
Duck Defender is a fast paced 2D wave defender. Collect coins and level up by defeating enemies! Select and buy infinitely stackable upgrades to progress through endless waves! Can you create the ultimate combo?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Duck Defender is a 2D wave defender I[Regen Lytle] created as part of my coding class for school. This is the first game I have ever made. In Duck Defender you play as a Duckling with generational beef with some mutated insects and plants. Using the cursor to aim you must kill enemies as they spawn in from either side of the screen. Defeating enemies rewards experience which allows you to level up and choose from 1 of 3 presented upgrades in order to become stronger and coins. Coins can be spent in the shop once your run ends in order to purchase card packs. Card packs grant you new upgrades that can appear when you level up in future runs and come in 3 rarities: common, rare and legendary. Pulling duplicate cards from card packs gives you the option to upgrade that card in the card index, permanently increasing the base power of that upgrade. That is the core gameplay loop, defeat enemies, collect coins, buy card packs to become stronger. How many waves will you be able to survive?
Genres
Stats
Languages: English**languages with full audio support
Reviews
L'idea c'è quindi è un buon inizio. L'unico achievement che c'è non ha ne un nome ne una descrizione, non ho idea di come si sblocchi. Comunque non ci sono motivi per criticare o lasciare recensioni negative su questo gioco. 6/10
this game got me pregnant
Honestly would be peak as a mobile game, really addictive and fun Space doesn't really feel right as a jump button tho maybe W/up would be better
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Concurrent players on Steam, sampled daily since tracking started.
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Certain cards dont upgrade that sound like they should. fun little game otherwise
[h1] 升级上头的小菜♥ [/h1] 2D波次防守游戏,扮演一只跟变异昆虫和植物有世代恩怨的小鸭子。敌人从屏幕两侧涌过来,鼠标瞄准击杀,升级后三选一强化,硬币买永久升级,无限叠加,这套路数玩起来确实上头,打了几波就开始“再撑一波就睡”。 手感还算利索,毕竟开发者自己说是“coding class的第一个游戏”,能跑起来已经很不错了。升级叠加的成长感也够直给,前期每一波都能看到数值在涨。但内容确实就这么多了,翻来覆去就是杀怪、升级、再杀怪,敌人种类不多,波次也没有太多变化,打着打着就开始犯困。 we need chinse!!! [h1] 暮云过了,秋光老尽,故人千里。 -- 诉衷情近·雨晴气爽 柳永♥ [/h1]
Didnt know what to expect but ended up loving how addicting this is. Might be my new game for the next 2-3 days lol. Wanna see how goofy upgrades get overtime.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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