
What turns a drug dealer into a drug lord? Find out in DDS2, a first-person co-op sim set in a dynamic open world. Make contacts, cook drugs, and manage your cartel on Isla Sombra, where power is the only law.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Criminals aren't born – they are made.
Welcome to the early 2000s! A lifestyle of bad choices made you an outlaw seeking refuge. Don't worry tho, Isla Sombra is the perfect place for fugitives like you!
You're not planning to just surrender and stay there forever though. Prove your worth, use your talents and get your life back! Making a fortune along the way won't hurt either...
Experience the open world of Isla Sombra and simulate your drug-dealing adventure! Make crime your day-to-day job. Gather and collect ingredients, work hard to gain customers, take their orders and sell your stock. Remember to use the services of your employees and influencers.
Explore a world 6 times bigger than in DDS1
Visit towns and villages that brim with life
EXPERIENCE TROPICAL WEATHER


Buy all the best furniture and equipment – decorate and customize your hideouts and stockpile your labs! Your gang also needs good time and resource management so invite your friends into a 3-person co-op mode to share the workload in your business.
Hire people and assign them with gang ranks
Expand and decorate your hideout and lab
Invite your friends and play in COOPERATION MODE


Avoid combat or thrive in it. Deal with enemy NPCs and gain street cred and reputation. Time to show who's boss!
Deal with crooked cops, gangs and local militia
Avoid, bribe or run away from your enemis
Make gateways using your parkour system

Many improved and many new ways of acquiring, processing and distributing narcotics. Buy and produce drugs or byproducts, and process, mix and/or purify them to achieve the desired quality.
Single-player or co-op mode.
Expansive and varied environments, from small villages to harbors to towns and everything in between.
Improved A.I., both for NPCs and enemies. Militia can raid a village and harass the townsfolk.
Unique economy with two currencies – the local one and the much desired U.S. dollar.
Early 2000s technology and an atmosphere of a Caribbean dictatorship, full of colorful characters with their own ambitions and agendas.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.9Kreviews | 70% | — | $7.4M |
| $21.24−15% | 507ratings | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cant supply my dealers with drugs. It works in every place acept Bahia de oro. Because of this bug game became stupid. The game itself is really good but the bugs are ♥♥♥♥♥♥♥ everything up.
Whoever designed this map must’ve had a serious head injury as a kid. “Open world”? Don’t make me laugh. Half the map is unwalkable, unjumpable, and full of invisible walls. You constantly get stuck, can’t climb, can’t swim out, can’t move freely. This isn’t freedom – it’s an infuriatingly restricted maze. Fuel? Gone after three short drives. What kind of genius thought that was fun? The whole island setup feels like random chunks thrown together just to waste your time. Honestly, do the devs even play their own game? Or test the map at all? Because if they did, they’d realize it makes you want to punch your monitor. Verdict: Not an open world, not freedom, not fun. Just frustration on repeat. Whoever built this map should seriously reconsider their career.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Polish, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Czech +4 more
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Contrary to my opinion on the game overall, this is fun for a little as you're while learning the ins and outs, but very boring game play that feels repetitive and meaningless after a few hours, when compared to other similar games this game is just poorly put together and probably rushed to sell in my opinion, the first game felt sorta unique but had the same issue, but at least the map was a more fitting aesthetic to what you're doing, This game just feels like a poorly put together overpriced DLC map for the first game that has been slightly optimised and still runs bad on my mid range pc i paid 2000 dollars for only 3 years ago (3060, ryzen 5 3600 16gb ram). 4/10 in my opinion and maybe for the first few hours might feel like a 5/10 game. maybe feeling slightly better just while the game is holding your hand, but afterwards feeling just empty and boring as you sell to the same people all the time, collect from dealers who sell to mostly the people you don't want to walk to, and walk right past the very poorly designed police AI with minimal effort, as in just a little bit of distance usually makes them not an issue at all and even when they do finally catch on to you 10 feet away from them, you'll get away in less than 30 seconds and be right back to the same boring game play while not even getting to be chased for enough time to feel any sort of fright or adrenaline from this. overall this is the worst drug dealing game I've played and this is including the fact i played the first game. if they were to cater to the community around these types of things the game would feel a lot more authentic and fun, for example don't make the game look like a tropical paradise when you're a scumbag dealer that's just wasted potential. you put us in a rundown part of a city and make me work my way to the nice neighbourhoods for instance. this is just a very poorly thought up sequel to the first game that i considered only like a 5/10 after playing a little while which is honestly what id expect with a game like this so i don't mean that it is totally bad, just boring and repetitive just like this sequel, you've stripped all authenticity from the first game and made this game far to easy to be fun long term. overall bad game and i don't recommend anyone buy this game even if you liked the first game. overall 4/10 i would rate this, and maybe down to 3/10 or 2/10 after a few more hours in.
好玩
its okay i like the old map better
Solid but frequent bugs, some things don't feel fleshed out and end abruptly but others are so needlessly complex, having old steam posts or wiki pages up are necessary. Played Schedule 1 first, and end of the day think that this has the better gameplay, loop, mechanics and overall drug dealer experience, the other has a much more 'polished' feel and it's in early access, so I would give this the edge but mainly in terms of playable content. Would probably play again, and devs are working on bugs/glitches monthly which is great. Things that should be fixed or added in order of importance to me: fix - fast travel point to beach house at callejon doesn't unlock when it should (callejon tier 2 respect) and instead unlocks at the end of the 'main story.' this can clearly not be intended, add - delivery service to certain (even a few) hideouts - the amount of busywork by simply buying random materials at shops does get a little frustrating, fix - icons on the map are frustratingly overlayered making it hard to point at a specific dealer/fast travel point only furthered when a vehicle (specifically SUV) is parked there. Ideally, fast travel > dealer > info icons. add - more distributors to hideouts, or even better, a global distributor unlocked at the end. fix - the TOTAL number of bandit interactions near end game (a top tier crime rep with best gear is probably not getting walked up on by a couple shirtless dudes with a stop sign) fix - randomly disappearing (invisible) npcs
It's very good game, love to play it.
I have played DDS1 for almost 150 hours, and I was crazy about it in 2020. DDS2 was exciting and I was waiting for it. But.. when I played demo for the first time it was horrible. Dozens of bugs, unplayable gameplay, crashes etc. I was thinking that guys will do the job and after one year a miracle would happen but suddenly not. The problem is not really about bugs, glitches etc. but the gameplay itself. I have played 2 hours and I was so sick and tired about moving between initial two islands. Every time I have to go on the next mission point, I forgot something. Forgot cash, items, materials, and almost every time I had to get back then go there, get back and go there. The design of the world is the worst thing I have ever met. Every 5-7 minutes I stucked somewhere in stones, trees, bushes etc. One guy wrote about waiting simulator and thats it! The idea of mixing and doing something after night is fine, but why the hell I have to wait the entire game day for buying 4 packs of fertilizer? Bizarre. Another horrible thing is UI/UX. I swear the guy who was creating this should lose his job if he had a single possibility to make it better. ABSOLUTELY unpredictable positioning of elements, twenty popups which distracts on appearing, overlaying dialogs, the most terrible interface of accepting new deals with the phone. And the last, but not least is translation. Guys it's 2025 on the yard, you have access to chatgpt with hundreds of another neural networks for translations, but how dare you could do this so bad? I don't have problems with English entirely, but when I tried my language it was just a piece of crap. I don't recommend this game. It's so sad that the first part was so brilling, and you managed to ruin almost everything that we loved so much.
Fand das Spiel sehr interessant, doch wenn man im Spiel ist merkt man, dass man allein gelassen wird. Entweder man beißt sich durch oder verzweifelt an den ganzen Funktionen. Im Ganzen kein Problem, doch gab es auch noch Probleme mit der Übersetzung, sowie mit der Grafik. Es fühlt sich unfertig an. Vllt kauf ich es später nochmal, doch momentan fühle ich es nicht.
il serait plaisant de faire un guide de mélange dans lequel ont pourrais avoir une liste des ingrédients à mixer avec une drogue en particulier ! Ou une liste de recette ( entre 3 et 5 ) que l'ont doit essayé pour faire la meilleur drogue ( amphétamine, opium, etc )
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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