
A 4X real-time strategy game from the developers of the critically acclaimed Northgard. Set in Frank Herbert’s groundbreaking Dune universe, you must lead your faction and battle for control and dominance over the harsh desert planet of Arrakis.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−60% | 13.6Kreviews | 79% | — | $4M |
| $39.99 | 2.1Kratings | 64% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's just not very fun that the AI uses the fact that it's AI to do things that are simply not counterable at any kind of scale (like repeated micro kiting with one unit on multiple fronts. Your own units cannot deal with this autonomously, so you have to micro to counter it. It's deeply unfun in a nominal 4x). It's a shame because a lot of the mechanics and details in the game seem theoretically interesting, but it's essentially impossible to get there when you will get destroyed by this type of behaviour with no reasonable counter.
sound design so immersive I literally had to shake the sand out of my keyboard after playing whether you choose diplomacy or violence, the worm eats everyone equally. 10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian*languages with full audio support
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played this game a lot when it was on GamePass for PC so I grabbed it here on steam because it was a BLAST. For whatever reason the game runs terrible now with mid to high 40s for FPS. I am running a 5070, 32GB Ram, and a Ryzen 7 5700x. I am getting high 60's to mid 70s in Cyberpunk at ultra with Ray Tracing on! The game must be extremely poorly optimized if this is how it performs. Cannot recommend this game until optimization gets better.
Proceed with caution! I have a decent amount of RTS/4X game time under my belt, but not a heap. I only dabble in this genre, and trying to get into this game made me realise how bad i am at these kind of games. I tried the conquest type mode and lost like 3 maps in a row. i then decided to try a skirmish on easy to get my bearings and really learn the mechanics and STILL LOST. This game is not for the weak of heart. That being said i think the Dune IP is perfect to make an RTS/4x game out of and i think they did a decent job at doing it.
The game is excellent, blending various 4X elements with macro-management and RTS-style combat. I love the game's mechanics, the good soundtrack, nice visuals, and unique gameplay. I find the factions somewhat unbalanced and the matches a bit repetitive. Unfortunately, this is a game that feels somewhat neglected by the developers, it doesn't get the attention it could have and has a small community, which is a shame for a game with such high potential. Regardless, I love Dune: Spice Wars and recommend it without hesitation.
Dune: Spice Wars — это стратегия, которая не спешит 🏜️ Она не кричит о победе и не поощряет суету. Здесь правит ожидание, расчёт и холодная логика Арракиса. Это не классическая RTS и не сухая 4X — игра застряла между ними, как сама Дюна между жизнью и смертью. 🌬️ Атмосфера и мир Арракис передан с редким уважением к первоисточнику 🌕 Пустыня здесь живая и враждебная: песчаные черви, штормы, нехватка воды и специй. Мир не декорация, а давление. Ты не завоёвываешь планету — ты пытаешься на ней выжить и удержаться. 🪐 Политика, интриги и фракции Главная сила игры — в фракциях и методах победы ♟️ Хочешь — побеждай силой. Хочешь — через экономику, дипломатию, шпионаж, выборы Ландсраада. Каждая фракция ощущается уникально: Атрейдесы — баланс и влияние, Харконнены — страх и жестокость, Фримены — адаптация и тень, Контрабандисты — грязные схемы и выгода. ⚙️ Геймплей и темп Spice Wars — это стратегия про контроль, а не про клики 🧠 Медленный темп, тактические решения, менеджмент ресурсов и территорий. Каждое действие имеет последствия, а каждая ошибка накапливается, как песок в механизмах власти. 🌌 Визуал и звук Минималистично, стильно и атмосферно ✨ Интерфейс чистый, музыка подчёркивает одиночество планеты, а визуал работает на ощущение масштаба и пустоты. Здесь мало лишнего — и в этом её сила. 🧭 Итог Dune: Spice Wars — это стратегия не про захват, а про удержание. Про власть, которая всегда временная. Про специю, которая даёт всё — и забирает ещё больше. Идеальный выбор для тех, кто любит думать на несколько ходов вперёд и знает: кто контролирует специю — тот контролирует игру 🌑
It's a great game! Maybe more like a "real-time board game" if that makes sense, but honestly the fact that recent reviews are "mixed" is a travesty - so I'm doing my part. If you like the Dune universe, you can't go wrong with this one.
Такой тупой ИИ я не видел уже давно. Если вы пришли поиграть в ПВЕ, то забудьте. Разрабы попытались объединить циву и ртс. С одной стороны, играть приятно - если вам тяжело давались ртс из-за их скорости и менеджмента, то эта игра вам понравится. По началу. А теперь по факту: - Один режим (привет нордргард), ставка на рандом в стиле цивы, только опций слишком мало и разнообразие контента быстро заканчивается - ИИ. Тут даже описать тяжело. Далее про максимальную сложность: ИИ не понимает опасных для него ситуаций. Принимает идиотские решения. Идёт через глубокую пустыню, умирает из-за отсутствия припасов и червей. Пытается убить толпой мили-юнитов твои летающие юниты, стоя на месте. Прекрасно знает в каких именно локациях твои шпионы и таргетно сканит именно их. - Варианты победы: Убей всех, стань богаче всех, ставь самым крутым (слава), попытка убийства шпионами. Война - просто экономическая катастрофа, игра буквально душит любые попытки чего-то большего, чем захват поселения. Экономика - самый простой вариант. Слава - тоже проще некуда. Шпионы - задумка отличная, но в пве не работает, т.к. боты уже знают где и что ты делаешь. - Баланс и реиграбельность никакие. Генерация состоит из тайлов, которых не особо много, пустыня ведь. Поселения в тайлах с 2 рандомными перками. Всё - Возможно, в пвп игра раскрывается совершенно иначе
Просто очень хорошая игра в своём жанре. Рекомендую.
Steep learning curve for newbie in RTS but investing few hours into the game is rewarding and it makes more and more engaging over time
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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