
Explore the madness of your consciousness. Navigate through inner conflict to find your sense of self with this minimalist shmup puzzle. Bullets are your thoughts and also your own worst enemy. Survive to find that one piece of the puzzle that will help you break through the conflict.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
Clever idea and looks great
可不可以回到以前那个版本?这个新版真的好丑。 而且游戏记录全部清零。
DSY: Don't Shoot Yourself is a minimalistic bullet hell puzzle game, where bullets are fired whenever you move and staying still causes your bullet counter to go back up again. Fire 100 bullets without getting hit to break out and complete the level. Like most puzzle games the difficulty of each level can vary depending on the person who plays (a given level may be difficult to one person but relatively easy for another). I completed the game with all of the achievements in around 14 hours. The audio and sound effects are pretty enjoyable except when it comes to the balancing. The explosion sound that comes with completing a level (or just breaking through a section) is significantly louder than the rest of the audio, and unfortunately the settings only allow for on/off. I encountered a couple instances of accidentally glitching out of the given shape of the level before the level was over (making it super easy because you can just fire bullets away from the shape making it impossible for them to bounce back at you). This happened in the levels called Glass Ceiling and Flying V. I'm not sure if this bug can only happen in those two levels or not. Lastly, this may just be something I experienced because I have two monitors but there were times where the pointer stopped responding to mouse movements, causing me to fail where I shouldn't have, so it would've been nice to have a button to press that would lock you in the window (or have it where it still registered movement despite being on another screen). Overall, I would say that I enjoyed the game and that it's worth playing, despite the issues I mentioned above. There were a handful of moments where the sense of challenge dipped too far into frustrating and tedious as I struggled with some levels for an hour or two, but this was only really happening in Zen mode (the highest difficulty). If you aren't an achievement hunter then this won't be an issue. If you are one, it's a bit painful, but still possible to accomplish. I personally got this on a sale (as I do pretty much all my games), so I suggest also getting it on a sale if you are interested.
DSY is one of those games that at first, may seem simple to play, and the mechanics do start there, but it can become a fun and fast paced run of planning out your path in an environment that is both soothing to play (thanks to a fantastic musical accompaniment) and challenging enough to give your casual gameplay fix a satisfying play experience. The design is bold and has a “new age” feel to it. The gameplay control is very well done, using the mouse was my favorite method of control, and it made the more challenging difficulties, a joy to experience. If you want an addictive game, that also gives you a relaxing time, try DSY out!
A simple, but very fun game. I like the way the levels progress, and things like the invisible walls was a cool idea, always kept me thinking on the best way to solve the puzzle.
It’s a unique, fun game that can be played in a zen-like way on the easiest setting, but gets tricky fast on the more difficult settings. Definitely worth a try.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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