
Play as Johnny Beam in this 2d platformer. Avoid breathalyzer or destroy them with shooting beer bottles. Try finish levels and find black beer bottle end of level
Modeled estimate, not a reported figure. How we estimate →
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About
Player play old drunken guy Johnny Beam in this pixel 2d platformer game. 8 different levels. Breathalyzer is chasing player and you can jump and avoid them or collect beer bottles and shoot those against breathalyzer and destroy them. Falling from map will kill player. Avoid breathalyzer and other obstacles and find black beer bottle end of level and finish level and get steam achievements
8 levels
chasing breathalyzer which kill and damage player
3 lifes
collect beer bottles to destroy breathalyzer
Find black beer bottle to finish levels
CONTROLS:
Space bar = Jump
Press shoot button to shoot beer bottles
R = Restart level
More levels to come
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
[h1]Spielbewertung von TrophyHunter[/h1] Ich habe dieses Game kostenlos von einem [url=https://steamcommunity.com/profiles/76561199145418911]Steamfreund[/url] erhalten. Dieser meinte nur, ich sollte es mal testen, "Just for Fun". Bereits beim genaueren Betrachten der Shopseite merkte ich bereits, dass dieses Spiel nicht von hoher Qualität strotzen wird. Dennoch gab ich dem Spiel eine Chance mich zu überzeugen. Das Spiel "Drunken Guy Adventure" wurde vom Entwicklerstudio "Saylor Games" entwickelt sowie veröffentlicht und ist ein klassisches, sehr einfach gehaltenes "Jump 'n' Run". Da kann ja eigentlich nichts schief gehen. Naja, was soll ich sagen. Das Spiel ist eine reinste Katastrophe. Verbuggte Texturen, unbrauchbare Steuerungselemente, unberechenbare Gegner sowie das ständige durch den Boden fallen, steht an der Tagesordnung. Zusätzlich bekommt man noch die Funktion reingedrückt, leere Bierflaschen werfen zu können, welche mal ehrlicherweise absolut gar nichts bringen. Die Grafik sowie das generelle visuelle Auftreten dieses Spiels klammert sich an die untersten qualitativen Anforderungen, welche Heutzutage möglich sind. Das Spiel ist zudem in weniger als 10 Minuten durchgespielt, weshalb es auch seinen Preis von rund 2€ nicht gerecht wird. Immerhin hat es 9 Errungenschaften, welche man freischalten kann. Ich persönlich empfinde, dass dieses Meisterwerk von Datenmüll, in keiner weise eine Daseinsberechtigung haben sollte und rate dementsprechend jedem ab, dieses Exemplar zu kaufen. Macht euch einfach ein eigenes Bild davon. Müsst ihr wissen. 👑 [url=https://store.steampowered.com/curator/43242924/]ᴋᴜʀᴀᴛᴏʀᴘʀᴏғɪʟᴇ 1[/url] (ʀᴇᴢᴇɴsɪᴏɴᴇɴ: 1 ʙɪs 2000) 👑 [url=https://store.steampowered.com/curator/45326192/]ᴋᴜʀᴀᴛᴏʀᴘʀᴏғɪʟᴇ 2[/url] (ʀᴇᴢᴇɴsɪᴏɴᴇɴ: 2001 ʙɪs 4000) 👑 [url=https://store.steampowered.com/curator/45326250/]ᴋᴜʀᴀᴛᴏʀᴘʀᴏғɪʟᴇ 3[/url] (ʀᴇᴢᴇɴsɪᴏɴᴇɴ: 4001 ʙɪs 6000)
1/10 1 jpeg tells you 100% of what you need to know about this game into the hidden game abyss with you
Drunken Guy Adventure is a side-scroll platform action game. The game pace is not too bad and jumping over hazards and enemies is not too difficult. The game comes eight different levels. Dell 3480 with Arc Xe graphics and RTX A500 discrete graphics. Game is very playable.
разраб является не иначе пьяным школьников, чтобы такое создать и еще и вдобавок деньги просить. Хватает же ума на такое(получил бесплатно с пополнения стим в подарок)
Short and Easy side scroller. Easy Achievements, 100% / ~20min.
Innovative Gameplay. A true masterpiece. I crashed into a family of 4 while playing this game. 10/10
Drunken Guy Adventure - to platformowa gierka 2d w której poszukujemy piwa. Możemy rzucać zużytymi butelkami ale szczerze nie mam pojęcia czy to zadaje jakiekolwiek obrażenia, jest dużo błędów tekstur ale grę da się przejść. Da się zdobyć wszystkie osiągnięcia. ✅ Mi się podobała, polecam 👍😎
Добавьте концовку, тема алкоголизма не до конца раскрыта
Drunken Guy Adventure, developed and published by Saylor Games, is a small indie platformer that embraces absurd humor and extremely simple arcade-style mechanics. The game places players in control of Johnny Beam, an elderly man whose life seems permanently entangled with alcohol and chaos. Instead of presenting a traditional heroic adventure, the game leans heavily into comedy, building its entire premise around the misadventures of a drunken protagonist trying to navigate dangerous environments while being pursued by unusual enemies. The story itself is minimal, serving primarily as a humorous backdrop for the gameplay rather than a deeply developed narrative. The gameplay follows the structure of a classic 2D side-scrolling platformer. Players guide Johnny through a series of levels filled with gaps, obstacles, and enemies while attempting to reach the exit of each stage. Movement is based around the familiar platforming actions of running and jumping, requiring players to carefully time their movements to avoid falling into pits or colliding with hazards. While the controls are easy to understand, they demand a reasonable level of precision, particularly in sections where platforms are narrow or spaced far apart. One of the game’s most unusual elements is the type of enemies players encounter during their journey. Instead of traditional monsters or hostile creatures, the primary threats in the game are breathalyzer machines that actively pursue Johnny through the levels. These devices act as persistent obstacles that must either be avoided or destroyed. The idea of sobriety tests functioning as enemies reinforces the game’s comedic theme, presenting the protagonist’s drunken lifestyle as the central conflict of the adventure. To defend himself, Johnny collects beer bottles scattered throughout each stage. These bottles serve as ammunition that can be thrown at enemies to eliminate them. This mechanic introduces a small layer of strategy, as players must decide when to conserve their bottles and when to use them against pursuing threats. Because ammunition is limited within each level, players cannot simply destroy every enemy they encounter and must instead balance offensive actions with careful movement and avoidance. Each stage culminates in the discovery of a special black beer bottle that functions as the level’s objective. Once the player reaches this item, the stage is completed and the game advances to the next level. The structure is straightforward, creating a simple progression system where players gradually move through increasingly difficult platforming challenges. As players advance, levels introduce more complicated layouts, requiring more precise jumps and faster reactions to survive. The game features a modest number of levels that gradually increase in difficulty. Early stages serve as a basic introduction to the mechanics, allowing players to become familiar with the controls and enemy behavior. Later stages introduce more hazards and tighter platforming sequences that require better timing and positioning. Although the difficulty increases somewhat as the game progresses, the core mechanics remain consistent throughout the entire experience. Visually, Drunken Guy Adventure uses a retro-inspired pixel art style. Characters and environments are depicted with small sprites that resemble early indie platformers. The design is intentionally simple, focusing more on functional gameplay elements than detailed visual presentation. While the pixel art aesthetic can evoke a sense of nostalgia for classic platform games, the graphical detail remains fairly limited compared to more polished titles in the genre. The environments themselves are fairly basic but still effective in conveying the platforming challenges. Platforms, hazards, and enemy positions are clearly visible, ensuring that players can easily understand the layout of each stage. This clarity helps keep the gameplay accessible, even if the overall visual presentation lacks variety. Sound design in the game is minimal, consisting mostly of simple effects for actions such as jumping, throwing bottles, and defeating enemies. Background music is subtle and does not play a major role in shaping the game’s atmosphere. Instead, the audio primarily functions as feedback for player actions, reinforcing the arcade-like simplicity of the gameplay. Despite its humorous premise and accessible mechanics, the game does have several limitations. The most obvious issue is the limited amount of content. With only a small number of levels and relatively simple mechanics, the entire game can be completed fairly quickly. Once players become familiar with the controls and enemy behavior, the gameplay loop may start to feel repetitive. The platforming design itself also remains quite basic compared to more sophisticated platformers. The levels introduce only a few types of hazards and enemy interactions, meaning that the gameplay does not evolve significantly over time. Players looking for complex level design or a wide variety of mechanics may find the experience somewhat shallow. However, the game does manage to deliver a certain level of charm through its comedic concept. The idea of an elderly drunk fighting off breathalyzer machines with beer bottles is undeniably bizarre, and the developers clearly leaned into the absurdity of the premise. For players who appreciate quirky indie experiments or short casual platformers, the game can offer a few moments of lighthearted entertainment. Overall, Drunken Guy Adventure is a very small and straightforward platformer that prioritizes humor and simplicity over depth. While it lacks the polish and variety of larger platform games, its unusual premise and accessible gameplay give it a unique identity. It works best as a brief, casual experience rather than a long-term adventure, offering a short burst of platforming fun for players willing to embrace its quirky concept. Rating: 5/10
有成就 没中文 醉汉大冒险 剧情 这款像素二维平台跳跃游戏中,玩家扮演醉酒老汉约翰尼・比姆。游戏共有八个关卡。酒精检测仪怪物会一路追击你,你可以跳跃躲避,也能收集啤酒瓶,投掷攻击并摧毁这些检测仪。从地图边缘坠落会直接死亡。躲开酒精检测仪与各类障碍物,找到关卡终点的黑啤酒瓶即可通关,并解锁 Steam 成就。 游戏特色 八个关卡 追击型酒精检测仪,触碰会造成伤害乃至致死 三条生命上限 收集啤酒瓶,用来击毁追击的检测仪 找到黑啤酒瓶即可通关 操作方式 空格键:跳跃 按下射击键:投掷啤酒瓶 R 键:重新开始当前关卡 后续还会新增更多关卡。
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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