
A 4X real-time strategy game from the developers of the critically acclaimed Northgard. Set in Frank Herbert’s groundbreaking Dune universe, you must lead your faction and battle for control and dominance over the harsh desert planet of Arrakis.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−60% | 13.6Kreviews | 79% | — | $4M |
| $39.99 | 2.1Kratings | 64% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Ups and Downs in the Dunes[/h1] Resource management is a key of any 4X or RTS. Civilization 5, hallowed be its name, juggles eight major resources, with most others (strategic, luxuries) overlapping with the major resources in some way. Similarly, a personal favorite Endless Legend is built around FIDSI, approval, and to some degree pearls. They’re also fairly interchangeable: all of these resources can be converted in some way or another into more of each other. As for RTSes, heavy hitters like Starcraft and Age of Empires juggle less than five for the whole game. Why do I lead with this? Dune: Spice Wars has you juggling fourteen (technically fifteen) disparate resources, each necessary, yet distinctly prioritizable based on the phase of the game and faction. The tutorial does an okay job of communicating this, but most of the learning is done by hard knocks. Once gotten the hang of, it’s a very robust, interconnected system for empire building. It’s even possible, once the buildings are memorized especially, to do much of the resource conversion mentioned above, moreso on a 1:1 basis than a multidirectional basis. Until then, it’s more of putting out fires as they arise, since deficits will seriously cripple any imperial ambitions until resolved. [h1]Punishment by Design[/h1] Moving large armies in tight formation (a preferred formation for some factions) across regions summons sandworms. It’s essentially guaranteed when traversing open desert. It’s lore-accurate but very rough to lose, say, a hero or an Ecaz champion to the jaws of nature. Getting close to a win condition gives a popup to other players affected. Being a Landsraad pariah means invasions every 20 days, right at home base. Other deficits disband or disable units, buildings, etc. Death spiraling is easy; restabilizing is hard. There are ways to bounce back for sure after being on the back foot. However, the juggling act of recovering in a 4X in real-time, even with pausing, can be challenging. [h1]Why Is This Still a Recommended Review, Then?[/h1] There’s a lot here to like. It’s [i]Dune[/i], for one. Music and sound design are surprisingly good. Sound effects feel weighty and music is interesting to listen to, with work by Jesper Kyd. Perhaps best known for Assassin’s Creed, his résumé also extends to Darktide and Hitman 2. If that’s intriguing, bad news: there’s no official release of this two-hour soundtrack anywhere. Art design is not as bad as most reviewers who comment on it say. My lowered expectations going in made me appreciate the models and textures all the more. Animations are a little lackluster but not deal-breaking by far. The game is not “dead” by any metric; its population has remained fairly steady for about three and a half years since the hype around 1.0 died off. Speaking of 1.0, there’s been 23 updates since then, which isn’t too bad for a complete game. While “complete” is a forgotten concept now, it’s certainly preferential to not have small but impactful features added post-launch (heroes, frigates, etc.) other than a single faction gated behind DLC, unlike many major strategy games these days. Huge rec for anyone who likes Dune: Imperium. [h1]Addendum: Mods![/h1] Haven’t tried them yet. There appear to be three major ones: the Community Patch, Dyaus Anchor, and QuinnQuest, all on NexusMods in varying states of completeness. There appear to be no EULA restrictions on modding, unlike the limits placed by Creative Assembly and Blizzard [i]et al.[/i]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 45.6K | 93% | $3.99 | |
| $4M | 9.6K | 83% | $18.99 | |
| $4M | 9.1K | 88% | $19.99 | |
| $4M | 11.6K | 97% | $14.99 | |
| $4M | 4.1K | 80% | $24.99 | |
| $4M | 8.9K | 84% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $61.2M | 68.8K | 85% | $34.99 | |
| $0 | 112 | 91% | Free | |
| $11.4M | 14.7K | 84% | $29.99 | |
| $906.6K | 1.6K | 87% | $19.99 | |
| $780.5K | 688 | 58% | $29.99 | |
| — | 416 | 76% | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian*languages with full audio support
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
RED FAT MAN EVIL WANT SPICE
Don't recommend. It's hard to learn the systems. Played 6 hours and I understand the basics, but there's a lot that hard to pick up in the details. Can't get into it.
A good not too in depth 4x style dune game. It can take a bit of time to understand the choam, landsraad mechanics which can be messy with all the popups and notifications etc. If youre not 'on it' the rival factions can snowball to victory as theres many ways to win so you might ignore some elements that theyre progressing on and realise too late, which can be frustrating. Also feels a little claustrophobic mapwise maybe
Honestly this game is a fantastic little surprise to play! I enjoyed the different factions and the various ways to play. The gameplay is slower, but that is perfect for this type of game. Totally still recommend this game. Another way to expand the universe of Dune!
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Ist ein Super Cooles Spiel.
Я ненавижу ебучих червяков
игра заброшена
Great RTS with time modifiers, several ways to win besides combat makes this great
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.