
Duel on Board is a 1 vs 1 local multiplayer competitive / party game where pirates fight for the precious beer while sailing the dangerous high seas. Just like old school games, you can play with your friend on the same keyboard!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America, French, Italian, German, Polish, Russian, Simplified Chinese
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
insane concept that tests your reaction time in a 1v1 battle. highly recommended, especially the sword fighting x-x
Great game that my partner loves killing me in
Good little co op versus game
Very fun with a friend next to you. Play this with my little brother and it is a great lil game to get competitive. Fun, addicting gameplay but pretty simple.
What a sweeet game
整体还行,挺有意思的,但是!!!!会闪退啊,总不能我这个2060+10400都顶不住吧,每次都是三四分钟崩溃
游戏还是挺好玩的,协调性和反应性需求挺高的,不过目前看游戏内容还是有点少,有一个很让我难受的点就是设置手柄按键的时候不能设置B键,按B键就返回了,我是有点不习惯上边的反弹键和开火键,想设置成X和B键,游戏还是不错的,就是脑子反应不过来吖
《海上神枪手》一款以海盗为主题的1v1互动对战小游戏,游戏主要考验玩家的反应能力。本作有着相当可爱的像素画风,以及简单易上手的操作属性。极其适合基友/情侣间开黑互怼。至于内容游戏有虽然有四个不同的竞技模式,但也改变不了其不太耐玩的聚会游戏本质。对此类聚会小游戏有需求的玩家可以酌情尝试。 游戏的核心简答而又明确,基本都是通过靠反应来比拼完成QTE决出胜负,操作也基本上只需要四个键位,分别是开枪、防御、冲刺和跳跃。开枪是玩家的主要进攻手段,可以把对方击退一格;而在恰到时机防御可以弹反敌人的子弹;跳跃和冲刺自然很好理解,唯一要注意的是冲刺是有无敌帧的,可以通过冲刺来躲过子弹。本作算得上是打发时间,休闲对战的小型佳作了。 本作一共有四种不同的竞技模式,分别是: 死亡竞赛:双方各自率领一队海盗进行3v3车轮战,全队先被打倒海里的那一边判负。 点球大战:就如同字面意思,两方交替发球,5局中进球多的一方胜利,打平则进入加赛。谁先领先1颗就是胜者。 击剑:类似炫舞类跳舞游戏,单纯比拼QTE的速度,先打出QTE的一方击退对面一格,落水判负,三局两胜。 乒乓:互相接子弹,子弹速度会越来越快,考的就是你的反应速度。 几种模式虽然玩法略有差异但核心并无区别,比的就是反应力。此外游戏中还会偶尔穿插一些随机事件来增加游戏趣味度,这也算是聚会游戏的经典要素了。喜欢或者需要此类游戏的玩家不妨来试试这款可爱的海上神枪手,毕竟好玩不贵,经济实惠~ [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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