
A group of ducklings finds a mysterious 100-in-1 cartridge and are now forced to play all the games to escape the insidious cartridge spirit! 100 microgames, fun and increasing difficulty—what more do you need for an interesting adventure?
Modeled estimate, not a reported figure. How we estimate →
About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I like the anthology format of different minigames, so D.U.C.K. interested me a lot. First of all, I want to note the excellent visual style of the game. The graphics and sound are made with obvious love, so it is a pleasure to be in the game. The player is offered 100 different "micro-games" that refer to both classic games and modern cultural phenomena. The complexity of these micro-games is completely different - some have to sweat, others can be solved by pressing a button. On the one hand, I'd like the games to be more homogeneous in terms of duration and skill-dependence. On the other hand, the emotion of getting through a game by accidentally pressing a button is a lot of fun. The player ends up kind of riding the roller coaster from difficult to easy game. It is an interesting and addictive experience. Personally, I enjoyed it, and I want to stay in D.U.C.K. longer, not just to get through all the microgames, but to get more achievements. Many thanks to Duck Team for the game!
It's dogsh*t getting good reviews from people who think quirky=good
утки , картридж, 2 часа и дроп
Супер игра, достаточно сложная. В начале игра мини игры достаточно хорошие, а в четвёртой и в пятой главе игры сделаны плохо. Финальные игры от крутости расположены от 1 до 5 главы. НО в целом игра крутая, много зачетной музыки.
~quack~
I had some fun with this game but the jank and awkwardness keeps me from continuing further at this time. The main problem is how this game fundamentally seems to fight the genera its found itself in. Wario-ware lite games are supposed to be quick and snappy, simple concept that you can figure out within seconds. While DUCK seems to want to go a bit further with some more indepth games. If the devs wanted to have more in depth games, I personally feel they should have just fully embraced the "100 in 1" shovel ware themeing and just made specific games to have as main themes for small bundles of challenges. Then following the example of wario-ware had certian "boss" Games that were a mixing and matching of the mini games with a either quick or no instructions breaking the flow.
https://youtu.be/ZCIRKpfCWIY
100 games, and they are all annoying
This game is fun for it being a package of mini games! The story is great and its very understandable (maybe after a few failed attempts but you'll get it!) also Ducks! Lots of ducks! I love it! 10/10
Веселая игра!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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