
Duck Duck Adventure is a 2D top-down roguelike with deck-building mechanics. Play as a duck disguised as various characters to defend a village from invading monsters and bosses. Trade for equipment, craft unique card builds, grow stronger, and survive waves of enemies to claim victory.
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About
The peaceful Duck Village is under attack from terrifying monsters! Armed with weapons, the ducks must defend their home. Visit the Duck Shop to collect a variety of cards, enhance three core attributes, survive the invasion, and drive the monsters away.
A card-based game where you enhance three core attributes of your character (Attack Power, Attack Speed, and Health) by purchasing, playing, and selling cards.
Start the game with talent skills and enter the shop interface. Talent skills assist players in managing their operations within the shop.
Each round has a fixed duration, but you can click the ready button to enter combat early.
Upgrading the shop allows access to higher-quality cards, but doing so requires a significant amount of gold.
Hundreds of cards with different effects are available, offering various ways to enhance character attributes.
The Demon Sealing Staff grows stronger by defeating monsters in combat.
The Coin grows through repeated buying and selling.
More types of cards await your exploration.
Combine different cards to create countless synergistic effects. Build your unique card system to achieve maximum efficiency.
Monsters will spawn automatically and attack the player.
Survive 15 levels and defeat the final boss to achieve victory.
Defeat monsters to gain experience points and level up to earn skill points.
Characters will automatically cast 3 basic skills, each with three branches, generating various effects.
For example, the Knife Throwing skill has branches like Splitting, Giant Enhancement, and Increased Damage.
More effects await your discovery.
Characters can learn ultimate skills at higher levels, each with two branches that enhance basic skills in different ways.
Ultimate skills enable interactions between basic skills. Choosing different branches results in distinct attack styles and character growth.
Multiple characters are available for players to choose from, making each game a fresh start and allowing you to experience your own combat strategies.
Bosses will appear at specific levels, possessing multiple abilities that require players to dodge through precise movement.
Winning battles rewards loot to enhance player attributes and prepare for higher difficulty levels.

Gems can enhance the player’s off-battle attributes, such as melee damage, critical rate, and more.
Gems can be refined to increase their strength.
Higher difficulty levels offer higher-quality gems, with a chance to drop set or unique gems.
Equipping a specific number of set gems grants set effects.
Equipping unique gems enhances abilities for specific characters.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
画风很可爱,玩法很有创意,非常考验策略和临场决策,一玩起来就停不下来,强烈推荐大家尝试一下。
刚买就打了两个难度,很上瘾,缝合了一些游戏但是没有感觉到违和。不同的每回合开局前的运营、流派的确定、技能的选择,都能带来程度不同的割草爽感,希望可以推出更多角色。
挺耐玩的小品游戏。战斗系统为传统类吸血鬼,在rougelite玩法上添加类似炉石酒馆战旗的交互形式(买卖牌机制、升级机制、数值增益机制)和养成形式(买牌、触发牌效果、数值增益,但反直觉的是牌竟然没有合成机制)。所以玩下来,鸭鸭很好地把酒馆战旗数值养成的爽感吸收了进来,同时在局内的固定技能升级点的形式(类dota的技能点升级系统,职业的固定技能被放置在面板上可供技能点分配,而传统吸血鬼类是升级分支选择随机发放[或者固定池子发放])减少了很多构筑的成本,优秀套路更容易复现。 在挑点两个体验上挑点刺: 主题配色不统一,文字排版比较乱; 引导介绍做得很仔细,就是步骤略多(挑出重要的信息[删除游戏老饕们早已熟知的解释、介绍游戏的特色、介绍纯小白也能知道的游戏玩法]) 还有个机制上的问题:我可以通过迅速进入战斗并死亡,在14-17s内刷4张局外升级的绿票以及宝石,这个数值/机制是否在你们的预先控制内?这样的话我花半小时甚至十分钟刷的绿票和宝石基本能让我无压力过关了(尤其是经验获取,这个相比同类游戏来说升级所需数值太少了) 总体来说还是很优秀的小品游戏,能够在熟知的几个玩法里搞出花样来,不妨试试。 [h1] [quote] [table] [tr] [th] 🐱😸[url=https://store.steampowered.com/curator/45217105][b] 不羁猫探索队 [/b][/url] | [url=https://store.steampowered.com/curator/44339075][b] 不羁猫外文站 [/b][/url]😸🐱 [/th] [/tr] [tr] [th] 🧶🧶致力小型独游双语推广,主评叙事/策略类游戏🧶🧶 [/th] [/tr] [tr] [tr] [th] 欢迎开发者和小伙伴们一起交流 无限进步ฅ●ω●ฅ [/th] [/tr] [tr] [th] [url=https://steamcommunity.com/groups/untamecat][b] 联系我们[/b][/url] |[url=https://indienova.com/author/mGvZ4JrvB86518/][b] 相关文章[/b][/url] [/th] [/tr]
融合Roguelike与卡牌构筑的游戏,画风可爱,玩法丰富,每局都有不同的策略选择。战斗节奏紧凑,敌人设计多样,既考验操作也考验搭配思路。装备、技能、卡牌组合变化多端,让人忍不住一局接一局。喜欢策略与挑战的玩家一定不要错过!
这卡牌套路还挺有特色的,就是硬币流也太断手了
比想象中好玩,前期挺上头。人物、技能分支、专属装备、套装(真*~!难刷)有多种搭配,够消磨一段时间了。 吐槽界面信息太简陋了,比如: 1. 宝石界面有暴击率/暴击伤害等等人物属性看,战斗中却看不到 2. 宝石中有近战伤害、远程伤害、特殊伤害什么玩意儿的,但是我不知道我的技能是啥类型伤害 等等。
很好玩的小游戏
这款游戏真的太棒了!!!从画面到玩法都让人眼前一亮,完全超出了我的预期。游戏的画风非常轻松可爱,细节处理的特别到位,无论是场景设计还是角色建模,都充满了艺术感。玩法也非常有创意,既有趣又富有挑战性,尤其是选择卡牌和升级属性,让我一玩就停不下来,非常推荐的一款游戏,大家可以体验体验~~
玩了一阵子,休闲性娱乐性都够的一个肉鸽游戏,还没有仔细去研究卡牌的搭配,技能树分支系统很喜欢,希望能继续强化技能树的深度~
第一次尝试这种战旗酒馆搭配幸存者类型的游戏,操作简单易上手同时具备很强的策略性,有很多的技能组合以及卡牌的流派可以去探索,给我一种第一次玩云顶之弈的感觉,靠自己慢慢研究出新的套路。非常适合想要休闲放松同时又喜欢动动脑子的玩家!
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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