
A PVP tactical FPS about PLANNING & EXECUTION. Sound strategy and good teamwork are essential for victory because new PROCEDURALLY-GENERATED MAPS are delivered every week. You'll face a new tactical challenge every round.
Modeled estimate, not a reported figure. How we estimate →
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About

DUE PROCESS is a tactical FPS where tactics finally matter. Planning & teamwork are essential for victory because every map is procedurally generated. You'll be faced with a new challenge every time you play.
Fresh maps make Due Process great. Levels are built in-house via a procedurally assisted level generation process and are delivered periodically via steam update, which means you won't be playing on the same stale level. Our level designers edit each level before it goes out and are constantly trying new concepts.
Teamwork starts with a goal. Discuss your strategy over voice chat, and use the planning phase to draw up a plan of attack. Deploy your assets wisely over the course of three rounds, as anything fielded from your armory won't come back if destroyed or lost.
No plan survives first contact. The plan is a start, but you're going to have to think on your feet and coordinate with your team when things go awry. Getting your teammate to open fire to cover your footsteps just might secure you the element of surprise.

Play as two distinct factions with radically different playstyles and capabilities. Asymmetric warfare at its finest.
A corporate military force contracted with enforcing indefinite martial law. Armed with the best tactical gear and weapons for a CQB environment. Speed, surprise, and violence of action are the essential elements of good execution. Once a plan is made, move forward with purpose, either by systematically eliminating the opposition room by room, or by striking swiftly at the heart of the defense.
A rag-tag band of outlaws who oppose the corporations by any means necessary. Their weapons and gear are relics and rudimentary, but are not to be underestimated. Cunning is their strength. Anticipate what the enemy is planning, then set up the kill zone. Lay traps, coordinate crossfire with your team, and exploit breaks in the attack to flank the enemy and bring a decisive end to the fight.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game over all is a lot of fun to play. But Still there are a few issues I have to note: 1. The UI is not very intuitive. - It should be simpler over all and the main buttons that you use to navigate should probably be larger and more centralized 2. The Controls: Allthough being able to get used to it the controls are a bit weird. - Crouch is generally not bound to any key as I started. - The triple movement options running walking and silent walking are also probably a bit much since running and walking both make noise. Since that doesnt yield any difference in use you might aswell always run or walk silently and ignore the default walking entirely. 3. Things that dont exist or I didnt find: - This i am not sure if it exists: Mbe add a game leaderboard so that you can see you K/D during the game aswell. (Not required might enforce toxicity if added - personally mbe only show your own K/D) 4. Matchmaking: - Matchmaking feels a bit bugged or not working correctly. I am sitting in an unranked queue and on the side I am seeing active games with sometimes 5 vs. 5 but also sometimes X vs. X and I am not getting queued into that game sometimes just 1 vs 1 and still I am not getting queued into that game or warmup. 5. Graphics Optimization: - Sorry to say this but the game doesn't look like the hardware needs to be high end and i do have a decently strong pc and still only getting 140fps while the game seems like it could be optimized to work with much more fps. TLDR: Matchmaking seems bugged. Controls feel unintuitive. The UI should be simplified. Personal Opinion: I really like the game it is a lot of fun to play. Has very high replayability. And I like the extremely low TTK since it enforces more strategic gameplay instead of running in boldly and trying to outaim your oponents. Things i would nerf or add: - Flashes seem extremely strong. - Add wirecutters for attackers to remove barbed wires and remove explosives breaking barbed wires. - Similar to CSGO a diffuse toolkit for faster diffuses would also be a nice addition - Molotovs also seem extremely strong - but it is ok in my opinion - Lights out should force either players to use Flashlights / Nightvision / Flares or be almost completly blind
This Game is fire its like rainbow 6 but better. whaaaaat?
RELEASE DATE: 3 Nov, 2020
It's good
really cool game that needs more players, also devs if you see this plz for the love of god make private matches customizable it would add so much life to this game.
"Early Access"
Please just fully release this game and promote it so it can have a player base. I love this game but have not been able to find a single full game in years.
Very low player count but otherwise an amazing game
Рефанд, бесконечные реконекты
meh
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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