camera for on foot and in car, but it's just a me preference.
нет
Découverte | fan de Mad MAX : https://youtu.be/Kc-01YpiDuY?si=ePS_kOyfN_cDv0Cr Dev's : A.P Games Editeur : A.P Games 📆JANV2026 ˜”*°•.˜”*°• --- •°*”˜.•°*” 🕹️Vous appréciez Mad Max, et bien ce jeu est pour vous. 🕹️Partez avec un véhicules parcourir le désert et rapporter du loot, fabriquer et amélioré votre hangar qui fait office de hub. 🕹️Faim, carburant, combats, craft dans une exploration dans un no man's land. 📺Part 2 | sur la chaine www.youtube.com/@klfighter STGenGames ˜”*°•.˜”*°• --- •°*”˜.•°* 🟢Rejoignez #STGenGames et suivre @Klfighter. #STGenGames et Curation : https://store.steampowered.com/curator/33871902/ ˜”*°•.˜”*°• --- •°*”˜.•°* 🟢List - Zoom sur des jeux - d'autres arrivent.. https://store.steampowered.com/curator/33871902-STGenGames/lists/ ˜”*°•.˜”*°• --- •°*”˜.•°* Lien Steam : https://store.steampowered.com/app/3490510/Duneborn/ ˜”*°•.˜”*°• --- •°*”˜.•°* Start and Ending created in 2015 - 2021 AD3 ©STGenGames
The game shows potential but requires significant improvement. Allowing players to drive from the main base to quests would enhance gameplay. The pick-up mechanic feels clunky and repetitive, while the return to base feature functions well.
Концепт интересный, будем ждать обновлений. Но вот этот майнинг ресурсов и рубку кактусов удалять надо нафиг
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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