
Explore the madness of your consciousness. Navigate through inner conflict to find your sense of self with this minimalist shmup puzzle. Bullets are your thoughts and also your own worst enemy. Survive to find that one piece of the puzzle that will help you break through the conflict.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
Amazing! There are only 50 levels but don't let hold you back. Well worth the money!
Fan f-ing Dance I was on board with this game up until one of the last levels in which the game rotates your mouse control (that's the only way I can rationalize it; in practice it feels like you have no control) with no UI and the result is an unplayable level, even on easy. The game was hard but possible up until Fan Dance, so that's still a good 1-3 hours of content depending on what difficulty you play on. But Fan Dance is terrible game design and definitely soured the experience, especially considering it's so close to the end. Get it on sale.
if you could describe your life using a game title, what would it be?
自機を動かすとお尻から壁で反射する弾が発射され 発射された弾に自機が当たらないようにしつつ 100発の弾が発射されきるまで耐えるというパズルゲームになります ステージ数は多く、発射された弾の速度が難易度で変わり、 クリア後に貰える星の数で後のステージをアンロックします クリアすることだけを考えるのであれば少々解き方が単調になるタイプのパズルゲームなので そこが残念に感じました どちらかと言えばおすすめしません
мне еще больше захотелось встрельунуть в себя
I like how you started easy at first but it is a challenging game and you can't cheat your way through. Also, the idea is fun and creative and I really like the soundtrack.
Auf dieses Spiel habe ich mich schon seit der Greenlight-Phase gefreut. Warum? Weil die Idee hinter diesem Spiel erfrischend neu ist und unglaublich viel Spaß bereitet. Jetzt da die erste Releaseversion verfügbar ist, bin ich von der Umsetzung sehr beeindruckt. Klasse Soundtrack, intuitive Steuerung, verschiedene Schwierigkeitsgrade und minimalistisches (& gelungenes) Design - kombiniert mit dieser hervorragenden Spielidee und beinahe unbegrenzten Map-Möglichkeiten ist [b] Don't shoot yourself [/b] ein kleiner Lückenfüller, der unheimlich viel Spaß macht und lange bei Laune hält. Eines der besten Indie-Games aller Zeiten. Klare Kaufempfehlung
Great Game. At first the only thing the game has going for it is its concept and dodging your own bullets is a very interesting mechanic that changes even with the slighest change in level shape which is mainly what the first world is but it's done cleverly so the tight spaces do add to the difficulty and enjoyment of the game. Avoid cheaters is a great level as im not entirely sure if your own bullets are being reflected off the walls or if new bullets are being added. however it is a very visceral level and it is the first level where it really felt like it was more than the environment that was a challenge. the subsequent boss however is incredibly fun. Looks like it fits right at home on ios. I suppose the best way to play this would be on ios or android with a bluetooth controller but the controls are fluid and I played on a laptop so my game was portable enough. Can't wait to play the rest of it.
A simple looking yet, with the difficulty set just about right, it will be your biggest and biggest bullet hell nightmare ever! As I stated before, this game looks simple, controls very basicly but can still give you hours of fun. The soundtrack is also pretty great and fits the feel of the game pretty well. 10/10 would shoot myself again! Watch me play it right here if you want to see more of the game: https://www.youtube.com/watch?v=iVh_GUHOL-g
I love the game 10/10 it is a great game that you can just play whenever you don't know what to do. It is easy to get into and enjoy. The levels are hard, complex and fun to figure out. However, you should be able to turn off the hints and let the player figure it out. And if he realy wants hints you should be able to press a button to access it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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