
A 4X real-time strategy game from the developers of the critically acclaimed Northgard. Set in Frank Herbert’s groundbreaking Dune universe, you must lead your faction and battle for control and dominance over the harsh desert planet of Arrakis.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−60% | 13.6Kreviews | 79% | — | $4M |
| $39.99 | 2.1Kratings | 64% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love it.
Это больше похоже на не доделанную цивилизацию
Great RTS with time modifiers, several ways to win besides combat makes this great
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian*languages with full audio support
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It has a great problem with endgame. It gets too dull and boring
机制能够部分还原沙丘世界观,但显然深度不够,只有弗里曼有点特色,家族兵种和机制都有待改进,完全没有还原到我理想中一个沙丘4X策略游戏的程度。还有这个沙虫设计得又丑还完全没啥用能不能改改。。。沙丘框架都给你了而且还有类似沙丘帝国和起义这样的桌游可以参考,能做成这样我觉得真一般。。。原著粉挺失望的
This is an expanded, more complex version of the Dune 2000 RTS from back in the day. It's a pretty good game after you understand how to play it.
жахливі автосейви по один максимум, який робиться одразу як пройобуєш гру. щоб що? напевно щоб було складніше відгрузитися і побачити, як ворожуючий ШІ перемагає... ні за що. типу, буквально. конкуруючий ШІ переміг за рахунок поінтів (не пам'ятаю як їх тут назвали). відгрущився, спробував перехватити перемогу. пограав трохи довше, побрикався, набрав 30к, але він набрав на 300 більше і се рівно переміг. ладно, спробував знову. він знову переміг, але вже як в першому випадку, не дивлячись на мої спробу переграти все. піхуй, відгрузився ще раз, але на півгодини раніше, до того, як я проїбав пів армії на іншого конкуруючого ШІ, за перемогу над яким отримав прибизно ніхуя. продумав план, почав діяти. той самий ШІ, не дивлячись на відставання у 3к, переміг знову, але цього разу за місце в консулі (чи як воно там зветься), яке він не займав, і за яке навіть голосування не було. його перемога була на півгодини раніше, ніж при самій першій моїй поразці. я відгрузився на сейв одразу перед поразкою, просто заради інтересу, і цього разу він переміг за поінти, народивши звідкілясь цілих 3к. спайси доставлені не були, голосувань не було, захватів теж. це я чогось не зрозумів, чи цей йоблик на ШІ нормальної важкості просто з повітря бере поінти? загадка. я спробую зіграти знову, бо гра то, в цілому, непогана, хоч і досить поверхнева, тому поки що негативний відгук не ставлю.
зря потратил деньги и время..
The multiple ways to win a campaign is a cool feature of this RTS. Also nice that harvesters don't have to be micromanaged. I will say that the Renegade faction is frustrating though.
It's a great game interrupted by out of memory crashes. Happens on a 12 GB GPU when doing high or greater settings, in everything from fullscreen 4K to windowed 1440p. Feels like the graphics architecture was designed with being cross-platform above all, which it does well. What gets left on the cutting floor are unhandled bugs, no (desperately needed) frame generation support, and poor optimization. The crashes are too unpredictable across too wide a range of settings to just be about overwhelming resources. Something should probably be done more efficiently.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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